Not exact matches
Players familiar with the Warriors series of hack and
slash titles will be able to
feel the difference in gameplay through the way each character handles
combat.
Along with them though comes a deeply interesting narrative and fun hack - n -
slash combat filled with quirky, unique characters who
feel as involved in the story as you.
Severed, $ 6.99 While technically being first released on the PlayStation Vita back in April, the iOS release of Severed
felt like the true homecoming of Drinkbox Studio's
slashing epic, as its touchscreen emphasis for exploration and
combat was perfectly suited to the platform.
This game updates the elements of the Devil May formula —
combat flow, maximizing a moveset in a personalized way and
slashing around biblically influenced lore — to make it
feel like it belongs in the present day.
Still, where Conan stands out for me is the
combat, which
feels more like hack and
slash than the standard war of attrition I expected, and the map.
For the uninitiated, Rogue's controls will
feel dated and somewhat strange, with all sorts of contextual button maps and
combat based on timing rather than
slash - and - defend (like Origins).
Nioh takes the flash of previous hack - and -
slash games and adds the sense of accomplishment Souls players so often
feel when
combat finally seems to come together for them.
Combat and battles
feel very hack - and -
slash, reminiscent of the latest Final Fantasy games.
I think for us it was always about having
combat that
felt tight enough to stand alone with the best hack «n»
slash, straight up
combat games, but with the depth, cool story, and NPCs of an adventure - RPG game.
It offers another linear hack and
slash experience that focuses on providing defined
combat mechanics in scenarios that make the player
feel empowered.
«As players harness the power of Guts» Great Sword and utilise the swift and agile swordplay of Griffith to
slash and smash through hordes of enemies, players familiar with the Warriors series will be able to
feel the difference in gameplay through the way each character handles
combat.
Combat feels as weighty as ever, and playing like a hack «n
slash will still leave you dead in moments.»
Overhauled hack and
slash gameplay that
feels so much better and welcoming compared to traditional Neptunia turn - based
combat.
Still, where Conan stands out for me is the
combat, which
feels more like hack and
slash than the standard war of attrition I expected, and the map.
Much of the
combat feels reminiscent of a Castlevania game with the more modern influence of the Devil May Cry series, and other similar hack and
slash games.
Along with them though comes a deeply interesting narrative and fun hack - n -
slash combat filled with quirky, unique characters who
feel as involved in the story as you.
This reboot focuses more heavily on narrative and
feels and plays much like open world games similar to Tomb Raider and trades in it's hacking and
slashing gameplay for a more tactical
combat design.
The important thing to take away though is that while the
combat is somewhat repetitive the emphasis on timing keeps it from
feeling like just a hack and
slash.
Hells Pawn doesn't quite have a hack and
slash feel to it but it does have a similar style of
combat, though the visual is more third - person than top down like in many of the hack and
slash games you'll find.