Ristar also seems to suffer from
slowdown during gameplay in many areas that I don't recall experiencing in the console original.
In handheld and tabletop mode, the performance continues to be impressive with no real noticeable
slowdown during gameplay.
Not exact matches
This allows you to either opt for higher quality and resolution at the sacrifice of some frames
during gameplay (
slowdowns and a bit jerky) or if you want to lower the draw - distance and resolution in order to get a rock solid 60 fps.
I was never waiting for long to find a player, and
during matches that
gameplay was exceptionally smooth, with no
slowdown.
We did experience very seldom
slowdown during fast and furious
gameplay, but nothing that deterred from an enjoyable run.