Not exact matches
Gauntlet: Seven Sorrows is decent hack and
slash adventure that can keep you occupied for a while, although giving its
nature this is only for fans
of the hack and
slash games, or if you're in need
of a good co-op
game.
Koei Tecmo has released a lot
of hack and
slash games over the years however majority
of them sadly don't hold well thanks to their repetitive
nature of gameplay.
While the turn - based strategic elements
of Fire Emblem may seem at odds with the hack - and -
slash nature found in the Dynasty Warriors series, the
game does a splendid job in incorporating elements
of both and doing them justice.
It is aimed at the fans
of the series but even if you aren't a fan, you will enjoy the multitude
of characters and hack - and -
slash gameplay that manages to avoid the repetitive
nature of similar
games in this genre.
Despite these positive — and frankly, necessary advancements to the
game — the
game does suffer from a lack
of scale in the towns — villages are smaller than they ought to be — and the expected repetitive
nature of the hack and
slash genre.
Begin to dissect the combat mechanics, though, and a myriad
of problems do start to show themselves, each small in
nature but massively important in this style
of hack and
slash game.
My wife adores the
game, and we'd play it together in a heartbeat, making the repetitive
nature of hacking and
slashing that much more tolerable over the long term.
At times the hack and
slash nature of the
game really drew you away from the amazing fantasy world
of Lord
of the Rings.
Plus, owning to the super deformed
nature of the characters, the proportions and speed feel a bit different (you can
slash your weapon without stopping, for example), and the enemies tend to flood the screen more densely than most 90s arcade
games could ever allow.
The hack and
slash is so sleek that never in the
game you feel worn off by the punishing
nature of every Souls
game.