A proper dodge right before an attack yields
a slowed time effect, allowing you to get a few hits in before time goes back to normal.
Not exact matches
Not only is it hard to believe that monetary policy is anything like that powerful (particularly as the last of the increases — in August — had so little
time to have
effect), but the proximate cause of the sharp
slowing is clearly found elsewhere.
One of the most impressive
effects of the power of collective vision which is conferred upon us by the formation of a common brain is the perception of «great
slow movements», so vast and
slow that they are only observable over immense stretches of
time.
On the other hand, any percipient with a
slow response -
time, relative to the cycle -
time of the structure, will register a steady
effect due to the system (now perceived as a unit).
In humans, we can not do experiments but can see
effects of extreme neglect in children's brains where the brain
slows its growth of networks and communication pathways scheduled to come on line at those particular
times.
This
time, however, he did
slow his nursing down right away; he suddenly went days without any nursies and showed no ill
effects.
Time slows at that end due to an effect in Einstein's theory of special relativity known as time dilation: Relative to a stationary observer on the ground, time aboard a spacecraft appears to slow down; relative to the spacecraft, time for the observer on the ground seems to speed
Time slows at that end due to an
effect in Einstein's theory of special relativity known as
time dilation: Relative to a stationary observer on the ground, time aboard a spacecraft appears to slow down; relative to the spacecraft, time for the observer on the ground seems to speed
time dilation: Relative to a stationary observer on the ground,
time aboard a spacecraft appears to slow down; relative to the spacecraft, time for the observer on the ground seems to speed
time aboard a spacecraft appears to
slow down; relative to the spacecraft,
time for the observer on the ground seems to speed
time for the observer on the ground seems to speed up.
Steve Capps wondered if gravity could affect atomic clocks: «Since
time slows in a gravitational field, are atomic clocks so sensitive that perhaps moving them from the ground floor to the second or third floor of a building would have a measurable
effect, given that gravity would be less on the higher floors?»
The lighter, innermost ring may have been consumed by the sun, leaving behind the ring of metallic material, which had more
time to cool into larger bodies that resisted the
slowing effect of the gas and dust.
The team also showed for the first
time that this recovery has
slowed somewhat at
times, due to the
effects of volcanic eruptions from year to year.
Space -
time foaminess will have a random
effect on light waves, he says, speeding them up at some
times and
slowing them down at others.
With
slow environmental change, the indirect
effects of species on the evolution of other species may help mutualistic interactions persist over long periods of
time.
IN THE MATRIX, the famous «bullet
time»
effect showed how Keanu Reeves's character Neo was able to sway out of the path of incoming bullets, as
time appeared to
slow.
Ranchers feel the
effects: When it is
time to ship their wheat, according to Renae Evensvold, «cars for wheat are
slowed because oil cars have priority.»
The «Keeling curve» isn't going to turn down any
time soon, despite Perry Bebbington's wish to see
effects of
slowing carbon dioxide emissions (Letters, 8 October).
It accounted for atmospheric pollution
effects that have been cooling Earth by reflecting sunlight into space, and for the
slow response
time of the ocean.
The «Keeling curve» isn't going to turn down any
time soon, despite Perry Bebbington's wish to see
effects of
slowing...
While the Sun does not rotate as a solid body (the rotational period is 25 days at the equator and about 35 days at the poles), it takes approximately 28 days to complete one full rotation; the centrifugal
effect of this
slow rotation is 18 million
times weaker than the surface gravity at the Sun's equator.
We found that typical attentional
effects are revealed as a
slow trend in behavioral
time courses.
According to the brand, it's best to take it
slow with the yogurt, eating just a few spoonfuls at
time, lest you experience side
effects like «stomach cramps, rumbles, and active bowels.»
The first
time around, she took the painkillers as prescribed but felt like they negatively affected her mental health and came with a host of other physical side
effects (hint: constipation), which she felt
slowed down the healing process.
I follow a low carb diet and it has helped me drop a lot of my visceral fat, I am a pescatarian eating salmon maybe 1 - 2 days a week max the rest of the
time I am on a vegan diet (excluding breads and grains) I also do not consume sugar and reduce fruit to 2 - 3 servings, I consume
slow carbs as beans but always at night when your body can tolerate carbs better, and I eat tons of greens I supplement with algea oil, B12, and Magnesium I do bulletproof coffee (with coconut oil) no butter and intermittent fast and eat in a 7 hour window, I just wish Dr Greger could do a video on the
effects of a low carb, 95 % plant based diet.
It is always advised to start to
slow an easy, giving the body enough
time to get used to the
effects of gravity.
rT3 is inactive and it functions to
slow the body down (thyroid has a speeding up
effect) which is necessary in
times of stress or trauma for the body to heal.
the right
times, allows us to achieve and maintain high levels of fat loss without having to suffer from nighttime cravings and binges and the all the other side -
effects of the
slowed metabolism associated with a strict low - carbohydrate diet.
As the author explains on his website, choosing the right carbs and eating them at the right
times, allows us to achieve and maintain high levels of fat loss without having to suffer from nighttime cravings and binges and the all the other side -
effects of the
slowed metabolism associated with a strict low - carbohydrate diet.
To go even further, our fast twitch fibers can be classified as either Type IIX or Type IIB.11 Fast twitch fibers show a greater capacity for hypertrophy than
slow twitch fibers, therefore it may be wise to incorporate faster repetition training to maximize this capacity.4 Maximal speed is regarded as a short lasting adaptation, therefore if we wish to keep our bar speed up, we must train with fast bar speed frequently.8 This will have a nice carry over
effect to the amount of weight we are able to lift, the amount of work we are able to perform in a condensed amount of
time, and ultimately will increase the efficiency of our training.
Bottom line: If you jump into the Paleo (or any low - carb) program and hit a brick wall because of side
effects, instead of giving up on low - carbing for good, add back your carbs until you feel better again and then try cutting down again, but go
slow to give your body the
time to adapt to the idea.
You can't blame the film for the special
effects of its
time, but the pace is so
slow and the
timing so awkward that it's really hard to watch the film for the first
time today.
This bullet -
time - like
slow - motion
effect gives you a few seconds to disable your spotter with short - range melee attacks or a well - placed shot to the head in order to avoid triggering a base - wide alert.
Not only was it on the
slow and dull side, but Harryhausen's fabled special
effects weren't really that great either - even by the standards of the
time.
This was expanded by the Wachowski's and visual
effects supervisor John Gaeta so that rather than being frozen in
time the scene moved at a very
slow rate.
Most of the
slow - mo
effects and shaky cam stuff (used to great
effect to match the frenetic pace in the fridge gunfight scene) were gone by the
time the martial arts happened.
But after seeing real stunts in real -
time (rather than the «ruthless use of super
slow motion and computer generated
effects.»
The only real negative is when you're travelling at
slower speeds around town, the suspension has difficulty settling down, which has the
effect of making the Toledo feel quite jittery at
times.
Neat features like Action Burst, Instant Capture, Panorama,
Slow - motion various
effects to pictures and video to share the moment as it takes place in real
time round out the Rezound's camera.
I'm inclined to think not: a good side -
effect of publishing's comparatively
slow change is that publishers have more
time to cope with the disruption.
While the
effects of tariffs and other trade barriers on businesses, consumers and the government are uneven and can shift over
time, history has shown that they usually lead to higher production costs, hurting domestic consumers (individuals and businesses) and
slowing long - term growth.
The uncertainties that caused the August decline continue to be unresolved, including the impact and
timing of the Federal Reserve's interest rate increases and the
effect on global economies of
slower growth in China.
But, just as for humans, the passage of
time has its
effects, and you may begin to notice that your once - frisky feline seems to have
slowed down a bit.
But, just as for humans, the passage of
time has its
effects, and you may begin to notice that your once - frisky pet seems to have
slowed down a bit.
The
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I tried playing as the lady and the frame rate was super
slow, and it wasn't a special bullet -
time effect, either.
Its not unfinished, its deliberate, the lack of music is to create an oz
effect, where everything seems off because of it, the game
slows down and lets you take your
time, which implies that you are about to enter the point of no return and that it is going to be brutal.
A steady release of AAA games helps, but the positive
effect of the PlayStation Experience on the media coverage is tremendous and the one reason that December, an otherwise
slow month for the other platforms, is one of the strongest for Son — right in
time for Christmas.
Perks possess varying lengths of effectiveness, such as a one shot
effect for a huge explosion from «The Duke Is In Town» perk, a
time limited
effect for freezing bullets from the «Ice Ice Baby» perk, and a session permanent
effect for moving
slower but increasing the amount of damage inflicted upon enemies from the «Heavyweight» perk.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of
Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice:
Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was
Slow attack, long range, costly, applies
slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was
slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very
slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was
slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7
times - Parachute: You thought the Flying creep was bad?
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and
effect of
slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation
time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each
time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the
timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Graphically,
Time Recoil on PS4 looks as good as you would anticipate a top - down shooter to be with fluent animations from your character and enemies, while the weaponry and special moves produce some amazing visual effects and explosions within the destructible environments, alongside the highlight of the time travel effects in slow motion and moving between timelines through a time vortex reminiscent of the time displacement unit in Terminator Geni
Time Recoil on PS4 looks as good as you would anticipate a top - down shooter to be with fluent animations from your character and enemies, while the weaponry and special moves produce some amazing visual
effects and explosions within the destructible environments, alongside the highlight of the
time travel effects in slow motion and moving between timelines through a time vortex reminiscent of the time displacement unit in Terminator Geni
time travel
effects in
slow motion and moving between timelines through a
time vortex reminiscent of the time displacement unit in Terminator Geni
time vortex reminiscent of the
time displacement unit in Terminator Geni
time displacement unit in Terminator Genisys.
Sound
effects include opening and closing doors, destroying walls and furniture, applying special moves to nearby enemies and surroundings, firing weapons and melee attacking enemies, enemies firing back at your character, explosions, entering and exiting
slow down
time and the
time travelling equipment.