Sentences with phrase «slowed the game against»

Not exact matches

He is dumb, (not the first stupid red card he received against PSG), he is slow (look at the goals we scored against Chelsea and against Basel and ask yourself if Giroud could have been part of that), he's fragile (went missing we needed him most last season and not scoring for some 15 matches), and he is arrogant (doesn't score for 15 games and puts his finger to his lips when finally scores).
Same case for Arteta, he looks slow and out of his depth when alongside a faltering number 8 (box to box) A case in point is the game against Dortmund in the first leg.
Against slow mid table teams where we get so much space and time on the ball he looks fine, but when it matters in games of equal or better quality he never shows up.
Kentucky got off to a bit of a slow start during Thursday's first - round game against # 16 seed Hampton, and at one point Kentucky was actually trailing.
Manchester United Held By Newcastle West Ham lost to Bournemouth 3 - 4, not a good day for Jenks though, but what a crazy game Leicester held by Spurs Swansea held by Sunderland Only Crystal Palace survived in dying minutes against Villa Hope Everton can grind out a draw against City to slow them down....
(on a different note, we are not going to win too many games in which we start both Giroud and Ramsey, they slow us down too much and we become too easy to defend against again because we are too predictable with these guys in there together.)
He is great in his hold up play but that slows our game down to the point that we pass the ball around aimlessly against defenses that have had time to set up.
https://vine.co/v/OY7KVO10tZH Kentucky got off to a bit of a slow start during Thursday's first - round game against # 16 seed Hampton, and at...
All good students of the game know you do not run on the Bearcats, because they laugh if you try it and steal your passes; nor do you pressure Cincinnati, because the Cincinnati press sticks three ways faster, including under water; and you do not play slow and careful against Cincinnati, because this is Cincinnati's specialty and what is the use of being the first basketball team ever held scoreless?
Not expert enough against top teams who love his reading of game so much they put a shit load of goals passed him... It's not just that's he is slow it's also because he is one of the worst distributors of a ball I have seen in top flight football... Just watch his passing to players with no option but to boot loose ball or pass back... It is truly shocking... so yes unless you're a 4th place junkie mert should be a bench player just like for Germany in World Cup
Something to keep in mind when betting on Thunder on a game - by - game basis is that historically, «super-teams» like this one have gotten off to slow starts against the spread.
he is so slow in making decisions on the game, I can't even remember the last time he made a substitution before the 65 to 75 min mark, so it means our game play remains the same for more than an hour of the game no matter the situation where we are having things working against us or not.
watching my team against Ireland yesterday even tough we won i wasn, t impressedit, we only start playing with purpose when we go behind and when we, re in front we slow down our play, i thought koscielny had a decent game with a couple of good clearance and his job was made more difficult by adil rami who is a burden on the team and always one mistake away, giroud can, t be blamed for his first half performance the guy was starved of any service and it, s only when griezman was moved to his favourite position that giroud started making the difference what a great assist, by the way shane long dived for the penalty but that, s ok we are square now with the irish we had henry, s handball & they had the penalty!!
Even without their star players, Memphis ground every game against the Spurs into a slow crawl as frequently as they could.
After a slow start to the season, the Gunners finally got going on Saturday and the Frenchman will want to keep that up, with some tough looking games ahead, starting with the north London derby against Tottenham on Saturday.
Great player to have on the bench, throw him in the last 10 mins to kill the game off, can rotate and start him in Cup or against opponent that has big but slow strikers.
I also hate it when we field a slow side in games we tend go get murdered against the top sides with slow personnel.
Metz is too slow and Kosc needs to up his game against big teams.
Ramsay or Wilshire need to sit back or you get the best DM in the world, and pay for everything that brings; pace, ability to read the game, direct AR & JW, protect our defence, slow down attacks against us...
The Tigers held Dak Prescott and Mississippi State to 19 points and 4.7 yards per play and slowed WKU's nuclear passing game to a crawl, allowing just 20 points and 5.1 yards per play against the high - octane Hilltoppers.
Saturday sees the Gunners take on a struggling AFC Bournemouth side at the Emirates Stadium and there is no doubt that the boss will be fielding a strong and Arsenal side as possible as it is vital that we add another three points to those gained in the opening game against Leicester, while also getting the home fans back on side after a slow start and a frustrating transfer window.
mick totaly agree with the cdm i was watching the game and thinking how easy it was for leicester to break from there half to our back 4 with little or no resilience we saw the same against everton stupid wild panicky tackles flying in we definatley need someone who is focused on protecting the defence and slowing down attacks while the boys get straight at the back
You'll be shocked at what a good holding midfielder can do to a team, he slows down opposing attackers and turns the game against them, a game like the 4 - 4 against Newcastle will NEVER happen with a good holding midfirlder in the team, NEVER!
A DM will not make a difference as long as we play the way we play, Sanchez still has that Barcelona «press as a pack mentality», the way he was pressing and kept asking his team mates to join him in hunting for that ball was amazing, but non of our players had the same attitude, I don't know why but our play changed since 2010, we don't dominate games any more, we look so slow to close down, it always feels like we are just waiting for the opposition to misplace the ball and then we he ago, it is so easy to play against as their is no intensity and the other team has all the time to run at us and play defense splitting passes..
This game could see Diego Costa rested as he makes a slow return to first team action and the reinstatement of Didier Drogba up front who before the game against QPR had scored three in three starts.
Now ozil or cazorla will play outwide and slows down all the tempo of the game,, very easy to defend against
Unfortunately, I don't know that Arsene will acknowledge this until he picks up a knock, or until the game his sits for yellow card accumulation is against City or United and their pace thrashes us on the break with old slow Arteta nowhere to be found.
Bonaroca: - I watched Arsenal playing against Brighton, although winning I have a feeling that there is something missing which I am of the opinion MrWith this type of game Wenger seems to be happy with, and that is passing the ball from one player to another and slow up the game.
When the incredible momentum of Vardy's record - breaking run of 11 consecutive games in which he has scored slowed down, the Algerian was on hand to pick up the slack, scoring a hat - trick in their 3 - 0 win against Swansea after being held 1 - 1 by Manchester United in November to keep the team pushing forward.
If you watch him during games he regularly loses the ball, slows down attacks or when he is on the ball he tends to run in circles, something that he did time and time again against Manchester United last weekend at Anfield.
Chiellini: 6.5 Started off slow but grew into the game, despite having a tricky assignment against Salah.
Whilst Di Maria tried to add some pace to the play, he was not really on his game, and the rest of the midfield was playing in the 25mph school zone; it was, once again, just so slow, and easy for the opposition to defend against.
After a slow start to the game, Juve had recovered and were playing the slightly better football against an in - form Lazio team.
Enjoy the slow week, get excited for the upcoming real - life actual game against Rotherham, and thanks for following along with us in this tournament during a slow international break.
It took me a while, and dying quite often against this bird guy, to find out there's a time slowing mechanic in the game, maybe I just missed when I was prompted for it.
Plenty of dedicated fighting game types will find the slow - going, abrasive climb to skill much more positive than negative, but putting these lessons learned to work against your friends is where the system breaks down.
When an annual Fourth of July sandlot game unfolds in slow - motion against a backdrop of fireworks and Ray Charles's «America,» all you need know of Evans's love for the easy manipulative gimmick is revealed in one broad stroke.
In 1947, the United States was gearing up to play a new Great Game against Russia, and the slow but significant rise of a fundamentalist Islamic movement would ensure that Afghanistan and Pakistan would remain at the center of international politics well into the next century.
It's the kind of game where those born with naturally faster fingers / reflexes / mental - reaction - speed will always have a higher advantage than those born without it, regardless of training level [waveshining under pressure, as one example], and hitstun is the go - to for any sort of kill set - up, with most slower characters, like my main Link, or Bowser, DK, Ganondorf, etc, being at a severe disadvantage against any other character with a higher amount of speed inherent to them.
The first time I did it, I tried doing it by just following the color - coded clues in the game but add in the panic from being relentlessly pursued and I ended up getting turned around and lost and just wishing I could get the fuck away from those creatures that the best I could do against was slow them down momentarily.
But it's not just the fact that the game is too short for the time it takes to gain levels — slow leveling is also against the hack and slash ethos.
Due to the slow pace at which you earn upgrade points, I felt the game was often working against my need to equip better gear that might help even the odds during those frustrating battles.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
In the game's final world, you have to face - off against almost - invisible squids, constantly regenerating poisonous balls of death which leave a long - lasting guff of poison that both slows you down and damages at the same time and quick ships that can avoid you all while shooting devastating laser beams right into your ships precious hull.
With that being said, it isn't surprising there have been reports of the game being no longer than five hours, which was pushed for in the speed playthroughs that left with few deaths, and a whole lot of annoyances when fighting against the werewolves whom were determined at slowing down the pace that was being aimed for.
Dave can be annoying too; if you leave either robot idle for an extended period of time, he starts yelling at you to move — which goes against the slow - paced nature of the game.
Playing out as an graphically outdated third - person action game with a first - person view option, players move an extremely slow (almost like he's wounded) soldier and engage in strategic combat against the opposing team.
The review teardown of Mass Effect: Andromeda was something of a slow burn — while we can normally post a Metabomb article within a day or two of the game's release, it took some time for the grudge against BioWare's latest to push back those defending it.
A fine game, and one of my favorites, but when engaged in a battle for technological supremacy, a black - and - white (or «creamed spinach color,» as SEGA was keen to point out) title with a slower pace than normal wasn't the first thing you wanted to go to on the playground when arguing over which side was better, particularly against a full - fledged console title.
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