Also the game has a problem of
skipping over dialogue with the newest voice message you receive.
There's a very loose story in there about crystals - you want them, but you're going to have to go through a load of big old monsters first - but you could quite easily
skip over the dialogue boxes without really missing a thing.
Not exact matches
As a straight up genre flick, it's an anti-thriller — the actual hunt for Russell and Frankie is pretty much
skipped over entirely, and solved with a couple lines of
dialogue.
As a straight - up genre flick, it's an anti-thriller — the actual hunt for Russell and Frankie is pretty much
skipped over entirely, and solved with a couple lines of
dialogue.
You mean the cut - scenes and
dialogue that me and my buddies
skip and talk
over?
These little irritating things like the music score playing
over and
over (the same guitar riffs on a loop will eventually drive you insane), characters repeating themselves, and saying things like: «My role is to see the hidden truth that lies beneath each battle» just seem a little bit silly to me and decrease the overall experience of the game, unless you turn the music off and
skip most of the
dialogue.
There's certainly more of a focus on characters and story here than Tail Concerto ever had, though it could hardly be called integrated — the majority of the game is spent tapping A to
skip through
dialogue sequences which, if it weren't for the awesome character portraits (some of which will probably be enough to push borderline furries
over the edge) replete with inexplicable bubbles of French speech, would run the risk of quickly growing dull.
Everybody's too polite to talk
over the alert phase — again, a theoretically excellent idea that means you don't lose vital plot points while focussing on not being shot — and while the game is thoughtful enough to not simply
skip lines of
dialogue when this happens (or when you restart), it means that characters restart their lines more often than at the pre-school nativity play rehearsals.
This game is a unique as far as puzzles go, a lot of I haven't come across before, and I enjoyed them very much... some took me quite a while to solve The game opened in widescreen... a definite plus, hate having to change things There are 3 modes of play: Easy - Expert - Pro... Expert players will love this game as there is no hand holding at all... no sparkles, no hints and no
skips I played the Easy mode where hints charged in about 15 seconds and not much longer for
skips I quite like the HOS as well... lists, silhouettes and find one thing to open or find another object but done differently than the norm There are no voice
overs, which I didn't mind for a change, not an overly lot of
dialogue to read either Graphics were good without being spectacular.
The new update coming later in June, first to PC and then to console versions of the game, will include a host of new improvements: an optional new camera mode that gives the player full control
over where it points, the choice to
skip dialogue or cut out the gibberish voices, the ability to
skip cutscenes altogether, and tons more.