Sentences with phrase «slow paced gameplay»

As such, slow paced gameplay has fallen out of favour in stealth games.
It's gameplay is full of simple puzzles to solve that are perfect for how slow paced the gameplay is.
although i like stealth games but i can't seem to get well with this one maybe because i played it lately and not when it was released or maybe because i didn't like its slow paced gameplay
I think it's very interesting that in contrast, Dead State, a game with a similar premise (albeit with slower paced gameplay) managed to raise $ 332k for their project — it just goes to show how important it is to build a community of fans before starting your kickstarter.

Not exact matches

On the other hand, ships controls are interesting to master, and the slow - paced gameplay is good for a change.
gameplay can get a little slow at times, but the overall pace of the game more than makes up for the slow parts.
The audio is also minimal, providing a relaxing backdrop for the game's more slow - paced gameplay.
This mechanic speeds - up the gameplay style over other games in the genre, and it's what makes Vanquish feel so unique and fresh, especially at a time when people were beginning to become tired of slow - paced shooters.
Co-op in a game like this feels incredibly natural, given the genre's roots in tabletop gaming; the addition of communication with another human being makes gameplay a slower - paced but altogether more joyful experience.
The gameplay will blend both the fast - paced and frantic action of Melee with the slower, more methodical (but still fast) attacks of Brawl, which sounds just about right to me.
The pace never slows down, the action doesn't get stale and the gameplay gets more... Read More
With the multiplayer proving a hit and being a good change from the single player mode's slow paced and immersive gameplay, this game will not disappoint fans of BioShock.
First appearing at PlayStation Experience in December, the gameplay shown featured slow paced tactical play with free locomotion as opposed to teleporting.
And yet even the intrinsic fun of multiplayer can't keep you from noticing the games other flaws, namely a much slower gameplay pace than we've seen from the series before thanks to slower movements speeds and unresponsive controls.
Unfortunately, Cing found it necessary to include puzzles throughout the story in order to break up the slow - paced gameplay, but many are obtuse to the point of ridiculousness.
This is one for those who enjoy a slower pace and more tactical gameplay.
There are plenty of shooters out there that offer manic run «n» gun experiences, so it's a breath of fresh air to play a shooter that has a slower pace and rewards a slower, more tactical style of gameplay.
Something I found bothersome in the gameplay was the combat, there were instances when the frame - rate would dip, slowing down the pace of the fight to almost a halt sometimes.
If you have a penchant for slower - paced gameplay and often grueling micromanagement simulations, Populous is your game.
Senran Kagura has its characters and thorough back - story, Valkyrie Drive has its over-the top lewdness and its fast - paced gameplay, and Sengoku Otome: Legend Battle has its slower pace and more methodical gameplay style.
By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style.
Although, it tends to be a little slow and may be a turn off for people who prefer the fast - paced gameplay from Street Fighter IV or Marvel Vs. Capcom 3.
It's an hour of blisteringly fast paced run and gun shooting with slow - mo, multiple air dashes, bullet reflecting, boss crushing gameplay.
Some Resident Evil fans may be turned off by the persistent 3D world and naturally slower - paced action and gameplay, but for anyone looking for a genuinely terrifying experience combined with a unique, gripping story and immersive atmosphere, this is the game for you.
This is perhaps because of the simplicity of the gameplay, coupled with the overall slow pace throughout, which slows down even further when attempting to engage in the scavenger hunt of gathering all of the items carefully hidden and scattered amongst the stages.
For starters it was an MMO, so we were talking about thousands of hours of gameplay and a much slower pace, more grand strategy than RTS.
Boring plot, unimaginative gameplay, flat characters, and slow pacing all come together to ruin this game.
However, in terms of gameplay, it feels as though the developers have simply slowed down the pace of the game for the women's football, which feels slightly patronising.
Of the five missions available, all of them feel dynamic and well - designed, with one mission experimenting with stealth and slow - paced gameplay, while others are more swift and brutal.
Serial Cleaner's chases play out at a much slower pace as well, moving away from the «twitch» gameplay that made Hotline so difficult.
This mechanic speeds - up the gameplay style over other games in the genre, and it's what makes Vanquish feel so unique and fresh, especially at a time when people were beginning to become tired of slow - paced shooters.
The smooth gameplay that was encouraged in the beginning becomes more of a slow - paced platformer.
Gameplay never slows down (which is a necessity in fast - paced rhythm games), and everything looks smooth and crisp.
It's a slower paced style of gameplay that hardcore hockey fans will enjoy since they still get to make impactful choices on the team that they are leading.
There are three types of main stages in the game, as well as another that merges two types together: You have the Boost gameplay of Modern Sonic, 2D gameplay with Classic Sonic, and slower - paced 3D stages with the Avatar (with some stages combining Modern Sonic and the Avatar in this weird amalgamation of stages).
The graphics still look good today, they introduced the boost formula in 3d, they created a slow - paced gameplay which no many people like just because «it isn't Sonic», (and that's the same people that like the trasure hunting in SA2).
Valkyrie Drive: Bhikkhuni doesn't quite match the gameplay insanity of its predecessors due to the marginally slower pace caused by an apparent input delay, but those who can look past the fan - service - or those who just want to soak it in - are in for a high - octane treat on the Vita.
As a longtime fan of Sonic I appreciated that gameplay has gone back to basics; Sonic's pace slows back down to Megadrive - era speed, back when the player actually had a chance to glimpse the surrounding environs.
Sonic 4's pace - slowing mechanics are replaced with gameplay designed to increase the focus on raw speed that made Sega's mascot so exhilarating.
You move with the left stick and shoot with the right, having three additional bombs that clear the screen and an unlimited bullet - time effect that slows gameplay enough for you to move out of game - ending scenarios, but not enough to slow the pacing.
the gameplay is fantastic, simpler and still giver dozens of ways to play the game your way (i know it is a slower paced than now - a-days shooters, but who cares?)
Some maps can be re-sized to play games as small as 8vs8 if you prefer a slower pace of gameplay.
Gameplay is sneaky and slow paced.
Further details were also revealed: the game world has boundaries and is not spherical, as no one knows what lies beyond the sea; the aforementioned mysterious girl, Noi, emerges from one of the ruins falling from the sky; gameplay and battle systems have been adjusted in response to feedback about prior games» slow pacing; and boss fights were apparently one of the first things the staff designed.
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