Not exact matches
Brutal
combat and simple
mechanics are the «bane and the boon» of this Action / Hack»n'
Slash game.
Begin to dissect the
combat mechanics, though, and a myriad of problems do start to show themselves, each small in nature but massively important in this style of hack and
slash game.
When it comes to
combat mechanics, it uses the third - person view with a hack and
slash style.
It offers another linear hack and
slash experience that focuses on providing defined
combat mechanics in scenarios that make the player feel empowered.
Like I said before, Nights of Azure 2 is an action - RPG with typical fast paced hack - and -
slash combat with some interesting gameplay
mechanics.
Y DA2 had good story & Visuals, but
Combat Mechanics was stupid Hack»n
Slash: /
We live in an era in which most games basically hold your hands during a majority of your playtime, resulting in slightly harder and less obviously beatable titles being called «the Dark Souls» of whichever genre they're a part of, or «just like Dark Souls» if 3D movement,
slashing mechanics and stamina - based
combat are involved in their gameplay.
Severed, a first person dungeon - crawler with
slashing as the main
combat mechanic, capitalizes on the potential of touch screening gaming in all the right ways.