Sentences with phrase «skill based combat»

This allows the game to explore the «skill based combat» scene, something I don't often see in RPGs.
It's largely skill based combat that depends on you paying attention to what your opponents are about to do so that you can dodge at the right time.
The game has skill based combat, yes?
There is no standard «Attack» button during the combat instead the developers have opted for a skill based combat system.

Not exact matches

Nothing can quite compare with Marine Corps training and combat service to stretch your leadership skills in bringing people together to accomplish a mission,» says Phillip Rooney, vice-chairman of the ServiceMaster Co., a building - maintenance - and - service company based in Downers Grove, Ill..
Spokesman of the division, Lieutenant Colonel Olaolu Daudu said in a statement, Monday, that the exercise will also avail troops the opportunity to sharpen combat skills in the conduct of land base as well as joint riverine operation.
«It will also avail troops the opportunity to sharpen their combat skills in the conduct of land - based as well as joint riverine operations.
The combat is fast, exciting and skill based, so you better know your stuff and practice as much as possible.
Game - play wise the DLC plays straightforward lacking customization and different ways to handle situations playing more like a handheld tutorial for most of the game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet again.
Melee in this game is void of skill, it is nearly 100 % stat based and you can simply quick swing, power swing or block and the different swings only differences are damage and time taken to execute which in combat comes down to can i take him down with one or two hard hits or do i need to block a bit and beat him down piece by piece there is no dodging to counteract your possibly poor block skill or lack of shield there is no need to understand enemy attacks either they will hurt you if they hit you or if you block it it will hurt alittle or almost as much as normal and with spells and archery its all relevant the spells do elemental damage so the enemy is either resistant, weak, or neutral to a spells type not to mention that every spell has its different element counterpart.
If you don't like over-the-top violence or challenging skill - based combat, you're probably too much of a wuss for Shank... Read More
The game features turn - based combat, item crafting and a job system for skills.
The combat is based on a Dragon Quest style turn - based system, although the very different class types and unlockable skills of your characters is mirrored by the wide range of different creatures opposing you and their own unique skills and vulnerabilities.
Capcom's insanely popular Monster Hunter series has had plenty of imitators, though none have superseded its raw brand of skill - based combat or finely tuned progression system.
Like previous Monster Hunters, Monster Hunter: World is an action role - playing game with a focus on hunting monsters, equipment progression, and skill - based combat.
The 30 - second clip showcases the German - born actress emphasizing her luck - based powers and proficiency in combat for her recruitment into Deadpool «s X-Force team, as she's essentially regarded for her exceptional marksmanship and hand - to - hand skills in the Marvel universe.
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings employs a turn - based combat system where playable characters and enemies take turns to attack and unleash special skills.
NHS England - supported research from Loughborough University suggests that engagement with Greenhouse Sports» school - based sport programmes improves pupils» core life skills and combats physical and mental health issues
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New NHS England - supported research from Loughborough University suggests that engagement with Greenhouse Sports» school - based sport programmes improves pupils» core life skills and combats physical and mental health issues
Without talking about grit or perseverance or a growth mindset, competency - based learning systematically embeds the building of those skills into its design and fabric, which combats the phenomenon you're framing.
Horner and Hartinger were en route to a mock combat with a pair of F - 15Cs out of the 1st Tactical Fighter Wing (TFW) at Langley Air Force Base in Tidewater Hampton, Virginia: a winner - take - all contest that would match wits and flying skills.
Combat here is largely in real - time with your group of up to four heroes having a maximum of three special skills mapped to their little sections of the screen at any given time, but you can also access these by holding a key while hovering over an enemy or friendly to bring up a contextual radial menu that will display defensive abilities or offensive ones based on what the cursor is above.
Underneath the chaos of 5v5 objective - based combat there's a first - person shooter that places skill first, testing your speed, accuracy and spatial awareness.
The amount of combat based skills and the switching of equipment does mean there is a lot of options for combat, but most of it still comes down to mashing the attack button and using abilities whenever they pop up.
Your demonic room - mate grants access to several fire - based magical abilities that can be used during combat, all of which can be upgraded in the Pyromancer skill tree, which exists alongside two others; one for the two - handed sword - swinging warrior stance, and another for the dual - dagger Ranger stance, but we'll get back to those later.
Like previous Monster Hunters, Monster Hunter: World is an action role - playing game with a focus on hunting monsters, equipment progression, and skill - based combat.
I love that the combat is heavily skill based, introducing you to a set of moves and tactics and allowing you to utilize these skills in any way you see fit.
Turn Based Battles: Warmage Battlegrounds offers players a tactical, turn based style of combat, where your skill and reactionary talents areBased Battles: Warmage Battlegrounds offers players a tactical, turn based style of combat, where your skill and reactionary talents arebased style of combat, where your skill and reactionary talents are key!
Turn - based combat involves every ally, enemy and guest Digimon having their own position within the player turn timeline in which the Digimon is able to strategically use a skill such as a physical attack dealing 65 Earth damage to an enemy and simultaneously having a 10 % chance of increasing defence by 10 % or automatically attack an enemy Digimon, while there is also the possibility to use an item from your inventory to restore your Digimon's health (HP) or skill (SP) as well as guarding, escaping or changing.
Combat is surprisingly nuanced and far more skill - based than simply slamming a big hammer into a squishy skull.
• Experience a new kind of action strategy that will push your skills to the limit • Fast - paced, action - packed combat where you directly control your troops • Build and expand your base and unlock new and exciting buildings, units, and abilities • Fight your way through an unforgiving jungle in a single - player campaign • Battle other players, outsmart their defenses, and prove you're the best • Various combinations of troops, covers, and abilities.
Upon the games release players were not only able to enjoy a rich story and diverse world, but they also had access to player housing, skill based progression, player vs. player combat, a robust at the time crafting system, and a player driven economy.
Combat is responsive, sound and visual effects make landing a skill feel satisfying, most classes have skill - based combos, you can dodge or block actions and abilities, and there is a wide variety of enemies to keep things interesting.
Mordhau, a medieval first - person competitive fighting game, just got developer commented pre-alpha gameplay footage, showcasing the game's skill - based bloody combat.
Basically, the combat feels a lot more skill - based than previous games and has a bit more depth to it than you'd expect from a God of War game.
Choose to play solo or co-op in this turn - based combat adventure, or put your skills to the test in local versus mode.
Halo's legacy of pure, skill - based 4 - vs - 4 competitive combat lives on in Guardians» thrilling Arena multiplayer mode.
Well, he's got a fairly big role in Yakuza Kiwami following his exploits in Yakuza 0 and will show up on a regular basis to test Kazuma's combat skills, with each showdown helping Kazuma grow more proficient in his Dragon fighting style.
A reinvented fighting system provides a much richer combat experience based on skill, timing and flow.
Next up it will determine what enemies you'll face on your quest, basing its decision on what your skills are and even what enemies you haven't fought in a while — for example it might decide that you've not fought an undead for a while, and since you're a close - combat warrior it decides that undead with ranged weapons would be a good challenge for you.
Having grown up playing the sensational WW2 shooters from the turn of the century, the designers at Bulkhead Interactive have utilised the most up - to - date industry technology to create a visceral and heart - thumping multiplayer experience featuring raw, skill - based infantry combat.
PvP combat is 100 % skill - based, common and quick to be found.
An amalgam of skill - based combat and elusive treasure hunting, the game feels sprung from the heart of Shigeru Miyamoto, culminating in a handful of hulking bosses that'll test your patience, as much as your mettle.
Day two of my roundtable continued with a frank discussion why most of our MMOs seem to center on combat, and in particular, the classic turn - based, stats - more - than - skill, tank - mage - healer brand of combat which is the norm in massively multiplayer games today.
Based around the tragic past and seemingly inescapable destiny of the Gabriel Belmont character, the player engages in a mix of combat, platforming and puzzle - solving skills.
Drawing on the truly twisted world of Zenozoik (which was originally intended to sustain an MMO), it's easily on course to be as utterly bonkers as its predecessor, while also refining the melee combat with new skill - based tweaks.
You'll get a look at the turn - based grid combat, and you'll get to see some of the neat features, like how Kintaro can use his Gather Herbs skill to harvest healing items while in battle.
Instead of utilizing now - commonplace point - based skill systems, Thang Online lets the players build up their combat skills through use.
Master Warrior — for all your combat based attacks and Master Hunter — which provides stealth skills and traits.
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