The only real disappointing thing about them was their appearance, with each one simply looking like
a slightly bigger enemy.
Not exact matches
There are a number of ways to dispose of your
enemies during combat, including some high - impact quick - time events for
bigger enemies, and taking advantage of this variety can make the ho - hum combat
slightly more engaging.
«We'll take your insights into consideration, and in the future we'll build our settings with
slightly bigger crowds and smaller (but more varied) Elite groups,» the post stated on one particular point about
enemy density.