Sentences with phrase «slow play during»

Nicklaus was not so charitable toward tourney regulators who assessed Guan with a one - stroke penalty for slow play during the second round.

Not exact matches

I literally slow mo'd a play the other day when Gamel was up, and during the windup Tuve and Correa were walking lock step toward 1B.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
Chase Blackburn played through injury during the game, including a collision with teammate Jacquian Williams that left both players slow to get up.
In observing Collins during several games this year I think you need to back peddle a little bit as Collins does have some good skills on the defensive side and has potential with his shot although he has a slow release and prefers playing outside the paint.
I Liked Pires during his Arsenal playing days, which seems like many moons ago and to think that he is still in training with the club, one can only wonder that here's another player that Wenger let go of too early (age policy, only giving 1 year extension to 29 - 30 year olds) More proof that Wenger is tooooo slow in changing his stubborn ways.
Letting your child know that getting a concussion means they will need to sit out from play and school work, they will be extremely limited as to what they can do during recovery, and that receiving a second concussion while still recovering from a first concussion can lead to a very slow recovery or even death.
During a 90 - minute nap, one of the tunes was played over and over during slow - wave sleep, which is thought to be an important period for memory consolidDuring a 90 - minute nap, one of the tunes was played over and over during slow - wave sleep, which is thought to be an important period for memory consolidduring slow - wave sleep, which is thought to be an important period for memory consolidation.
Boat chase, the helicopter chase), especially during the slow - burn scene where Bond tricks Red Grant (played wonderfully by Robert Shaw) into opening a
The visual splendor of Zack Snyder is on full display, and what a magnificent looking piece of cinema it is, as the director does well playing somber and slow during the first hour - plus of build - up, only to finally get a chance to let it all rip in grand fashion for a lengthy showdown between godlike beings battling it out on Earth for the fate of two separate races.
There's not much the player can do more than to hit the sprint button when on an open breakaway against a slow defense only for them to be tackled, or press X to play a short pass only for your teammate to decide that he's going to move to another space on the pitch during the middle of the pass.
I personally enjoyed Coach mode while simulating games, changing tactics during the match without having to slow down and actually play.
It would be a heartbreaking saga, played out in slow motion during the lifetime of today's fifth graders.
During music time, the teacher can guide students to play rhythm instruments or kazoos faster or slower in time with a beat he or she establishes.
Participants engaged with materials and activities in whole group and small groups that demonstrate that science lessons can be richer, deeper learning experiences when we, 1) slow down the process and provide repeated experience over time with key concepts (e.g., observing and exploring ingredients one day; making play dough another day), 2) incorporate language and literacy into science explorations intentionally (e.g., using informational texts; using visual aids and key words in DLL children's home language), and 3) connect science to other content areas and provide extension activities that continue conceptual learning across time and across the classroom (e.g., measurement with ingredients; discussing other types of mixtures during snack time).
The higher pixel resolution comes in real handy while playing HD content but not much during HD gaming because of the slower single core processor.
If you notice your dog slowing down during playing or walking, or if they seem to be having trouble moving around, it may be a good idea to ask your local veterinarian if they recommend it.
The game crashed on me a few times during play, and there were instances of the framerate slowing down.
During our demo, we played an area where watched the sphere roll on its own and had to carefully time the application of friction to slow it down at key moments to make it through the level.
Michael can similarly slow time, but his skill comes into play during gun battles.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Instead what you get is just a slow but consistent trickle of energy being delivered to the battery, so during a two hour gaming session the charge, according to Logitech's own software which is capable of measuring the current battery level, went from 50 % to 51 % and as soon as I stopped playing and resumed simply web browsing the charge began to increase a bit faster.
If Experiment 101 is able to release the game before October, it will stand a greater chance at grabbing a new audience looking for something to play during the slow season.
But even during the long period of slow development described above, I never played the game with anyone other than a couple of friends and a few indies at a single meetup.
But even during the long period of slow development described above, I never played the game with anyone other than a couple of friends and a few indies a single meetup.
If you hit during a slow time, there was no problem just asking the employee to switch out a machine's cart to what you then wanted to play.
With Fire Emblem being one of my favorite franchises, being able to play a quick round of the game during the slower times of my day.
One of the new features, Zone Speed, slows things down in exchange for energy that builds up during play.
In another interview during E3, Michael Murray (Senior Game Designer for Tekken) stated that they aimed not only to make Tekken fun to play, but also fun to watch with its slow motion effects and more.
One piece the sticks out in my mind, and one that I still listen to regularly since the original release, and the slow piece that plays during conversation pieces while at the Inn, and sometimes elsewhere in the world.
As well as the Hollywood-esque dives for cover, the slow - motion headshots or the ludicrous Enemy At The Gates - style sniper face - offs, there are serious side - missions in which, for example, you must sap a field of mines to protect the locals, or, much later, scenes in which you fight against child soldiers (characters that, hitherto in the series, have only been talked about, never encountered during play).
I haven't had much time or headspace to play during the run of The Killing, so my progress in each of these three games has been slow and incremental.
If you find that the TV seems to judder or flicker a bit too much during slow panning shots, you can turn the setting on, reduce Dejudder to zero, and play around with the de-blur setting to help smooth things out.
I'm not expecting the phone to slow down during multi-taking, or while playing heavy - duty games.
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