Libraries have two fundamental problems here: they have less control over
the situation than publishers do, and they are about to get some serious competition from the private sector.
Not exact matches
South Park: The Fractured but Whole, a direct sequel to last year's beloved installment, seems to thankfully be in a far better
situation than the original ever was, with a new development team and more reliable
publisher.
Animals — Less
than 1 % Less
than 1/5 Concepts — 8 % 5 % Holidays / festivals / religion — 9 % 3 % History / sports / people / places — 10 % 5 % Education / reference / language — 15 % 10 % Games / activities / hobbies — 20 % 18 % Biographies / autobiographies — 28 % 12 % Social
situation / family / health — 22 % 65 % Does this mean that the sales go to traditional
publishers because their books are better illustrated and published?
This creates a
situation where it's actually more profitable for the
publisher to sell books at the deep discount
than just above it, since the reduction in the author's royalty more
than offsets the amount of the reduction in the selling price.
E-publishing is a sphere that's barely recognized by Polish
publishers, and this
situation will probably stay the same for as long as it doesn't gain more
than 3 percent of the market.
Rather
than describing a
situation in which
publishers withheld great books from consumers (which is what it sounds like on the surface of his argument), Byng feels that
publishers should cut their titles — and therefore the number of authors they work with — and instead focus all of their efforts and attention on a few titles that they deem worthy.
The psychology of the
situation really matters, as does the fact that the
publisher looks rapacious and immoral for selling e-books at a higher price
than hard copies.
But
publishers want more money
than they are getting from the new world of declining hardcover sales and they are pushing the Agency plan rather
than being creative, making special editions and charging more for those, in a win - win
situation.
• The
Publishers Weekly review concludes, «The setting often feels more like a thinly disguised version of medieval Europe
than a truly original world, but Williams excels at setting up conflicts and other entanglements, skillfully maneuvering Quillifer across the landscape and into increasingly engrossing
situations.»
This whole sorry
situation is one of the reasons why independent, direct - to - the - reader distribution that's made possible by the internet has appealed so strongly to self -
publishers and book readers who are looking for more
than what's offered to the largest possible audience.
Which is a completely different
situation than a game like this where SE is the current
publisher and PG is the developer.
Add that to the ever - growing checklist for a successful game launch — localization, app store featuring, monetization, IP licensing and live ops to name just a few — and developers are in a
situation where they can benefit from
publishers more
than ever, but committed
publishers are hard to find.
(Offshoring also describes the
situation that exists where some legal
publishers offer online access to legal information using platforms based in the United States, believing it to be more efficient and cost effective
than using a platform located in Canada or the United Kingdom.)