Sentences with phrase «size of the map»

The graphics are average, but most likely because of the sheer size of the map and how much is actually going on at once.
Combined with the actual size of the map, — which is pretty expansive — exploring is one of the biggest and fun parts of the game.
Team Deathmatch, Control, and Distance King (a free - for - all mode wherein the player with the most kill distance wins) can be a good bit of fun in their own right, but the sheer size of the maps in multiplayer means that sniping is going to be of paramount importance if your team is going to win, and No Cross emphasizes this fact better than any other mode in the game.
The ability to explore large areas of the game almost from the word go is certainly quite a nice feature and the increased size of the map and ability to see far off into the distance makes this feel much more impressive than the series» 2D offerings.
-1 for game play, for me BC2 was perfectly balanced in terms of size of maps and allowed players, I know it is really nice to have a sightseeing tour on the Caspian Border but sometimes it takes few minutes to get to the fight.
It certainly gives you a great size of map display too, with pinch zooming, but remember that the device has the same resolution as many smaller Android phones, so although the image is bigger, it isn't any more detailed.
Perhaps in the future DICE will consider adding bot support, although I'm sure this would be a major challenge given the sheer size of the maps.
Each level wraps around itself, so on screen you could infinitely travel left or right, but the actual size of the map is shown in the top portion of your screen so you can see where enemies are located / spawned on the map.
«And that people's feelings of distance, to the same climate impacts, can be affected by something as simple as the size of the map they're using.»
One of the only redeeming qualities of the game itself is the size of the map and the various «cauldrons» dotted around it.
Basically some of the big changes from SOCOM II to SOCOM III were the size of the map, which really is much bigger in SOCOM III.
Comparing the size of the map, FloorBelow speculates that Vvardenfell will deliver «the biggest PvE game in the zone so far, even without Red Mountain being accessible.»
One of the first things people judge open world games by is the size of their maps.
In addition to this, IGN has also shared some words with Design Director Niklas Fegraeus, who talked about gameplay mechanics, scale / size of maps, modes, expectations of fans and many more things.
And Kojima says Phantom Pain is «200 times» the size of the map in the mission above.
By pressing the L stick, you can enlarge / reduce the size of the maps.
Available with the VW Digital Cockpit and Discover Media, fullscreen navigation view increases the size of the map so it fills the entire display and becomes even easier to see.
Given that almost everything in Arkham Origins has been simply copied over from Arkham City one of the biggest selling points that the developers have been pushing during the build - up to the game's launch is that they've doubled the size of map, introducing a whole new section of Gotham for you to explore.
At one point I thought I would go for the platinum myself, but I think I underestimated the sheer size of the map.
We're not sure on the size of the maps but the one in the video looks pretty expansive and varied.
Another great change from the previous relates to the size of the maps you enter.
You can set the victory conditions, the size of the map, the number of factions and more.
The Toy Story World, however, gave a much better sense of scale both in the size of the map and the stories found in each world.
The PS3 version is similar only a lot smaller, so the main difference between the two is the draw - distance, the sharpness of the graphics, the framerate is a lot smoother and the size of the maps which are all much better as you might have guessed.
Every mission that I ran into gave me the option at the start to either do it coop or solo so it seems the direction they are going with this is to try and make it as much of an MMO racing game as possible, and with the size of the map and the game this could be linked to the Test Drive Unlimited since the lead design team for TDU was hired by Ubisoft for The Crew.
One of the only redeeming qualities of the game itself is the size of the map and the various «cauldrons» dotted around it.
For those who adored the scope and size of the maps of Grand Theft Auto IV and Mafia II, expect L.A. Noire's to be much bigger.
I found this was an interesting method of explaining why Ronan was stuck within the small hub - world, even though the explanation is simply meant to mask the size of the map itself.
Now that I've gotten that out of the way, the biggest changes I've noticed in Hardline's multiplayer are the size of the maps, the increased focus on ground combat, and the way the game handles explosive projectiles.
As the sizes of the maps increase, so does the threat of the Nazi soldiers; they are littered everywhere, either they're on patrol, at random checkpoints or swarming mission critical areas.
Techland has announced that the size of the map...
Interdiction has a heavy focus on vehicles, and they work very well given the size of the maps.
Manhattan, as will always be the location of Spiderman's escapades will be a massive four to six times the size of the map they had for Sunset Overdrive.
Switching between the 3 characters was no problem and when you think about the size of the map and the lack of loading screens it just blows my mind how much Rockstar Games can do with what they got.
The scale of the game — be it the size of its maps, the scope of the gameplay, and the challenges available — overtakes anything we've previously seen from the Metal Gear Solid franchise.
Considering the sheer size of the map, the level of detail that RAGE affords in GTA 5 is hugely impressive.
There's absolutely no point to this game having the size of a map that it has, at least for the single player portion of the campaign.
The main thing to note about this expansion is the size of the map which will apparently be bigger than all of the previous maps combined.
Forza Horizon 3 was first shown off at E3 2016 with stunning gameplay during the Xbox Conference, set in an open world environment based in Australia with the map being two times the size of the map in Forza Horizon 2, it creates for more racing fun.
I'd compare the size of the map to the Bohan district of Liberty City in Grand Theft Auto (it's that small island north).
The size of the map initially gives a player plenty of opportunity to scout the area for loot without engaging anyone else.
The sheer size of the map is staggering, and it's littered with things to do and secrets to uncover.
Of course, this limits the size of your map, which puts a constraint on your level designs.
It can be dumb - founding to look at the size of the map, the number of NPCs lining New Orleans streets, and know that you can explore every nook and cranny in full 3D on your Vita.
The mechanics and gameplay are very different; from the shooting, size of maps, speed of play and much more.
I've chosen the small size, from the menu that allows you to customize the size of the map you're embedding.
In my brief spell with the game on a OnePlus 5T, I found it to be quite similar to the PC version in terms of graphics and performance, as well as the size of the map and the overall experience.
One of the first things people judge open world games by is the size of their maps.
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