- devs originally thought online
global matches would be impossible - pretty much everyone at Camelot is a big Mario fan - developers made sure that every
single character was well polished, including the minor ones - Nintendo was against having Boo as a playable character, since he would be unable to hold a racquet in his hands - Camelot thought his ability to disappear really gave that character a «Mario» flavor - character
balancing was a challenge - if fans did not approve of something, then the developers also wouldn't - there were many failed attempts at character
balancing, but things eventually came together - the way the devs picked characters for the roster went as follows: