Sentences with phrase «slide pad»

The phrase "slide pad" refers to a small control device often found on electronic devices, such as gaming consoles or laptops. It is typically a flat pad that can be slid or moved with your thumb or finger, allowing you to control certain functions or movements on the device. Full definition
This is also why the 3DS slide pad add - on may also work out, since it's happening early on and likely won't be required for just about everything.
I assume there's a greater range of motion which is my only real issue with the 3DS slide pad.
I love the double layers to be able to slide a pad underneath.
The 3DS version of the game is also fine in the control area, but will take more getting used to with a single slide pad option.
This way, you can simply slide your pads onto the console and slip it out of its dock with a full charge that's ready for travel.
It was fun, though at times we were wishing we had the new Slide Pad for the 3DS which is compatible with KH3D, as continually resituating the camera with the shoulder buttons to chase after the enemy wasn't all that awesome.
The Rival 310's underside has a long sliding pad on the front section and two shorter angled ones at the back, which facilitate smooth movements even without a mouse pad — though you'll probably want to buy one anyway to preserve them.
«We had been developing the idea of dual analogue sticks for a long time — the PSP used slide pads,» he said.
We bet that when Nintendo originally planned on announcing the first raft of big changes for the 3DS it was hoping to further raise excitement levels for a booming console.Instead, the official unveiling of the 3DS Expansion Slide Pad and the announcement... Read more
If you have a 3DS and one of the handheld's new slide pad add - ons, though, everything would be sweet, turning this from a hit - and - miss mobile version of the classic PS2 game into, well, a mobile version of the classic PS2 game.
With the introduction of the second Slide Pad add - on so early in its life in an attempt to bring a 3D action title to the 3DS, murmurs are already beginning to become commonplace that Nintendo should have included a second thumbstick on the 3DS to begin with.
Geometric heat press stud embellishing on kidsuede upper Natural wooden low heel slide Padded insole Leather lined Buffed leather sole
But, here is hoping for Dual anolog slide pad support for next years CoD
An extension accessory for the Nintendo 3DS is about to be revealed at the forthcoming Tokyo Game Show, and it makes the current handheld console look more like the original beefy DS.Translated from Japanese as «Extension Slide Pad» (or «Kakuchou Slide... Read more
now for a technical fact slide pads like the ones on 3DS and wiiu pad are much more mouse like than a stick a stick pivots at a center point that you move the stick from a bit like a stick in the mud that your pushing pulling to get out
The Kakuchou Slide Pad, to give it its Japanese moniker, houses the base of the 3DS and adds an extra thumbstick on the right hand side.
It also adds a virtual slide pad controls.
Check out Nintendo's slide pad peripheral after the jump.
Instead, the official unveiling of the 3DS Expansion Slide Pad and the announcement of 3D video recording at a Tokyo press conference have a tinge of desperation around them, and feel like the gaming giant's last attempt at kick - starting a 3D handheld revolution following the massive price cuts in August.
When it was first announced, the 3DS Slide Pad add - on was thought to be yet another unwieldy, overpriced, game specific accessory for Japan.
The redesigned system should have a built in second slide pad, L2 & R2 triggers, a widescreen touchscreen, a better battery life, and higher megapixel cameras.
Keep your tootsies warm in the cooler months by laying down small area rugs in high traffic areas with no - slide pads underneath.
* Infiltration Evolved — Lock picking is enhanced by utilizing the new Slide Pad to mimic the realism of lock picking.
Revelations is one of the games confirmed compatible with Nintendo's 3DS slide pad, which adds a secondary analog stick to the handheld.
Make sure to keep the contact between your lower back and the sliding pad all throughout the movement.
As for the slide pad, yea, include it in the revision, and a slightly bigger screen please (love my XL).
The 3D version of Snake Eater still won't speak English until sometime in 2012, though Japanese players will be able to assess just how much of a difference the slide pad makes to the game in November.
While all the initial buzz around Nintendo's new «Slide Pad» peripheral was with Capcom, they're not the only third - party publisher with access to it.
If you're at all interested in this game, then, from what I played today I'd say hold out for the Western release details for the Slide Pad.
The console maximizes driver and passenger comfort with a sliding padded armrest.
«You know typically, at an E3, our engineers are looking for feedback,» Reggie said, «You know, we have an army of Nintendo representatives out on our show floor talking to attendees, getting reactions to everything in the device: the depth slider, the buttons, the sliding pad that is, essentially, an analog - type stick.
Things like the top screen being flush with the system instead of having a plastic border like the current DS, and the slide pad being dipped with a rubber edge to prevent thumb slippage, make it sound pretty sleek.
They also like the placement of the slide pad compared to the PSP.
For 3D mode, the slide pad is used to control the action.
The gameplay is smooth and easy to navigate, though I could see how the optional use of the slide pad pro might add to the game; the camera moving on its own didn't really let me examine every corner as I would have liked.
* Optimized Controls — New button mapping with the Slide Pad and Touch Pad gives the player seamless control to equip weapons and gadgets for more effective mission executions.
Having two of those sliding pads would be nice as well for possible future dual analog - type games (honestly, I'd rather have analog sticks, but since this is a flip - top handheld I guess that's not possible).
Movement is done with the slide pad, while jumping and dashing are done with the B / A and Y / X buttons, respectively.
I can understand the slide pad on the 3DS because the device needs to fold clamshell - style to remain easily portable, however that is not a necessity for a home console controller.
It's interesting... I believe the circle pad / slide pad that was first on the PSP and has been massively upgraded on the 3DS is head and shoulders above an «analog stick.»
The slide pad offers no such feedback, so I have to go by what's happening on screen to determine how I'm pressing the slide pad, and that takes longer.
I much prefer the feel of the raised analog stick to the slide pad.
Instead you control Pit with the slide pad, shoot with L and look by flicking the touchscreen and then tapping the touch screen to stop the camera.
In addition, Super Monkey Ball fans will be able to choose between the Nintendo 3DS motion sensor or the Slide Pad to navigate the puzzle mazes with complete precision.
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