Yeah, there are
some slightly different animations, but the drop - down notifications menu and app carousel are damn similar.
Not exact matches
Also we use
animation on The Neighbors, so everything is
slightly different.
Roy's damage placement makes him function differently from Marth & Lucina, even with identical
animations, because the power is in a
different spot, and that means all the attacks need to be used
slightly differently.
During the last months, we have worked on many
different things, including: —
animation, improving the moves of the fox and
slightly changing its shape so it feels more like a living creature — game context, expanding the universe, its characters and their motivations — game structure, starting implementing some levels and creating more gameplay elements — narration, figuring out how we want to tell our story in harmony with the gameplay Of course there's still a lot to be done, but we are not going backward so it's pretty encouraging!
What's
slightly different is that while Dark Souls» backstabs were «instant» — that is, if you got caught in a backstab, you were instantly immobilized, and the backstab
animation began.
The interface is
slightly different on the Lollipop - toting 3G handset, with Material Design giving it a new look and fluid
animations, as well as improvements to the notifications system, which now prioritises them and places them on the lock screen.