«When you get a bunch of them together, you get what you call the «bullet hell» effect, which is
a slow moving wall of damage or death,» explains lead world designer Leonard Boyarsky.
Not exact matches
«No company writes «
Move slow» on the
walls.
Coming up to lap a
slow -
moving car, Hildebrand went slightly off line and ended up careering into the
wall on the exit of the corner.
You should
move in
slow, controlled motions, not zipping back and forth quickly; do it from your knees until you feel confident and stronger to try it standing; and start with only rolling a distance of about 1 - 2 feet with a
wall in front of you to stop yourself, and work your way up gradually to longer extensions.
As I say in my video review above though, at the heart of this journey is a
slow move towards understanding and an acceptance of differences that have created a lifetime of
walls for Blocker.
It has all the good and bad elements of Anderson's style, including some of his best straight - ahead compositions (the ones with the camera facing perpendicular to a rectangular object like a
wall or train while the characters either look straight ahead or
move sideways as the camera tracks with them, often in
slow - motion) and a vibrant use of color (including the blues and yellows he also used well in The Life Aquatic).
Eschewing the traditional
slow - lurcher style of zombie, which always leave you wondering how they could
move so slowly yet still keep catching their victims, this lot charge about like a football crowd in the grip of amphetamine psychosis, teeming down streets, over
walls and up staircases.
As L. Gordon Crovitz recently lamented in the
Wall Street Journal: «If fast -
moving technology hadn't collided with
slow -
moving regulators, this might have been the last summer you'd have to drive your own car.»
Wall Street, correctly looking at the past says that the Fed has
moved slower than they said they would.
Sound effects include opening and closing doors, destroying
walls and furniture, applying special
moves to nearby enemies and surroundings, firing weapons and melee attacking enemies, enemies firing back at your character, explosions, entering and exiting
slow down time and the time travelling equipment.
Slow -
moving and well - telegraphed attacks giving you ample space to dance between
walls of bullets and pulsing lasers in what quickly become challenging encounters.
Moving the camera can be
slow and it has a tendency to get caught on
walls and objects, and some places automatically switch you to a static camera with no real warning, which can sometimes be helpful but is often infuriating and unnecessary.
Sonic is able to
move at a
slower speed, or hold a button to sprint — however, new to the game is the ability for Sonic to lose a life if he hits a
wall when
moving at high - speed, and also to fall off of the stage if you take wrong turn - while it adds an element of risk to speed, it spoiled the flow of Sonic's speed for me — something that is core to what I personally love about the series.
Fast movement through each level (and just as fast respawns when an accidental death occurs) is aided by two additional mechanics: a
slowing of time, which allows the player to slide through green
walls, and a dash
move, which is used to
move very quickly or boost a jump's distance.
This may involve
slowing down time and be activating Samus» Lightning Armor to negate damage while
moving along a
wall with electrified plants (two abilities that share a resource meter), morphing into a ball and laying bombs to destroy a brick, and finally sliding through the gap before it regenerates.
Projected on the final
wall, Mark Wallinger's Threshold to the Kingdom (2000)-- airport arrivals in
slow motion accompanied by Gregorio Allegri's angelic Miserere (1582 — 1652)-- provided a
moving allegory for passing into the afterlife.
Los Angeles — based artist and director Lars Jan, in collaboration with Swiss watchmaker Audemars Piguet, has installed «
Slow -
Moving Luminaries» directly on the beach, inviting visitors to enter a labyrinth of sheer scrim
walls in which luminous minimalist sculptures — gridded abstractions of the surrounding skyscrapers — intermittently rise through the skylights in the ceiling.
So in the absence of air currents the insulation in the
walls of your house
slows the travel time for the heat that is
moving to the colder outdoors (in the winter).
The only reason ARM
moves faster than x86 at the moment is because it started lower and has not yet hit a
wall, is is quite near now, you can notice the
slowing down.