You learn about the different configurations and how they can be used to affect the different enemies; fast air attacks vs aerial foes and
slow powerful blasts vs strong ground for your ship and towers, with some variety mixed in, and boss battles that require both.
Not exact matches
With runes skills such as the Wizard's basic «Magic Missile» spell can be turned into a
powerful shotgun like
blast of multiple projectiles, grant armour - piercing,
slows and so on.
Abilities are earned from chaining together
slow down kills that are effectively
slow motion kills in which two kills provides dash that sees your character dash through thin walls and even defeat nearby enemies in the process, while four
slow down kills allows your character to gain a more
powerful dash called dash -
blast, although the ability can still only dash through thin walls.
Shoot into the ground to generate a Shockwave and destroy all your enemies in one
blast, spin on the spot to
slow time with Showtime, and fire in the air to activate your all -
powerful Rampage gun.
Alice may specialize in doling out a steady stream of damage at mid-range with her guns and lingering explosive
blasts, but Dregg's weak ship and
slow firing, yet
powerful sniper style shot means he needs to stay at long range to be effective.