Sentences with phrase «single type of enemy»

Like most beat - em - ups, the number of different enemy types is low, but Warrior Blade takes a cue from the original Rastan and has various combinations of armor and weapons, so a single type of enemy may appear differently to keep things interesting.
Plus, by destroying all but a single type of enemy on a stage, the player can trigger a «challenging stage» in which the remaining invaders combine into a large boss enemy that rains destruction on the player and can be destroyed for a tasty score bonus.

Not exact matches

On top of the repetitive missions, each playset largely features varieties of a single enemy type.
One of the more infamous mission types is brought back from Hyrule Warriors: death battles where both the player and enemy die in a single hit.
Trophy Description Complete a set (Bronze) Kill enemies of 6 different types during a single round.
Manage to defeat a certain enemy type without them ever landing a single blow on your wonderfully tailored suit and you'll be rewarded with a drop to slow - motion and a choice of one of four possible executions that reward you with things such as health or blood.
Teamwork is even further encouraged by the inclusion of combos, performed by hitting an enemy's ship with two or more types of damage within a short frame of time, an effect that can not be triggered by just a single ship.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
If your Avatar is of the feline variety, they will always keep a single ring if they are hit by an enemy, whereas a bird type character will be able to use a double jump to reach areas which other characters can not.
Single type of weapon has a various skills and different effect to the enemies.
The single - player campaign, in which you unlock these pieces and gain access to the wealth of team options, pits you against various enemies in different game types.
So what I'm throwing up this month is a very rough single - level alpha that's short of at least one more enemy type, a boss fight and sound effects.
Killing Floor: Incursion features Single and Multi-player game modes covering a range of environments and enemy types.
Battlezone seems more suited to this type of co-operation as opposed to its single - player missions that have you fight wave after wave of enemy tanks all alone.
A single fire bolt - action rifle isn't the best weapon for the job when you consider that I'm more of an in your face type of player, so for the first 5 - minutes I was running around like a chicken with its head cut off, and getting completely destroyed as I tried to single - shot hip fire enemy soldiers with a slow moving sniper rifle.
Space Hulk Ascension is a 3D, digital, turn based, strategy game, which re-interprets the classic board game experience, and adds new RPG style mechanics, new weapons and missions, new enemy types, 3 playable chapters and loads of other new features to the single player experience.
Under normal circumstances, Kratos has a single method of elimination for every enemy type.
The game does feature some single player content, such as Skirmishes, where players can train against the AI and choose map type and size and number of opponents, Survival, where players have to survive against hordes of AI controlled enemies, and Challenges, 6 unique scenarios for each civilization which task players with completing set objectives.
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