Not exact matches
The brakes have been set up with extra
travel on the pedal, allowing the driver to
slow the car down extremely precisely, avoiding the dreaded head nod when
coming to a standstill.
The rocking motion that
comes with their
slow yet deliberate
travel is designed to mimic leaf motion in a breeze.
It's the same with trends in
travel as it is in fashion; they
come and go — perhaps a little
slower, but still.
Slowing down helps to stretch your time out and leaves you open to the spur - of - the - moment — like joining the soccer game with those kids — and that's where real, lasting
travel memories
come from.
I would love to
come across some such
slow travel chapter for Netherlands too.
We've also started
Slow Travel projects in other cities like Stockholm and Reykavik (
coming soon).
If you love weekend getaways,
slow travel and affordable luxury — you've
come to the right place.
In our
Slow Travel Manifesto we said that one of our most enjoyable ways to explore a new place is to wander aimlessly and be open to what we might
come across.
Region's
travel trade appear to be
slow on the adapting to consumer online needs It is fair to say that the Middle East
travel trade is an individual case when it
comes to operations and customer...
That's when we first realised that
slow travel was really for us and we loved the uncertainties that
come with this kind of
travel.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which
comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about
slow map movement, and the lack of fast -
travel - both of these features have been implemented, with faster movement and fast -
travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
For those who
travel from the city to the country during the summer months, the landscape is a place not only for recreation but also for viewing, a place to nourish the body and mind through the act of perception, through the process of
coming down, of
slowing down, and thus removing oneself from the diurnal routines and omnipresent anxieties that many assume to be second nature — the simulated «nature» of the urban environment.
«But there's an analogy that I use: When you're
traveling at 80 miles an hour for five or six years in a row, and all of the sudden you
come into a 50 - mile - an - hour zone, you feel like you've
slowed down precipitously.