Not exact matches
For those who haven't heard it, the song,
based upon Aesop's fable, «The Farmer and the Viper», tells the story of a woman who lets a snake into their home, only to have it
turn around and bite her, filling her with a fatal poison that causes a
slow painful death.
The dominant model is
based on the
slow cooling of celestial bodies, which causes convection, which in
turn creates large vortices of molten iron parallel to the axis of rotation of the celestial body.
I've long had a theory that if you nested veggie noodles on top of a liquid
base in a
slow cooker that they would steam cook nicely, without
turning to mush.
There's still room for improvement, but as it is Codename: S.T.E.A.M. is an interesting
turn based game, bestowed by a deep and complex combat system, albeit a bit
slow.
While the game is
turn based tactics, it may come with a
slow pace but is still a whole lot of fun to play.
At first glance a genre focused on frenetic combat in which heroes can kill dozens of enemies with just a few blows and eliminate literally thousands of foes in each battle might seem a strange fit for a series better known for its
slow - paced,
turn -
based, one - on - one combat.
Based the outstanding novel by William Peter Blatty, which was
turned into the classic film directed by William Friedkin, THE EXORCIST has all the potential to be a great TV show, as it can explore the characters over time and have a very
slow build up.
Ruiner, the debut title from Warsaw -
based developer Reikon bucks the trend of the twin stick shoot «em up by
slowing things down a bit, significantly reducing the enemy count while
turning the difficulty up to eleven.
Trying to emulate a
turn -
based game in a more action - heavy one just ends up
slowing things down, and often I found myself trying to do everything myself.
Catan is a
Turn -
based strategy and is one of those games that to just look at the screen shots or pics and you would say well this looks very boring and
slow... In a way that is sort of true... It is
slow at the start just... Read Full Review
Other notable features include speed - sensitive wipers that travel faster /
slower based on vehicle speed; dual cupholders in the front and rear of the center console (optional in the Hiline console); optional compact disc player in the center armrest; a battery saver that
turns off lights 20 minutes after the ignition key is removed; a 12 - volt power plug in the dash for phone or radar detector; an arrow on the gas gauge that points to the side of the car with the fuel filler door; huge outside mirrors for excellent side and rear visibility; and rear - seat headrests that slip down against seat tops so you can fold seat backs for more cargo room without having to remove headrests.
Based on this, the tablet in
turn will allow the user to decide which of the gadgets needed to be
turned off or
slowed down in order to save power.
At first glance a genre focused on frenetic combat in which heroes can kill dozens of enemies with just a few blows and eliminate literally thousands of foes in each battle might seem a strange fit for a series better known for its
slow - paced,
turn -
based, one - on - one combat.
I've seen the
turn based action and its
slow and boring.
The
turn -
based Active Time Battle system still works great, albeit a little
slow.
In a traditional JRPG the battles are typically
turn -
based and menu driven, generally giving the game a deliberate, somewhat
slower pace.
It's
turn -
based, with
turn order depending on speed — zippy characters move more often than
slower ones.
However we decided to do away with some of the features that
slowed down gameplay, and our goals were to make a more refined streamlined take on the Japanese
turn -
based strategy game genre.
Although Sniper Elite doesn't have the following of other high - profile shooters, it does have a loyal fan
base; one that revels in the franchise's signature X-Ray Killcam, which
turns a simple shot into a
slow motion bone crunching, blood splattering, ball busting glory kill.
Our
turn -
based combat system features an action point system that will make you choose between
slow, powerful attacks, tactical movement, or a mixture of defense and quick attacks.
Like said, I wasn't into action RPGS — I was into
turn -
based battles or
slow, methodical strategy games.
If you realy dig
turn -
based strategy games and are looking for something else and don't mind a
slower and simpler experience then this is something you might find some enjoyment in.
The player does everything in their power to completely alter the pathway like switching around pathways (in all directions),
slowing down vampires to avoid traps, and even using garlic -
based repellent to
turn them away.
This makes blasters horrid to use, due in part to their high miss rate, but also due to their
slow fire rate with the
turn based battle system.
It's an impressive way to create tension and a sense of urgency in a
slow paced RPG with
turn based combat.
And perhaps most importantly, it lacked the action and puzzle solving that earned The Legend of Zelda its success, instead replaced with
slow - paced,
turn -
based combat, requiring hours of tedious leveling to advance.
i prefer
turn based like final fantasy tactics advance, but again its
slow.
im a bit hesitant on
turn based because it can be a bit
slow.
And though you'd think the isometric RPG vs FPS would make a big difference, since you can
slow both of them down to effectively
turn -
based games, it makes surprisingly little difference.
I enjoy the
slow methodical nature of
turn based strategy, but I do realise it is an acquired taste so won't be for everyone.
Topics discussed include the
slow evolution of
turn -
based strategy on consoles, the technical challenges behind moving to a gridless design, settling on a visual style, and transitioning from massive development teams to a gang of four.
But instead of the comparatively
slow turn -
based combat that defines Japanese RPGs like Dragon Quest, Heroes features massive real - time battles similar to what you'd see in a movie like Lord of the Rings.
Unlike other phones that just
slow down the processor and
turn down the brightness to save battery, the Xperia's power management tools include smart options such as location -
based Wi - Fi that
turns on when you're near a known network, a Stamina mode that
turns off mobile data when the screen is dark, and a mode to extend the battery when juice is very low.