Sentences with phrase «slow the gameplay of»

Both of these modes slow the gameplay of Hardline down quite a bit, but also give players a much more tactical option than has been found in a Battlefield game for some time.
Nexuiz is in every way a classic twitch - based arena shooter, which may be an issue for those players today obsessed with the relatively slower gameplay of modern day shooters.

Not exact matches

He also came on against Chelsea and slowed our gameplay right down, whilst also offering no means of attack whatsoever.
I know it's not what a lot of people were expecting, a return to the slower BF2 style gameplay, it's still leaning more towards BC2's gameplay, and that has disappointed some people.
One can only hope that this game is successful enough to justify a sequel of its own (a new Sonny 2 if you will) down the line, perhaps with slightly more elaborate gameplay graphics and a slower progression in difficulty.
On top of that, pile on some slow frame rates; add a dash of microtransactions; and finally, boring and repetitive gameplay.
From a gameplay standpoint, all of the mechanics are sound and solid, ships behave predictably and will obviously slow down when you're trying to sail into the wind, and your guns and swords kill enemies as long as you use them right.
The Phantom Pain starts almost exactly as you'd expect a stereotypical Metal Gear Solid game to, with a long and somewhat ponderous mishmash of basic tutorial gameplay and meticulous but slow cutscenes.
fouls are realy bad in IA... it has a lot of bad gameplay things... slow, bad shots... disapointing.
gameplay can get a little slow at times, but the overall pace of the game more than makes up for the slow parts.
This mechanic speeds - up the gameplay style over other games in the genre, and it's what makes Vanquish feel so unique and fresh, especially at a time when people were beginning to become tired of slow - paced shooters.
This gives the game a lot of potential in terms of gameplay, as things like speed, slow, stun, cripple, and invigoration could greatly change the Meta.
The gameplay demo revealed short combat and conversation segments: the main character is now voiced, and VATS appears to be changed somewhat from its Fallout 3 and New Vegas incarnations, slowing down time instead of stopping it completely.
Co-op in a game like this feels incredibly natural, given the genre's roots in tabletop gaming; the addition of communication with another human being makes gameplay a slower - paced but altogether more joyful experience.
The gameplay will blend both the fast - paced and frantic action of Melee with the slower, more methodical (but still fast) attacks of Brawl, which sounds just about right to me.
The game inevitably slowed as the larger areas of gameplay became available and mission content was parceled out with less of a story - driven focus.
With the multiplayer proving a hit and being a good change from the single player mode's slow paced and immersive gameplay, this game will not disappoint fans of BioShock.
There were aspects that I really did enjoy, but overall I found quite a bit of the gameplay to be rather slow — and in a game where I'm hunting monsters, I felt like I should have been moving faster, even when my character was running.
This game is chock full of gameplay and thematic elements that have been in the slow cooker since the very first Far Cry: The ability to mark targets from afar, vehicle - related action scenes, alternate paths, and of course, that ever - present jungle.
Gameplay was similar to the Venue 8, but a little choppier because of the slower processor.
This is a very stable build and I haven't encountered a whole lot of bugs other than when I first started playing, gameplay was really slow and choppy, however, a quick adjustment to the resolution fixed that problem and I was off clobbering giant spiders in no time.
And yet even the intrinsic fun of multiplayer can't keep you from noticing the games other flaws, namely a much slower gameplay pace than we've seen from the series before thanks to slower movements speeds and unresponsive controls.
For a game which describes itself as run and gun, and also mimics older gameplay styles, your default movement is surprisingly slow and heavy, which is irrating when you're dealing with massive waves of enemies who can all run at a fair lick and that like to charge you head on.
It's another pretty environment, no doubt, but being so heavily weighted in favour of one side does make for some slow - moving gameplay as the attacking team hop from cover to cover on the barren mountain slopes.
Unfortunately, Cing found it necessary to include puzzles throughout the story in order to break up the slow - paced gameplay, but many are obtuse to the point of ridiculousness.
This simply helps encourage a slower and more thoughtful style of gameplay, as does the games cover system.
There are plenty of shooters out there that offer manic run «n» gun experiences, so it's a breath of fresh air to play a shooter that has a slower pace and rewards a slower, more tactical style of gameplay.
Something I found bothersome in the gameplay was the combat, there were instances when the frame - rate would dip, slowing down the pace of the fight to almost a halt sometimes.
Each mode offers it's own gameplay style — 8 - bit has graphics reminiscent of the NES era with limited movement and slower enemies while 16 - bit plays a lot like some of the classic SNES action RPGs of which it was obviously inspired by with full movement and multiple hit combos.
Battle arena comprises of 3 modes including Samurai Showdown in which a player must defeat other players in order to steal their flags with the gameplay twist being the more flags that a player carries earns the player more points, but slows their character's movement.
With the latest patches to the server however, the online gameplay seems to be much better now, as connecting to opponents is much faster and stable than the first couple of days, though occasionally it's still slow.
• A detailed hot rod world set in a 3D urban landscape • 13 different episodes to complete • Lots of crazy characters to encounter • Ground - breaking physics: crash into your opponent's car to slow him down • Different gameplay modes: dodge traffic cones, jump off ramps, avoid walls and more... • Upgrade your vehicle's components and aesthetics to make it look even cooler
I think it's very interesting that in contrast, Dead State, a game with a similar premise (albeit with slower paced gameplay) managed to raise $ 332k for their project — it just goes to show how important it is to build a community of fans before starting your kickstarter.
We've chosen Puyo Puyo ~ n Party over its prequel Puyo Puyo Sun 64 for our list of best Japanese N64 games primarily because the speed of gameplay is slower.
Chad: Doing this style of animation and making sure it's done by hand probably slowed our production by 80 % [compared to] a digitally - animated game, but we never got to a point where it bottlenecked the gameplay.
While this would be a decent mode, it still didn't quite have that run and gun feel of the games that STRAFE pulls inspiration from; instead opting to keep the gameplay that is in the main game which rewards a slow, methodical approach.
i don't know about you guys but i think gears is one of the best games in these gen yes its have some flaws but i don't see why some people bashing it just because its exclusive i mean they complain about the movement is fell heavy and slow but so do kz2 they complain about the grey and black graphics so do kz2 i know this article have nothing to do do with kz2 but am just mention some point to know that there are people are very blind when it comes to exclusive i don't see a lot of xfans complaining about gears glitch because its ecxlusive and i don't see any ps fan complain about kz2 awkward gameplay why people have to mess a lot of great games and even if they play it they complain about anything just because its not exclusive?
Situations do a great job at introducing you to the slow, tactical gameplay that the Rainbow Six franchise prides itself on; Call of Duty this is not.
The most enjoyable aspect of Kung Fu Rider, is when you get hit: the gameplay slows down considerably and will actually show your cheeks shake from the impact.
Gameplay takes place in two phases: 1) Rolling your boulder through your enemy's defenses and slamming into their castle door with as much force as possible, and 2) Setting up your defenses to slow the progress of your opponent.
Gameplay is simple to grasp and reminiscent of the arcade classic, Tapper (albeit slower and more complex).
In order to try to mimic the WWE style of wrestling, the gameplay has been slowed down as well and unfortunately this is one of the biggest problems I have with this game.
It would be so great to experience that western feel of gameplay really kicks when you have that sturdy semi-auto rifle that rewards accuracy but slows down shooting time.
The PlayStation 4's smoother frame - rate is more reminiscent of the sprite - based 16 - bit titles the series draws influence from, but the slow nature of the game means that little is lost in the gameplay experience, with the added benefit of being able to continue your adventures on the move.
The latest Attack on Titan teaser trailers are a slow drip of information, but Koei Tecmo's latest video shows just a few more seconds of gameplay, highlighting the use of the ever important 3D maneuver gear in dismantling those pesky titans.
It's an hour of blisteringly fast paced run and gun shooting with slow - mo, multiple air dashes, bullet reflecting, boss crushing gameplay.
While the reduction in frame - rate to 30 fps does lead to a less fluid experience compared to the 60Hz PS4 version, the slow nature of the game means that little is lost in the gameplay experience, with the added benefit of being able to continue your adventures on the move.
What makes this mode of travel so unique is that when you begin to aim, time will briefly slow down, similar to the bullet - time gameplay device in Max Payne.
That's the focus for the actual gameplay, and the slow trickle of wings into the group finder are the big thing to do and look forward to until the whole of the content is available by January.
The combination of new gameplay twists (being able to slow down and speed up time) and creative level and enemy design was something to behold.
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