Sentences with phrase «slash games do»

The gameplay does look like it will get very repetitive after a while, all hack and slash games do.

Not exact matches

As you hack - and - slash your way through the rich game - world, voices start telling you what to do or why you made a mistake.
He also insists he tanked the seventh game of the First set (in which he tried a slashing shot that spun the ball around his ankles, and also double faulted) in order to try and close out the set on Court's service, which he did one game later.
... Boston C Tommy Wingels, slashed on the hand in Sunday's game at Philadelphia, didn't play.
Albeit he hasn't been stellar in all of his time playing, it does seem the last couple games when he pretty much has the green light or is feeling free he plays pretty well with shooting, fast breaking and slashing.
I love Hack - N - Slash games and Koei Tecmo did an amazing job.
Initially a jaw - dropper but quickly a repetitive action game ruled by hack - n - slash mechanics, Afro Samurai is worth playing but does not warrant more than a rental.
All the negatives this game get in other reviews is just because it does not is the «hash n» slash» type of RPG.
All the negatives this game get in other reviews is just because it does not is the «hash n» slash» type
If you take away all the things that Fire Emblem Warriors does wrong, you end up with a hack and slash game where you wipe out hundreds of bad guys every few minutes.
Most people who complain about the games length most likely hack slashed their way through every mission and didn't take the time to thoroughly enjoy the game.
Chinese indie Icey may look like a simple side - scrolling hack - and - slash game, but that's only if you do what the narrator and directional arrows tell you.
Koei Tecmo has released a lot of hack and slash games over the years however majority of them sadly don't hold well thanks to their repetitive nature of gameplay.
That aside, I did spend a full week playing a fun hack - n - slash action game as a 2 - handed wielding twig.
Well first off, for the side that do enjoy these games as there are many they seem to just love the constant hacking and slashing and don't mind that it is mindless, because it is fun.
While the turn - based strategic elements of Fire Emblem may seem at odds with the hack - and - slash nature found in the Dynasty Warriors series, the game does a splendid job in incorporating elements of both and doing them justice.
I really don't know how to review Aquaplus's visual novel - slash - strategy role - playing game Utawarerumono: Mask of Truth.
If you're even vaguely interested in the Metal Gear series or intelligent hack - and - slash games, do not pass up a chance to play this exciting and addictive hybrid.
Still, aside from all the hack - and - slash action that does make Fire Emblem Warriors look and feel more like a Warriors game than Hyrule Warriors ever did, Fire Emblem Warriors is still very much so Fire Emblem at its core.
When you find one of the game's larger monsters, you don't simply slash away for five minutes and give yourself a pat on the back, the encounters can last upwards of thirty minutes, as you track and kill your prey.
According to Takahashi, his team wanted to focus on making sure the hack n» slash combat within the game was engaging and fun, so some things were done differently compared to Xenoblade Chronicles.
If you don't feel beaten down by slashing your way through another sweeping battle, this may be the game for you.
It feels like a devil may cry hack and slash with less margin for error, and sorry I don't enjoy those games (just personal opinion I'm not disparaging them).
This makes the hack»n' slash aspect of the game quite in - depth and not once did I feel out of place while playing this title.
Feels like it's just going to be a «filler» game just to shut us up from crying about Zelda U and how long it's taking etc... Don't get me wrong, I'll pick it up just because I want to expand my overall Wii U games library, but if it's just a generic «hack & slash» game, then that's really something I can go and get anywhere.
Hyrule Warriors doesn't look like a «generic hack & slash» game.
it doesn't matter if they slash the price yet, the games will start dropping on march, so before that this won't matter.
The Story Goes On merges several mechanics into one seemingly well rounded hack»n' slash experience, but does this game go above and beyond?
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She did appear in Gothic & Lolita Psycho, a wild exploitation flick from Go Ohara, who also directed the big screen version of hack - and - slash game Onechanbara.
Ok, so it didn't actually go anywhere but XBLA games have been curiously missing from the past few, so you'll be pleased to hear that this week's offer includes 4 XBLA games with a hack n slash theme.
Koei Tecmo has released a lot of hack and slash games over the years however majority of them sadly don't hold well thanks to their repetitive...
If you like your button mashing hack and slash games then Warriors Orochi is certainly worth some of your time... this game is not great by any standards... but doesn't suck either.
Despite these positive — and frankly, necessary advancements to the game — the game does suffer from a lack of scale in the towns — villages are smaller than they ought to be — and the expected repetitive nature of the hack and slash genre.
both machines have great upscalers sony should stop pushing this 1080p over great game play.If they did not have mandate games would actually play and look better.Ryse is 900p yet it looks better than any next gen game some feel its repetitive but so are many hack n slash play the game on legendary and learn the combos its really fun.AC4 looks better on XB1 and its much lower resolution no fog to cover lod due to ps4 version being 1080p it had to have cut backs same with Infamous im looking forward to that game but im sad there is no realtime shadows if no mandate and game was made in 900p we would have that and it still would look great.Sony needs to stop lying don't let them off easy and gamers need to chill and just judge a game if it looks good graphically and is clear stop with the resolution cause it always does not make a better game.If resolution is what is important then everyone should be playing on pc where the highest rsoloution can be found if your a gamers and want great exclusive games choose the console that has your game of choice or get both end of story!!!
- Travis has a weak attack, strong attack and jump attack - Travis also has different skills and a running slash - you can do a 2 - player special attack - story focuses on the relationship between Travis and Badman - some of the alternate / secret routes in the game will make your path ahead more challenging - camera style will change depending on where you are in a level - includes a cameo from The Silver Case - Suda used games like Smash TV as an inspiration for Travis Strikes Again - the staff working on this game is about 10 people in total - Suda still has the idea of a game starring Shinobu, but isn't sure if that would be for No More Heroes 3 or another spin - off - Suda says he'd like to put Juliet from Lollipop Chainsaw into the game, but he'd need permission from Kadokawa WB
It does a very good job of being a hack»n' slash type of game while still keeping the Dragon Quest Theme and a JRPG feel to it.
Begin to dissect the combat mechanics, though, and a myriad of problems do start to show themselves, each small in nature but massively important in this style of hack and slash game.
There's a combo system that is ridiculously easy to pull off and targeting from one enemy to another, something I've always found annoying in action games like this, is sublimely simple with the stylus controls as all you have to do is slash over the enemy you want to attack.
Hacking and slashing your way through this game looks better than some 360 games, purely because of the amount of detail done with the art.
In terms of story it's no Metal Gear, the appeal of the game comes from fast paced slash and dash action, and not from why you are actually doing it.
I like hack»n' slash games, but only if they actually have an intriguing plot... and this DmC did, but it's just my humble opinion.
The game handles great, and aiming is so much easier since all you have to do is pretty much look at your target, lining up your reticle, and hacking / slashing / loosing / casting.
I want to stress again that I have no hate against this game and that all of my complaints could be easily thrown at other AAA hack and slash titles, but the reason I don't go writing about all of them is because they stay in their little spot in the genre (God of War, Dante's Inferno, Castlevania LoS, & Darksiders to an extent) while DMC has always been over with games like Ninja Gaiden or Bayonetta.
«Hack and slash games tend to not do so well in Europe, so the narrative this time around will make a big difference.
Most hack and slash games though totally miss the mark, games such as Ninja Blade and Afro Samurai, these games had so much potential but didn't hit the mark when it comes to fluid game play and balanced enemies etc..
Feature feedback and suggestion (Book of Demons has a lot of unique mechanics not found in other hack and slash games and we needed to know how do they work for players, if they are understandable and what could we add during development so that the game is more enjoyable to play)
I know it doesn't say much, but we're unveiling Book of Demons, a dark fantasy hack & slash game for PC and the first game in the Return 2 Games series that we announced a few months back.
As a hack «n» slash fan, I was impressed as the game's quality easily stands up among the best, though it did leave me wanting a bit more gameplay before it came to an end.
Hack»n Slash and Spacebase are both very different from anything Double Fine has done before so it's nice that those two are going to be full Double Fine games.
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