Sentences with phrase «slow gameplay with»

The belated gameplay suffers through terrible gauges that often slow the gameplay with irrational gameplay occurrences making for a plethora of random moments and an indifferent session of «football».

Not exact matches

One can only hope that this game is successful enough to justify a sequel of its own (a new Sonny 2 if you will) down the line, perhaps with slightly more elaborate gameplay graphics and a slower progression in difficulty.
Though it starts off slow, Folklore turns out to be a surprisingly deep and visually lush experience, with novel new twists on familiar gameplay standards.
although i like stealth games but i can't seem to get well with this one maybe because i played it lately and not when it was released or maybe because i didn't like its slow paced gameplay
The Phantom Pain starts almost exactly as you'd expect a stereotypical Metal Gear Solid game to, with a long and somewhat ponderous mishmash of basic tutorial gameplay and meticulous but slow cutscenes.
Intentionally delaying or slowing gameplay or tampering with gameplay in any other known or unknown manner;
With gameplay that can shock, amuse and satisfy in the same slowed heartbeat, Sniper Elite 4 is the best game in the series.
Co-op in a game like this feels incredibly natural, given the genre's roots in tabletop gaming; the addition of communication with another human being makes gameplay a slower - paced but altogether more joyful experience.
The gameplay will blend both the fast - paced and frantic action of Melee with the slower, more methodical (but still fast) attacks of Brawl, which sounds just about right to me.
The game inevitably slowed as the larger areas of gameplay became available and mission content was parceled out with less of a story - driven focus.
With the multiplayer proving a hit and being a good change from the single player mode's slow paced and immersive gameplay, this game will not disappoint fans of BioShock.
First appearing at PlayStation Experience in December, the gameplay shown featured slow paced tactical play with free locomotion as opposed to teleporting.
The same core gameplay loop is still very fun to play, with some nice visual feedback as cars explode, your crashbreaker slowing down time for you to plan your next move and numbers all over the place ticking up towards your goal.
For a game which describes itself as run and gun, and also mimics older gameplay styles, your default movement is surprisingly slow and heavy, which is irrating when you're dealing with massive waves of enemies who can all run at a fair lick and that like to charge you head on.
With gameplay that can shock, amuse and satisfy in the same slowed heartbeat, Sniper Elite 4 is the best game in the series.
- the scene with Link shooting arrows at the Guardian on his horse, jumping off, and firing off one last arrow in mid-air at the enemy in slow motion, was a gameplay element that hadn't yet been implemented
Each mode offers it's own gameplay style — 8 - bit has graphics reminiscent of the NES era with limited movement and slower enemies while 16 - bit plays a lot like some of the classic SNES action RPGs of which it was obviously inspired by with full movement and multiple hit combos.
Battle arena comprises of 3 modes including Samurai Showdown in which a player must defeat other players in order to steal their flags with the gameplay twist being the more flags that a player carries earns the player more points, but slows their character's movement.
With the latest patches to the server however, the online gameplay seems to be much better now, as connecting to opponents is much faster and stable than the first couple of days, though occasionally it's still slow.
I think it's very interesting that in contrast, Dead State, a game with a similar premise (albeit with slower paced gameplay) managed to raise $ 332k for their project — it just goes to show how important it is to build a community of fans before starting your kickstarter.
- E3 2014 video was running in real time and in - engine - the scene shown was made especially for the trailer - the scene with Link shooting arrows at the Guardian on his horse, jumping off, and firing off one last arrow in mid-air at the enemy in slow motion, was a gameplay element that hadn't yet been implemented - Aonuma «really wanted to put that in the game» and made this happen as development went on - the team expanded on the game's story as well, which was brought about from the E3 2014 trailer
i don't know about you guys but i think gears is one of the best games in these gen yes its have some flaws but i don't see why some people bashing it just because its exclusive i mean they complain about the movement is fell heavy and slow but so do kz2 they complain about the grey and black graphics so do kz2 i know this article have nothing to do do with kz2 but am just mention some point to know that there are people are very blind when it comes to exclusive i don't see a lot of xfans complaining about gears glitch because its ecxlusive and i don't see any ps fan complain about kz2 awkward gameplay why people have to mess a lot of great games and even if they play it they complain about anything just because its not exclusive?
Gameplay takes place in two phases: 1) Rolling your boulder through your enemy's defenses and slamming into their castle door with as much force as possible, and 2) Setting up your defenses to slow the progress of your opponent.
In order to try to mimic the WWE style of wrestling, the gameplay has been slowed down as well and unfortunately this is one of the biggest problems I have with this game.
The PlayStation 4's smoother frame - rate is more reminiscent of the sprite - based 16 - bit titles the series draws influence from, but the slow nature of the game means that little is lost in the gameplay experience, with the added benefit of being able to continue your adventures on the move.
With its emphasis on resource management, slow methodical gameplay, and rogue - like death mechanics critics opinions were very split over the original game.
It's an hour of blisteringly fast paced run and gun shooting with slow - mo, multiple air dashes, bullet reflecting, boss crushing gameplay.
While the reduction in frame - rate to 30 fps does lead to a less fluid experience compared to the 60Hz PS4 version, the slow nature of the game means that little is lost in the gameplay experience, with the added benefit of being able to continue your adventures on the move.
In a way, it's fitting that such a slow turn towards a gloomy narrative would be accompanied by gameplay that produces frustration, with deaths by the dozen per puzzle.
Here we get some a nice gameplay trailer, one supposedly to be used for the game's Steam Greenlight page, of a first person shooter with parkour and slow - motion gameplay called Get To The Orange Door, enjoying what's being presented of the game in its alpha state.
Some Resident Evil fans may be turned off by the persistent 3D world and naturally slower - paced action and gameplay, but for anyone looking for a genuinely terrifying experience combined with a unique, gripping story and immersive atmosphere, this is the game for you.
This is perhaps because of the simplicity of the gameplay, coupled with the overall slow pace throughout, which slows down even further when attempting to engage in the scavenger hunt of gathering all of the items carefully hidden and scattered amongst the stages.
However we decided to do away with some of the features that slowed down gameplay, and our goals were to make a more refined streamlined take on the Japanese turn - based strategy game genre.
Much of Homefront takes place outdoors, and the PS4 version simply doesn't cope with it: an early - game raid on a house, which sees the player slip past enemies and into the street, slowed to a crawl in our playthrough, and likewise other exterior gameplay was little better.
Those who favored the more survival horror oriented gameplay of Metro 2033 can play both campaigns in the «Survival» Play Style, a fraught slow - burn fight for survival with limited resources, deadlier enemy AI, and slower reload speeds.
Developer 10Tons has announced a new title today Time Recoil, a top down twin - stick shooter with slow - motion gameplay.
«So, in essence, you've got a full - featured MMORPG dripping with polish and quality at every turn, an awesome combat system that takes the time to show each epic attack in slow - motion cutscenes, while still providing a simple, tactical gameplay experience that's great for kids, and fun for everyone else, that also creates a social dynamic allowing players to work together to survive — not to mention the chance to pilot your own pirate ship, alongside a bunch of addictive little mini games — and all that's before you reach level 5.»
This gameplay mode is slower and trickier to play, as new mechanics come into play, with unique shaped Puyo blobs and Tetris pieces that replace Puyo placements as they are heavier and sink to the bottom, but it's still pretty entertaining.
Of the five missions available, all of them feel dynamic and well - designed, with one mission experimenting with stealth and slow - paced gameplay, while others are more swift and brutal.
To shake up engagements, each fight is loaded with Test Your Might / Luck modifiers that shake up gameplay by implementing an eclectic mix of positive and negative effects (such as slowing down player speed and penalize ducking) and random events, like frequent grenade tosses from an off camera third party.
Even though the gameplay can be difficult, the «pounce» mechanic, which enables Shank to soar through the sky in slow motion with some speed blur for added effect and inflict a huge chunk of damage on whoever isn't lucky enough to move out of the way is certainly a powerful addition.
Nexuiz is in every way a classic twitch - based arena shooter, which may be an issue for those players today obsessed with the relatively slower gameplay of modern day shooters.
Co-op allows disabled gamers to play through the single player campaign with a friend for able bodied assistance while the multiplayer modes are grounded in the slower gameplay that encourages cover and strategy.
There are three types of main stages in the game, as well as another that merges two types together: You have the Boost gameplay of Modern Sonic, 2D gameplay with Classic Sonic, and slower - paced 3D stages with the Avatar (with some stages combining Modern Sonic and the Avatar in this weird amalgamation of stages).
Gameplay is easy to learn, although it can be slow at times I recommend you stick with it and give it a shot.
With such unique gameplay and tension - filled matches, the growth of PlayerUnknown's Battlegrounds will likely not be slowing down any time soon.
This leads to an almost basketball - like gameplay where one player runs through the whole pitch (running with the ball oddly enough doesn't seem to slow down players in FIFA Mobile) and either shoots himself or crosses for a header.
The on - field gameplay comes with much deeper mechanics, such as altering the flow of the game and slowing down / speeding up each quarter of play.
Sonic 4's pace - slowing mechanics are replaced with gameplay designed to increase the focus on raw speed that made Sega's mascot so exhilarating.
You move with the left stick and shoot with the right, having three additional bombs that clear the screen and an unlimited bullet - time effect that slows gameplay enough for you to move out of game - ending scenarios, but not enough to slow the pacing.
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