Red Dead is certainly not for the impatient gamer, slow starting action and
slower paced combat will put off a good few while the vast use of horse rides with AI will bore many others however these rides are often used to fill in story details.
However, if you're used to
the slower paced combat of Demon Souls or Dark Souls, then you might be in for quite a surprise.
Another interesting game was Nioh, coming from Team Ninja, it showcased
a slower paced combat style than Ninja Gaiden that struck me with some Bushido Blade vibes.
Not exact matches
It combines a gripping narrative with intense action that blends both fast -
paced combat with
slower -
paced, tense stealth sections perfectly.
I really wanted to like it, but the
pacing is very
slow,
combat seems to be boring, and I didn't find many
The
pace of
combat is a bit
slower than expected, but it suits the formula nevertheless.
It's a shame that Aidyn's
slow pace and plodding
combat mean many of its pluses will be discovered only by the most stubborn players out there.
At first glance a genre focused on frenetic
combat in which heroes can kill dozens of enemies with just a few blows and eliminate literally thousands of foes in each battle might seem a strange fit for a series better known for its
slow -
paced, turn - based, one - on - one
combat.
Such precise demands
slow down the
pace of
combat, one of the game's strongest characteristics.
With
slow -
paced ship - based
combat, trying to outwit your opponents within the water - filled arenas can be pretty fun.
While I enjoy the
slower pace of the action, the movement speed when outside of
combat is unnecessarily
slow.
I hated the
combat, repetitive puzzle and
slow pacing.
Something I found bothersome in the gameplay was the
combat, there were instances when the frame - rate would dip,
slowing down the
pace of the fight to almost a halt sometimes.
Sounds cool but Ninja Gaiden is well - known for its fast
paced combat, so this could
slow things down somewhat.
By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a
slower, more relaxed
pace can all enjoy the
combat in their own style.
At first glance a genre focused on frenetic
combat in which heroes can kill dozens of enemies with just a few blows and eliminate literally thousands of foes in each battle might seem a strange fit for a series better known for its
slow -
paced, turn - based, one - on - one
combat.
The point I'm trying to make is the
pace of the
combat has been
slowed down by a bit, and it's default three difficulty settings available at the start of the game are all quite forgiving in comparison to previous entries in the franchise.
Gushing about the pixels aside,
combat within Dreadnought is
slow -
paced and methodical as the ships you control are lumbering behemoths that struggle to move and turn within the maps, which are littered with opportunities for flanking and taking cover.
Combat in the game feels particularly weak, with a targetting system that only somewhat works and the actual action of the scene feeling pretty
slow -
paced and weak.
Until now most giant robot games had been fairly
slow and lumbering affairs, but thanks to ZOE's unique
combat system, players suddenly found themselves engaging in some of the most exciting, fast
paced and engrossing mid-air battles ever seen.
The game controls reasonably well, with the climbing and
combat sections feeling like a basic version of Uncharted, acting at a
slower pace.
It combines a gripping narrative with intense action that blends both fast -
paced combat with
slower -
paced, tense stealth sections perfectly.
Developed by Sega AM2, the game featured rather
slow -
paced flying, making it more about
combat than aerial maneuvers.
There are also various weapon types that offer
slow and fast -
paced combat options, further adding to the available tactics in the evolving
combat system.
Outside of bludgeoning hellspawn DOOM VFR frequently takes a
slower pace than any previous entry in the franchise by asking the player to retread familiar ground almost empty of
combat in order to find a way to move forward.
Grim Dawn + Interesting multi-class skill point system (same basic setup as Titan Quest) + High loot drop rate + Well designed loot + Improved
Combat from Titan Quest (which was rather
slow paced & bland ala Path of Exile)- Not finished yet
We can assume that the from what we've seen in the trailer, the
combat will return to a much
slower pace, similar to that of Battlefield 1.
Sure, Outcast isn't a game that puts emphasis on
combat, but given the tremendous amount of rabid enemies constantly shooting at you, you'll need to fight some people every now and then, and it's not very enjoyable, given the input lag, overall dated aiming system, very
slow camera movement, and the fact your character moves at a snail's
pace.
Compared to the Second World War, it's a harder conflict to grasp due to its
slow pace and ever - changing
combat methods.
Here, you can pause
combat and study the enemy, allowing for a more
slow paced, methodical
combat system.
Before you let that dissuade you, if you were turned off by obtuse interfaces, excessive challenge, or
slow -
paced combat, I'll tell you that BattleTech is a giant steel beast all its own.
We also see more of the game's fresh take on
combat, with a
slower pace and a greater emphasis on striking at the right moment than previous games went for.
It's also not really the best series for the average LEGO game formula, since Sonic focuses a lot on speed and tight level design whereas the average LEGO game (Dimensions included) have a
slower paced setup with puzzle solving,
combat and item collecting playing a major part.
It's an impressive way to create tension and a sense of urgency in a
slow paced RPG with turn based
combat.
And perhaps most importantly, it lacked the action and puzzle solving that earned The Legend of Zelda its success, instead replaced with
slow -
paced, turn - based
combat, requiring hours of tedious leveling to advance.
The
slow motion, quick time event styled executions are phenomenally well done / bad ass / show off the amazing visuals but they also get old after a while /
slow the
pace of
combat down / are maybe too easy.
Melee
combat is a little flat by comparison, your humble spear feeling oddly awkward and
slow in such a fast -
paced game.
At first I wasn't a fan, but
combat turned out to be
slower paced than expected.
Numerous tactics were used included very fast -
paced combat as well as
slow -
paced combat.
If you enjoy
combat like what can be found in the «Generals» series, but at a
slower pace and without the building, then you can't go wrong with Shattered Union.
Above all, it emphasizes thoughtful, methodical,
slow creation and consumption of products as a way to
combat the sometimes overwhelming
pace of life in the bigger - faster - now 21st century.
A
slower paced first - person shooter, but still one full of action, Battlefield 1 brought players back to the early 20th century, after many entries that featured modern
combat.