Under these conditions, Horizon wasn't just a new
creative lark, but an
attempt to show that the company could create the kind of unexpected hit that would justify the costs Sony incurred by owning a studio of Guerrilla's
size.
Either we just give up on all single
attempts to do broad surveys of the
creative landscape (which seems to be what has happened) or we need to take the job much more seriously.What this means is that a single (modest
size) museum or small team of curators is just not up to the job.