Sentences with phrase «slow firing weapon»

Pausing the game brings up an option to change your selected weapons and with two slots to fill, a good way to go is with an exceptionally powerful but slow firing weapon such as the laser rifle or the rocket launcher, and then combine that with something a little quicker.
I found, for the most part, that the balance between weapons didn't feel quite right, especially some of the slower firing weapons that negated some of the fast pacing to the game.

Not exact matches

Their weapons fire not bullets but coloured ink: their own team's colour refills their ink canisters and grants extra speed in squid form, while the other team's colour damages and slows.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
It's a needlessly slow process because you can only breakdown one weapon at a time, a chore when you finish a mission with ten or twenty useless common weapons, but its worth it in the end when you manage to create a fire - spitting machinegun capable of dealing out tons of damage.
Fire a bullet and everything goes into slow motion while you take control of the explosive bullet and steer it into the enemy, it's amazing fun to use but the weapon is extremely limited.
Musketeers can destroy pikemen, especially when upgraded, but will struggle in melee combat which makes them especially vulnerable to cavalry, plus they're much slower and expensive to produce, while also requiring a constant supply of coal to fire their weapons.
Shifting to the Lancer, the inclusion of stopping power — slowing enemies down by concentrated fire — makes Gears of War's marque weapon much more deadly than it was in the original.
In the middle of this map sits the Mulcher, a weapon that can be fired from standing and can also be mounted on cover (the former slows down player movement considerably).
The weapons in the game are also a bit different that what you see in most shooters, ranging from a very slow moving blaster to a disruptor (a quick firing rail gun).
Gravity Vortex (weapon)-- Prototype launcher that fires a slow - moving projectile which distorts gravity, pulling in and damaging enemies.
See, the controls in BLEED are exceptionally simple — you have the left stick that controls player movement, the right stick that controls firing and the direction you fire, LB and RB which both swap weapons, LT that slows time, and RT which controls Wyrn's jump... a jump which can turn into a triple - jump if needed.
Sound effects include opening and closing doors, destroying walls and furniture, applying special moves to nearby enemies and surroundings, firing weapons and melee attacking enemies, enemies firing back at your character, explosions, entering and exiting slow down time and the time travelling equipment.
Water slows mechs down, but also reduces heat dramatically, allowing more frequent weapon fire without shutting down.
Weapons include a pistol, assault rifle, SMG with each weapon having unique attributes including magazine size for ammo capacity and how slow or quickly a weapon fires ranging from the pistol's single shot to the rapid fire of an assault rifle or SMG.
New main weapons include: Splat Dualies, dual - wielded sub-machine gun - style guns with two reticles that allow the player to perform dodge rolls with concentrated fire; Flingza Roller, an elongated paint roller capable of fast short range horizontal attacks as well as slow long range vertical attacks; Goo Tuber, which is similar to the Charger weapon but is able to hold a full charge for much longer, allowing players to get a better vantage point or sneak attack opportunity without having to charge the weapon again; Dapple Dualies, essentially an improved version of the Splat Dualies, allowing players to perform quicker dodge rolls at the cost of reduced range; Clash Blaster, which fires crayon - like objects in a short range, high speed manner similar to the Luna Blaster in the first game, but you must hit the opponent with multiple direct hits to splat them; and finally the Splat Brella, a shotgun - like weapon that also functions like a shield that can fly off the handle to provide mobile cover.
In either case, the game slows down for you to pick exactly where you want to fire the impressive weapon.
For instance, G.I. Joe Mobat has a powerful, forward firing tank shell as its primary weapon, while chaff mines can be deployed to disrupt enemies that touch it by slowing their speed and preventing their weapons and abilities for a temporary period; a short burst of increased rapid fire, albeit at the cost of your vehicle's movement speed for the duration, alongside an air strike ultimate ability to damage enemies within range.
Neon is a speedier, more agile power, gifting Rowe the ability to glide up and over walls, engage enemies with a disco - flavoured melee weapon, and pepper foes with rapid - fire pulses of energy, slowing time for a few brief seconds with L2 if you want to take a more precise shot.
For Sebastian's upgrades; green gel is the equivalent of weapon parts with the first combat upgrade reducing reticle sway when firing weapons costing 1,000 green gel, although a more complex upgrade such as synaptic focus in which concentrating during aiming slows down town costs 75,000 green gel, while red gel is required to unlock certain upgrade paths for Sebastian; therefore resulting in Sebastian's upgrades being as complex to collectively attain than weapon upgrades, especially given that green gel is mostly collected from enemies that Sebastian has defeated.
A single fire bolt - action rifle isn't the best weapon for the job when you consider that I'm more of an in your face type of player, so for the first 5 - minutes I was running around like a chicken with its head cut off, and getting completely destroyed as I tried to single - shot hip fire enemy soldiers with a slow moving sniper rifle.
Immortal Redneck boasts over 50 weapons, from the traditional shotgun to mystical weaponry, the latter of which have unlimited ammunition but don't do much damage, and are also slow to fire.
You can add attachments to weapons to give them a bigger clip size or allow you to fire three less powerful rockets in a row rather than one slower, more powerful rocket.
This New Fortnite Battle Royale LMG weapon has a fast rate of fire, large magazine, and slow reload.
Your space car can boost forward and is then at the mercy of inertia, turning your car around and boosting is your only means of manoeuvring, albeit for firing your weapon which also acts as a force on your car, neatly slowing you down if you're gliding along at speed, or pushing you backwards if you're stationary.
You're only armed with two weapons, a straight forward gun that fires forward at a fast pace and missiles that have a large blast radius but a slow rate of fire.
For the majority of the game, however, it impossible to spam devastating attacks in rapid succession because of the weapon's moderately slow rate of fire and cooldown timers.
Style points earned from racking up combos of kills in slow - motion or with the sword can be used to upgrade Rubi and her weapons with extra health and moves or for extra damage, ammo and faster rates of fire.
Nuclear weapons increase destructive power a million-fold and give a leader just minutes to decide whether a (possibly false) warning justifies firing weapons that would destroy civilisation, while relying on the same sort of hierarchical decision - making processes that failed in the much slower 1914 crisis.
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