Sentences with phrase «slow weak players»

Average teams are focussing on our weaknesses and in particular slow weak players and capitalising.

Not exact matches

I just don't know what is wrong with our players, they look the most weakest, they can't run, can't press, can't read danger, give the ball away, they are very slow..
Our proBlem is just in central midfield, one only thinks about scoring goals, one likes holding on to the ball for long, cant pass before he runs and bumps into other players, the others just weak and slow.
Elneny brings little to the team, limited passing ability only ever choosing the easy pass as well as being weak and slow, this showed yesterday getting beat by nearly every Man United player that came his way.
Slow one dimensional football lacking incisive runs, weak in in areas that have not been strengthened for successive years in transfer windows, players player out of position, players benched who should play, under performing players starting every game, ridiculous tactics or lack of, formations that don't work.
Monreal is not a CB and will never be one.He's just a consistent performer who will be exposed against good teams and good wingers because he's not a CB.Per is slow and needs a player with decent pace around him.All this means our defence is weak.
no idea what games you have been watching but the idea of ramsey as a defensive enforcer is comical... missed tackles galore, slow in to tackles and weak first touch define his game... though to be fair only wenger thinks he is a renasiance footballer qble to play any position... the ramsey bandwagon was for some time based on the barca cant have him ay any price delusion... the man should be part of the summer sale crop along with mert walcott and gibbs... its fifty fifty on campbell and giroud... both are decent squad players but the need for quality attacking options is palpable
Also, most players are physically weak and slow by modern standards.
It doesn't take long for the campaign to reveal its weak structure and for the player to realize that the game exhibits a tedious army development system which slows the action to a crawl.
Unlike more traditional Beat»Em Ups, 99Vidas features two attack buttons - Punch (fast but weak) and Kick (slow but strong), which players can alternate to perform different combos.
Unlike more traditional Beat»Em Ups, 99Vidas features two attack buttons — Punch (fast but weak) and Kick (slow but strong), which players can alternate to perform different combos.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
So now the weaker players not only aren't leveling as fast because they lack these «convenience» items, but they're leveling even slower because stronger players push them to sub-optimal grinding spots.
«We tend to use slower and weaker weapons against less experienced players which is entertaining for us (It's basically like challenging yourself by using a non-optimal setup) but it ends up being a nuisance to the players you fight against,» Krisis18z tells me.
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