Sentences with phrase «slow going jumping»

So, admittedly things have been slow going jumping back into the blogging game around here.

Not exact matches

As luck would have it, Hamilton Beach reached out to me a few weeks ago to see if I would like to try their Programmable Stay or Go 6 QT Slow Cooker and I jumped at the chance.
Many big coffee chains have been slow to jump on the Almondmilk train so we had to take matters into our own hands and make a better - tasting solution available for on - the - go energy.»
Swim went well then I jumped on my awesome new bike to find that I hadn't charged the battery for the gears so I was stuck in the toughest gear with 900meters of climbing ran a 1hr23min off the bike which I was pretty happy with, finished 3rd in age group so qualified for the World champs only to be disqualified for speeding in a go slow zone ♂️ Ah well onto the next one!
Mertesacker on that right is slow as hell, Debuchey I don't know where he was all game, Ozil was just floating around not looking bothered, the guy has all the time to measure his cross, in the middle we had a half hearted Kossy who was winded and wounded and did not want to aggravate his head injury, so he just jumped for the sake of jumping just to show that he tried heading that ball away, but it was a mental thing, he had just had a head injury so he was not going to use his head to header that ball..
There are times when life gives us a speed bump, but slowing down for that moment allows us to jump into the fast lane once we get going again.
if this latte was an ocean, call me a mermaid and i'd jump right in day 4 #caffeinefreeweek and i just wrote a midweek re-cap on the blog listing things i've noticed about myself so far from removing caffeine (such as being less anxious, eating slower, and being WAY more in touch with my hunger cues) and some tips to keep us going strong!
Dismayed, I thought to myself that the swimmers who'd jumped in minutes after us were catching up — I must be going slower than I'd thought.
When you start to get tired, go right into mountain climbers until your heart rate slows down — then go back to the jump ins.
And what this study looked at was, if you do a very, very kinda easy, slow set prior to jumping into like a strained training set or a power training set, meaning you're going to do 10 repetitions of 10 seconds down, and 10 seconds up prior to doing like a heavy deadlift or a powerful squat jump.
i trained mma for six years just slowed down not at my home gym sorta hard to stay stoked when youve done th hardest stuff ever sleds battle ropes wrestling whats best thing to do just in the time im taken a breather then get back to jujitsu class n get back to intense training lik ei find bymself im not as into intense training i like to do scientific training strengthen my back with light excersize but is there any tips i can have like i do nt really like weights i love sleds, jump squats but then the none schedule theres no time i got used to always haven a class to go to no its all up to me so its hard to stay disciplined training yoursefl
Bottom line: If you jump into the Paleo (or any low - carb) program and hit a brick wall because of side effects, instead of giving up on low - carbing for good, add back your carbs until you feel better again and then try cutting down again, but go slow to give your body the time to adapt to the idea.
When I found out that I was going to do a giveaway for a Programmable Cook and Carry Oval Slow Cooker, I kind of jumped for joy.
Going slow means waiting to jump into bed,... (read more)
The reward was seeing the game react to him - the way the action goes into slow - mo on a super jump, the way gates would smash open and cars would dent and deform on impact.
Seems like a slow - burn, which is good as too many horror films have gone for the hyper - kinetic, jump editing that never lets a real sense of dread build.
We want to remind everyone that you'll need to be on your best driving behavior on Wednesday night, as there is no doubt that you will see an increase in pedestrian traffic (mostly children) so keep your speeds slow and just assume they are going to jump out in front of your car at some point... that way you are always on guard.
I find the user interface to be really tedious and inconsistent and slow to use when it comes to navigating around the device and jumping between different app experiences (go to 9m15s in the video above where I show how inconsistent it is).
With chronic pain, pets slow down, are reluctant to jump, they do not want to go for long walks, they are slow to rise or settle down and do not want to jump up and down.
We jumped of a boulder into the lake at a spt we would never have found on our own; we went on birdwatching hikes that we customized for kids, so they were not nearly as slow, but we still saw 15 different species of birds in 2 hours time; we kayaked early in the morning for about 90 minutes to a restaurant with the most beautiful view imaginable (more than 350 steps up a bluff) and with great food, to boot.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- E3 2014 video was running in real time and in - engine - the scene shown was made especially for the trailer - the scene with Link shooting arrows at the Guardian on his horse, jumping off, and firing off one last arrow in mid-air at the enemy in slow motion, was a gameplay element that hadn't yet been implemented - Aonuma «really wanted to put that in the game» and made this happen as development went on - the team expanded on the game's story as well, which was brought about from the E3 2014 trailer
Not to mention that technology upgrades are slowing down and it's going to take longer for us to see a jump from PS2 to PS3 level this gen.
Also when you enter combat in the game, and whenever the main character is about to attack or fend off an attack everything goes into slow motion and you need to push the analog stick in the direction Jodie is jumping, punching, kicking etc..
It's a quick and easy way for players to know where the best roads are without having committed to memory every single twist and turn, and it allows players to jump right into any mission without having to worry about memorizing all the best routes.The second key element is the possession mode itself, which slows down time so that players can actually take in not only which car they would like to take, but what model car it is and what direction their objective may be going.
The slow and steady whip of the Belmont gets sped up and goes in eight directions and it can latch onto special targets to perform a swinging jump.
And to finish, fix it so when going downhill and when jumping at higher and lower speeds, his circular blur and legs move faster and slower depending on how fast you go.
There are platforming sequences, but they're all essentially just bad QTEs — there are no explicit button prompts, but the passages are completely linear and every time Yaiba has to jump or grab a hook with his chain to swing around, the game goes to slow motion and the next step in his way flashes up, so there's no need to figure out how to go on and no challenge, really, except the deaths that arise from the game's arbitrary distinction whether it wants you to press the jump button to smash a wall in midair or not.
Almost all of the 3D Mario games have a jump delay mechanic that allows people to slow their fall a little bit so they can look very carefully where they are going to land.
The real concern that hangs over the singleplayer now, is that if the real bug bears of slow movement, universal ammo and lack of options like rocket jumps are in the multiplayer, are they really not going to carry over to the main campaign?
Next she jumps into why it's crucial to «slow down,» to resist the overwhelming consumerism and the urge to go shopping that is creating so much of our «stuff» problem.
Conversely, it's not a given that the slowing lateral partner movement is the result of a drop - off in the amount of work to go around, because in such a situation, many partners may jump ship from firms that have high billing rates to those with lower rates, he said.
If you're a Windows Insider who is willing to help test the upgrade path that most customers will be taking from Windows Phone 8.1 — you can use the Windows Device Recovery Tool to go back to Windows Phone 8.1 and then download the Windows Insider app from the Store and jump into either the Slow or Release Preview rings to pick up Build 10586.122 for your phone.
Posts like this could just give me the resolve to go ahead and jump in (yes, I'm slow that way).
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