However, studies so far have mainly been done at very
slow time scales in the range of seconds to milliseconds.
The slow radiative dissipation argument does not seem plausible to me on
the slow time scale indicated for such a short term event.
Not exact matches
The company at one
time had bold ambitions of having 1 million customers by 2018, but began
scaling back its plans at the end of 2015 as costs for funding that growth mounted and demand began to
slow.
On the other end of the
scale, if expansion had been to
slow the Universe would have collapsed back on itself before the stars, planets and humans had
time to develop.
Indian immigration picked up considerably in the late fifties, and by the
time Commonwealth Immigration Act
slowed immigration in 1962, more than 100,000 Indians and Pakistanis had entered England — the first large -
scale emigration to England from the Indian subcontinent.
When we cook bolognese sauce with a steam jacketed kettle it can be a challenge to
scale recipes from the development kitchen because of
slow cook
times and limited control.
That is why the
timing and the
scale of planet formation — fast or
slow, big or small — is a critical issue.
We also use EEG, which measures activity near the cortical surface at a rapid
time scale (every one millisecond) to see fast and
slow thinking.
The average rate of injection of carbon into the climate system during these hyperthermals was
slower than the present human - made injection of fossil fuel carbon, yet it was faster than the
time scale for removal of carbon from the surface reservoirs via the weathering process [3], [208], which is tens to hundreds of thousands of years.
Paleoclimate data show that on century and millennial
time scales the
slow feedbacks are predominately amplifying feedbacks.
A Large
scale of commercial processors add a little bit of vinegar, which lowers the pH and helps create a favorable environment for fermentation; at the same
time, a small amount of vinegar serves as a «buffer» to prevent the pH from dropping too quickly to allow a
slow and steady fermentation.
In Weightlessness During Free - Fall, for example, MIT physics professor Walter Lewin shows one principle of Newton's law of motion — in real
time and
slow motion — by leaping off his desk while holding a jug of water and by dropping a weight attached to a
scale.
«I think the solution would start with an understanding of the
scale of the undertaking, and trying to explain that to the public,» says Mehta, «that we're trying to educate children in a way we haven't done before in America, a way that will ultimately make them more prepared for college and a career but that it will take a long
time, and it will be
slow.»
Reaching 40mph on the straights, the remote - control Mustang crossed the line with a
time of 3 min 47sec — only two minutes
slower than a Clio 197 Cup (not bad given the 194bhp deficit), twice as fast as a Sinclair C5 (evo 100), or a
scale time of 45.4 sec.
In fact, response
times generally seemed
slow, including responses to button pushes for page turns when using the arrow buttons outside the upper 6 - inch diameter gray -
scale screen.
You're right to say that we can
scale down the position size for
slower time frames.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be
scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of
slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation
time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each
time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the
timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
I appreciate the ability to keep things
slow enough to consider decisions, but with only one level of difficulty for each map and only two
time scales (even the quicker of which is
slow), the game just seems to force players to be very patient.
The
timing for this will no doubt mean many questions regarding the recently discovered XP
scaling system, where fans noticed that Destiny 2 was secretly
scaling their experience earnings to
slow down the late game progress.
Seeing a performance problem like this so early in the life of the Switch console isn't promising, though it's not exactly deal - breaking either, when considering the sheer
scale and breadth of the world at almost every moment — being inside a building talking to people, then suddenly walking outside, seeing everything still rendered, draw distance and all, with zero
slow down, really is something that surprises me each
time.
Real -
time strategy games like StarCraft have the same property, but on a much
slower time -
scale.
Conversation then turned to the schism between painting, a
slow medium engaging one viewer at a
time, and newer mediums attuned to the large -
scale expectations of global art fairs.
The train makes its trip only once every few minutes, and, given the beauty of the landscape and the subtlety of the difference in
scale, the artist invites the viewer to take his or her
time and
slow down to the pace the sculpture has set.
However, the ocean is very strongly stratified, and the interaction with the bulk of the deep cold water is very
slow — it is generally the upper ocean that determines the
time scale for the transient warming we might expect.
Because the drains out of the various bathtubs involved in the climate — atmospheric concentrations, the heat balance of the surface and oceans, ice sheet accumulations, and thermal expansion of the oceans — are small and
slow, the emissions we generate in the next few decades will lead to changes that, on any
time scale we can contemplate, are irreversible.
Slower growth means less CO2 uptake on short
time scales (they mature more slowly, or never reach full maturity).
The problem here is that the «forcings» are in fact some other inherent variables of the very same climate - bearing system, but there is no clear separation of
time scales that allow for any sort of coherent theories like «averaging of fast motion» that results in Landau - Ginzburg - type equations for «
slow envelopes».
Because mixing is relatively
slow, although important in the human
time scale, when deeper waters mix with the surface it can now absorb more CO2.
The much
slower thermohaline circulation mixes cold abyssal water on a
time scale of centuries — the global ocean turnover
time estimated from bottom current velocities is estimated to be on the order of half a millennium
[Response: I didn't mean to say that, but I might have meant to say that the
time scale for heat getting down to where the hydrates are is long (
slow).
The report confirms what I have said many
times, negative emissions technologies like forests, carbon friendly agriculture, beccs etc are
slow to
scale up, and land areas are limited, etcetera, and so will have limited impact on the 50 year Paris goals.
My understanding is if we get to a 3C increase, that will more or less guarantee we will eventually (on a geological
time scale) reach 6C (due to these other «
slow» feedbacks mentioned in this discussion), and the possibility of really, really bad things happening.
That is simply too
slow, compared to the
time scale of the climate fluctuations (besides, territories are contested).
One would infer from that statement, that you are implying that there are
times scales at which the earth is speeding up (or at least NOT
slowing down) «''»»» due to the recession of the moon, and the transfer of angular momentum from earth to moon?»
The major ice sheets take more than 10,000 years to disappear, a
time scale a thousand
times slower than some of the flip - flops in temperature.
If the external oscillator can entrain, the entire network could have its
time scale of variability nudged faster or
slower.
The
slower components of the climate system (e.g. the ocean and biosphere) affect the statistics of climate variables (e.g. precipitation) and since they may feel the influence of their initial state at multi decadal
time scales, it is possible that climate changes also depend on the initial state of the climate system (e.g. Collins, 2002; Pielke, 1998).
The Arctic Ice is like a
slow moving weather system that works on much longer
time scales.
The long
time scale for this recovery arises because ozone depleting gases such as chlorofluorocarbons are only removed from the atmosphere by natural processes at very
slow rates.
The discrepancy is likely accounted for by excessive ocean heat uptake at low latitudes in our model, a problem related to the model's
slow surface response
time (Fig. 4) that may be caused by excessive small -
scale ocean mixing.
Estimates of this rate and the corresponding
time -
scale for either ice sheet range from more rapid (several centuries for several metres of sea - level rise, up to 1 m / century) to
slower (i.e., a few millennia; Meehl et al., 2007 Section 10.7.4.4; Vaughan and Spouge, 2002), so that deglaciation is very likely to be completed long after it is first triggered.
Paleoclimate data show that on century and millennial
time scales the
slow feedbacks are predominately amplifying feedbacks.
This rapid warming of the atmosphere and the
slow penetration of the warming into the ocean has implications for the
time scales of climate change commitment (Section 10.7).
The sea level rise commitment due to thermal expansion has much longer
time scales than the surface warming commitment, owing to the
slow processes that mix heat into the deep ocean (Church et al., 2001).
• Attention to the simulation of «weather» by climate models, thus accounting simultaneously for the verification of the so - called «fast» and «
slow»
time -
scale processes.
The problems are familiar by now: they include a planetary warming that, while
slow on the
scale of a human lifetime, is extremely rapid on a geologic
time scale, the scientists said.
We also obtain an empirical estimate of f = 2 - 4 for the fast feedback processes (water vapor, clouds, sea ice) operating on 10 - 100 year
time scales by comparing the cooling due to
slow or specified changes (land ice, CO2, vegetation) to the total cooling at 18K.
I don't actually buy the idea that a change in the
time scale (centuries instead of millenia) proves such a big difference, because water temperature lags (as clearly stated) and full - response is even
slower.
This analysis lifts components of
slow interdecadal SST variations from faster intradecadal variations, effectively peeling back layers of longer -
time scale variability.
On a 20 - 40 year
time scale, there is no question that planting trees will transfer carbon from the atmosphere into the trees,
slowing the growth of CO2 in the atmosphere and thereby
slowing global warming.