Not exact matches
The labeling will «be applied to games with in - game offers to purchase digital goods or premiums with real world
currency,» the ESRB said in a press release today, «including but not limited to bonus levels,
skins, surprise items (such
as item packs, loot boxes, mystery awards), usic
virtual coins and other forms of in - game
currency, subscriptions, season passes and upgrades (e.g., to disable ads»).
The new In - Game Purchases label will be applied to games with in - game offers to purchase digital goods or premiums with real world
currency, including but not limited to bonus levels,
skins, surprise items (such
as item packs, loot boxes, mystery awards), music,
virtual coins and other forms of in - game
currency, subscriptions, season passes and upgrades (e.g., to disable ads).
This includes «bonus levels,
skins, surprise items [such
as item packs, loot boxes, mystery rewards], music,
virtual coins and other forms of in - game
currency, subscriptions, season passes and upgrades [e.g. to disable ads]».
While always optional, in - game purchases can include bonus levels, character
skins, surprise items (such
as item packs, loot boxes, mystery awards), music,
virtual coins and other forms of in - game
currency, subscriptions, season passes and upgrades such
as the option to disable ads.
While always optional, in - game purchases can include, bonus levels, character
skins, surprise items (such
as item packs, loot boxes, mystery awards), music,
virtual coins and other forms of in - game
currency, subscriptions, season passes and upgrades like to disable ads.
Operators who have tried to commercialise their offering by enabling access to other sites which allow betting on the outcome of the games with
Skins or other forms of
virtual currency, face the real danger of enforcement action,
as occurred in the FutGalaxy case.