The skill trees seem really robust at first, but most of the skill unlocks are just stat increases — the last skill in each «path» is a large amount of whichever stat is important to the skills in it.
Not exact matches
There
seems to be a lot of room for build variety with extensive
skill trees, various statistics to increase and a massive library of tricks and auras to learn.
They definitely want you using the car more and even then, as much as I've used it, my car
skill tree is barely unlocked, which
seems a bit counter intuitive as I've finished the game with hardly any of the
skills unlocked.
Hardcore fans might find themselves a little annoyed by this pruning, and it does
seem rather strange that they've removed the likes of strength, but the awesome new
skill tree system more than makes up for it.
We scavenged enough parts to build new ones here and there, but we didn't really feel the need to go out of our way to level up the vehicle - devoted
skill tree, especially since some of the car upgrades themselves
seemed tied to a script.
I'm also intrigued by the idea of upgradeable equipment with
skill -
trees of their own, making it
seem as though the customization options available to your player character are quite robust, allowing would be Guardians to develop a character in any play style they see fit.
Even if the
skill trees are weak in the reward department, my OCD to RPG will still get that fix from upgrading my weapons, even if it
seems a little pointless.
This system
seems interesting with the incorporation of a
skill tree for each type of ally.
Three
skill trees will
seem tantalizing at first, but they're not very good
skill trees.
It
seemed to me that was the whole intention of jacking with the
skill trees into Diciplines.
There
seems to be some extended depth via
skill trees and weapon power - ups contained within this one, so it is promising that the blistering pace of the action wouldn't become tiring and repetitive after unlocking new abilities.
The choices are difficult as they all
seem extremely viable the first time you are shown them, but going with one path does not stop you from putting
skill points into other
trees.
How can a developer with a family «implement a
tree in python along with breath first search to solve a specific question in a google doc» when that
skill seems to me as not generalizible to the industry.