Sentences with phrase «slow attack speed»

Combined with sluggish control and slow attack speeds, the combat suffers from a lack of polish that would ensure that no gamers puncture their DS screens with the stylus.

Not exact matches

This also has a negative impact on our build up play too because it slows up the speed of which we attack.
Has anyone ever notice when the team counters in high speed and gives the ball to Giroud, the rest tends to slow down a bit coz that pornstar would never turn and continue the attack... with Giroud on the pitch, every play ends with a cross.
Speed of attacks — further to the above — all other options in the middle slow down the attack compared to Cazorla.
Playing Walcott as our striker will give us a different dimension, we will b tearing teams apart wid a front 3 full of pace trickery and goals, our attack will become very dynaminc, we will b hitting teams on counterattacks (giroud always slows d play because of his speed) and our midfield will flourish as Dey will find it easy to provide running passes and thru balls.
First his speed, he is probably the slowest player in the BPL and as we saw last season, if you look at those hidings we took from Chelsea, Liverpool and City, he was to blame for at least half of those goals because he was too slow to back track or keep up with quick attacking players.
Through balls from Ramsey and Carzola (if he finds his boots) and factor in big Welbeck's turn of speed with Sanchez pulling defenders all over the left side of the pitch and we could (if Wenger doesn't slow it down) have some beautiful attacking / counter attacking football on the horizon.
If he decides to continue playing the counter attack then he must drop all the slow players because they can't quite fit into a team that transitions from defence to attack with speed.
The dynamism and speed of them though certainly rivals City in some respects, with Liverpool's slower build - up play the only aspect that lets them down — but as we saw against Bournemouth, with Coutinho's goal, there are clear signs of improvement across the board for the variety and strength in Liverpool's attacks.
but Doug and Rob have worked hard to repel this attack and stop it happening again.The slow site speed issues that were evident at peak times have now been tackled and there is ongoing work to keep the site speedy.
In a region where job creation remains the main issue, this could be a potent attack — especially if Democrats can convince voters that Meier helped slow down (rather than speed up) the region's economy.
Speed gives you the opportunity to attack faster, slow does the opposite, stun pushes you back on the time bar, cripple lessens your damage, and invigoration pushes you forward on the time bar.
Each of the main attacks moves at its own speed and deals a corresponding amount of damage, heavy attacks being slower but hurting a lot more, for example.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
These give the player a range of attack options which sacrifice speed for power and vice versa depending on which stance has been selected; certain enemies are best handled with the swift but less powerful low stance, for example, while slower - moving bosses may be better taken down with a powerful but slow high attack.
Do you use Igniculus to slow one of them down, or do you let the enemy's loading bar speed up to the window of vulnerability, so that you can interrupt the enemy's next attack with yours?
The Naginata provides heavy hitting attacks that hit a wide range of enemies, body parts on large Oni, but also allow for players who use Speed and even Might Mitama to hit their enemies as hard and as fast as possible without ever having to slow down in order to assist in bringing enemies down quickly.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
When you're actually moving up or down, your movement speed slows to a crawl, leaving you vulnerable to enemy attack.
A dragging movement speed combined with sparse attack attempts from the Akrid make it feel sort of like battles play out ever so slightly in slow motion.
Witch Time is a slow motion playback that allows you to release powerful attacks to your enemies and bypass their defences which would otherwise be impossible at a normal rate of speed, essentially like slow motion.
New main weapons include: Splat Dualies, dual - wielded sub-machine gun - style guns with two reticles that allow the player to perform dodge rolls with concentrated fire; Flingza Roller, an elongated paint roller capable of fast short range horizontal attacks as well as slow long range vertical attacks; Goo Tuber, which is similar to the Charger weapon but is able to hold a full charge for much longer, allowing players to get a better vantage point or sneak attack opportunity without having to charge the weapon again; Dapple Dualies, essentially an improved version of the Splat Dualies, allowing players to perform quicker dodge rolls at the cost of reduced range; Clash Blaster, which fires crayon - like objects in a short range, high speed manner similar to the Luna Blaster in the first game, but you must hit the opponent with multiple direct hits to splat them; and finally the Splat Brella, a shotgun - like weapon that also functions like a shield that can fly off the handle to provide mobile cover.
Speed gives you the opportunity to attack faster, slow does the opposite, stun pushes you back on the time bar, cripple lessens your damage, and invigoration pushes you forward on the time bar.
Each individual character's turn is decided by their speed or SPD attribute, so faster enemies attack before slower ones.
Creatures with higher speed can't be blocked by slower ones, and are also able to pick slower creatures as attack targets.
While her standard attacks appear slow and far from flashy, Kazumi will be able to summon her pet tiger at will, utilizing the big cat's strength and speed as part of her combos.
The faster enemies will generally choose speed attacks, while the slower enemies might choose technical.
They want players of F1 2012 to feel the car «committed to the corner when you really attack it,» but also experience the excitement of the car sliding at slower speeds as the wheels lock or the tyres get old.
Their movement speed is slow, but they have a long - range poisonous spit attack that flies in a high arc.
Malware attack android os and they slower the speed of phone.but not in case of ios.
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