Sentences with phrase «slow the play again»

On 36 minutes, Sean Dyche shouted «calm down» and signalled to his side to slow the play again at Anfield as he worryingly checked his watch.

Not exact matches

playing a slow CB with 2 fullbacks that go up field (and often do nt track back enough) has been found out again and again.
Santi should have started yesterday, again our build up play was slow and predictable and always through the middle.
We play less in the midfield now, most of our possession in at the back with Mert and Kos pacing around the ball, some quick passes in midfield and we sometimes slow down again and pass it around near the opponents box.
Wenger will play Giroud into the ground again with his boring slow football.
he slows the pace down and for me he should never play again, the Ox is a better midfielder than Ozil
Another win will see it build again but a slow start today could see those doubts and nerves creeping back into our play.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
Iwobi is an intelligent player.what I love about him is his quick and incisive passes just like Ozil, he doesn't slow our game down unnecesssarily.can't wait to see him play again today
We play too many slow balls around the box and just try to pass through solid defences (again).
we have got 2 weeks break until we kick a ball again against POOL so we do not want to hear excuses such us TEAM LACK COHESION, MENTAL TIREDNESS, WE START SLOW WHILE THE OTHER TEAMS HAVE BEEN PLAYING.
Again, I do not like the contact to the head by Stone, and I do think the foul was the right call, but in viewing the replays in real - time (not in super slow motion), I can not separate Stone's actions from Hayes pushing him in the back, it's a bang - bang play.
Nw do this; Sterling should go on loan, sell lucas or don't play him & Gerard together again (both are too slow to cover 4 each other).
Whilst Di Maria tried to add some pace to the play, he was not really on his game, and the rest of the midfield was playing in the 25mph school zone; it was, once again, just so slow, and easy for the opposition to defend against.
But 2016 put her in the light again, the news on michelle have been very slow because she did two plays on Broadway, but this year have been so good for her carreer with new and different roles: she has a small role in Wonderstruck, a movie who will be released in 2017 and she has two important movies coming up: The Greatest Showman where she sings and dances and Janis where she play the famous Singer Janis Joplin, so the next two movies of michelle are musicals, right now, musicals are really what she loves to do, The Greatest Showman will be released December 25, 2017 and Janis, i think we will have to wait until 2018.
I'm also fine with many slower games converted (again, Dragon Quest), but I've been playing games for almost 30 years and am used to a nice controller.
Ti West again shows his love and appreciation for slow - burn storytelling and fantastic use of dialogue to create believable and endearing characters (played brilliantly by Sarah Paxton and Pat Healy).
We once again get some choice British Invasion tunes effectively married to slow - motion character strolls; The Kinks should be grateful for the potent exposure three of their songs are given, while the Rolling Stones» «Play with Fire» is employed for the film's most affecting sequence, adding to the list of instances where the director and band are in harmony.
The rest of the film plays out like watching a car crash up close and in slow motion, as the characters swerve away from danger only to find themselves confronting it again.
Again, therapeutic food plays a crucial role in reducing build - up of waste products normally removed by kidneys and slowing or reversing damage to the kidneys.
It forces a scroll - up and autoplays a really obnoxious song, which is rather annoying when I'm trying to read comments or the newest article only to have it scroll up and play the video which I can't skip unless I click it, which makes it stop for a few moments before starting up again, and it slows the site down when it does so.
Daily challenges, leaderboards and a slow injection of new enemy types all try to help keep you playing, but again they all come down to doing the same things over and over.
It's once again a virtual board game combined with mini games, though the seven different boards are said to have a greater bearing on how each round plays out, for instance one board will have you collecting boosts, which are essentially dice multipliers that you're able to use whenever you feel the need, whilst another board sees you collecting items to slow down the progression of your opponents.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
It looks that something plays havoc with the «age effects» curve from 300 yrs upwards, as it does not seem plausible that an ideal tree, having reached that age growing pretty much the same amount each year, suddenly slows down, then speeds up, slows down again and then peaks at age 390 - 400.
If I play slow - pitch ball again this summer, and I don't swing at a bad pitch and my teammates yell, «Good eye Albert,» I sure will appreciate their scrutiny!
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