Sentences with phrase «slower game speeds»

This will work much easier under slower game speeds.
If that sounds complicated that's because it is, and the slow game speed and clumsy controls don't help matters.
This includes options such as slowing the game speed, granting yourself invincibility or infinite stamina, and skipping chapters entirely.
The lack of originality and slow game speed threaten boredom, but Blue Stinger makes a save with great graphics, above average voice - acting and excellent music.

Not exact matches

Rhinosacker and Debuchy are slow starters, thus they need settling down in the early stages of the game before they can gather match momentum game speed.
That's just the back - and - forth, speed - up - slow - them - down type of game that you have to play as a starting pitcher, especially if you're trying to pitch deep into ballgames.
Not where this current NHL is trending but it works for those two because they have top notch hockey I.Q. but someone like Mitts more matches Eichel, huge bursts of energy and effort and can do both speed the game up and then slow it down to survey whats conceptualizing around him.
Per had a good game but he never seems to learn to adjust to his slow speed by ALWAYS stepping up.
On the offensive front we lacked speed, and when we had the opportunity to break, both Giroud and Ozil seemed to slow down the game, giving them the opportunity to get back into position.
Campbell needs games he has pace and that's key in winning more games, the slow passing game is not working at all we require speed!
The ball comes to you suddenly and accelerates and does not slow down like in a normal game, so we have to get used to the different speed
I believe what makes cazorla the player he is, is the ball rarely gets lost at his feet, he can dribble in tight spaces or pass the ball for that clear cut chance, plays with his right or left, great at dead ball situation, accurate shooting, his tempo is amazing too he will slow it down or speed it up based on the circumstances, an intelligent player that can read the game a lack of pace but that means nothing when you are this talented!!
Slowing the game down with back passes when we needed to speed it up, losing the ball for no reason and always leaving the back 4 exposed by running after the PSG midfielders when they had the ball because he was too for up the pitch.
Referees are trying to determine not just action, but intent, of a high - speed game using slowed - down replays on a 9.7 - inch screen.
Ok but if at least 4 like Ozil, Monreal Coquelin Sanches can control and distribute under pressure how are players like Walcott only speed, Giruid slow and can't hold the ball, Flamini I will say no more How can you not have Ellerny who on his opening game showed that he has the talent Coquelin Arobi were far more threatening than Ramsey Walcott Giroud.
I was always impressed by him as a sub, usually looked fresh and regularly scored, and his slow speed wasn't as noticeable later on in games.
We are a much better side with Flamini in instead of Arteta, the first half hour vs Newcastle was as good a tempo as weve played at and he was the driving force, I was a huge Arteta fan but I reallydont know what he brings to the table the way Wenger is using him, hes lacking pace and conceding more and more fouls in 50 / 50s, also he takes the speed out of our passing game with slow predictable backward passing, its fine when your ahead but kills us when we are chasing a win.
Serie A has got a bad reputation for Catenaccio and slow football but it may be a little harsh on the Italians over the past few seasons with the game speeding up and some of the top players currently plying their trade over there.
I'm still cold,» Miguel Sano said a half - hour after a game in which, heavily garbed with winter wear, he provided the go - ahead run by slowing down, speeding up and rumbling home from first base on Logan Morrison's first hit as a Twin, a double into the right field corner.
This mechanic speeds - up the gameplay style over other games in the genre, and it's what makes Vanquish feel so unique and fresh, especially at a time when people were beginning to become tired of slow - paced shooters.
This gives the game a lot of potential in terms of gameplay, as things like speed, slow, stun, cripple, and invigoration could greatly change the Meta.
LEGO Batman 3: Beyond Gotham takes the Master Builder mechanic from the movie game and uses it as a way to represent characters with super speed — Flash, Superman, Not Slow Man and the like.
Character transformations also make their devious debut, most notably the hilarious side effect of becoming obese should you eat too many food items during a single game - life, drastically slowing down movement speed and altering various weapon stats.
I read this site every day and it's all negative * almost * all the time (bad sales, bad forecast for the console, developers not bringing games to the console, the clock speed / hardware is slow, no DLC).
While using this card, we noticed no slow - down whatsoever and games loaded fast with no issues at all thanks to the speed of the memory card.
Years ago, when Sonic Team brought their mascot into the world of 3D games they tended to focus solely on going fast, and the lack of control that this pursuit of speed brought was pretty damaging to the overall experience, so it's good to see the developer's slowing things down a bit.
Zone Shots and Zone Speed will allow for the game to be slowed down temporarily for more accuracy and power in your shots or defense.
The in - game options menu allows you to customise not only the volume of the background music and the sound effects but also the speed at which the number blocks coalesce on - screen (this only applies to single - player), meaning seasoned players of the mobile classic can play at high - speed while struggling players or newbies to the 2048 genre can learn the game at a slower pace.
Back then GNiE still had a functioning forum and I already guessed that the disc streaming speed was a factor for the slow overworld exploration; largely based on similar open - world games from the Playstation 2 also running into streaming limitations (Jak II).
My only complaint with mose TD games (except for SweetWater Defense) is that once you play with the fast forward, if you go back to normal speed, it feels like the game is in slow motion, then if you go back to fast forward, it doesn't feel like it's fast enough.
With performance to match its wild looks, even the «slowest» Huracan 0 - 60mph time is barely over three and a half seconds, while the minimum Huracan top speed of 198mph ensures the entry - level Lamborghini will rarely be embarrassed in a game of Top Trumps.
Book Publishing is Just Like the Game (Emily Wenstrom on The Write Life): This is a great inside look at how to speed up (or slow down) your journey toward reaching your publishing goals.
(Note: The speed up and slow down codes can be used multiple times to make the game even slower or faster.)
And yet even the intrinsic fun of multiplayer can't keep you from noticing the games other flaws, namely a much slower gameplay pace than we've seen from the series before thanks to slower movements speeds and unresponsive controls.
Added new configuration options «InitialVoteTransferTime» and «RushVoteTransferTime»; the first slows down the speed at which vote related data (e.g. maps, game info) is transferred, to spread out bandwidth usage and prevent lag; the second speeds up the remaining transfers, for when the client opens the vote menu
The agonizingly slow walking speed of my character tempted me to run everywhere (which increases your fatigue), and aside from the occasional run - in with wolves (the game's only hostile enemy), outdoor exploration was mostly uneventful.
It's the kind of game where those born with naturally faster fingers / reflexes / mental - reaction - speed will always have a higher advantage than those born without it, regardless of training level [waveshining under pressure, as one example], and hitstun is the go - to for any sort of kill set - up, with most slower characters, like my main Link, or Bowser, DK, Ganondorf, etc, being at a severe disadvantage against any other character with a higher amount of speed inherent to them.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Circuit racing and checkpoint races make up the majority of your time along with stuff like solo time trials and elimination races, but Gravel does take an intriguing stab at a wholly original game mode where you have to crash through checkpoints that spin like a slot machine as you approach them; hit a red cross and you get slowed down, hit a green checkmark and you can speed through.
I also greatly appreciated the increased speed of the game as it felt very slow previously.
Once you emerge from the flashback the doors are swung open and the sound of tiny feet running away is heard while the game forcibly slows your walking speed so you can't see who the culprit is.
That doesn't mean I forgive one section much later in the game, though, where the already slow walking speed gets slowed down again.
The game has other problems such as movement being a bit clunky at slow speeds and Hogwarts for all its beauty has little interactivity and is pretty easy to get lost in.
All the way down to the walking speed, Asdivine Hearts feels like a very fast - paced RPG and that can really help gamers who don't like the slower pacing that these RPGs normally are filled with.
I did notice that the game felt incredibly slow, as in Mario's running speed.
Just please make it a bit more faster, Your game looks as if the character is not running but more like fast walking in regards to the speed that he is moving in so it makes it feel slow....
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of polish that would push the game to greatness.
This could easily be avoided by having the free content updates available as downloadable content and would also be helped by the inclusion of offline multiplayer, so everyone could continue playing some form of multiplayer, although as it is despite the content positively providing more replay value and keeping the game feeling fresh; it simultaneously drastically reduces the accessibility of the main area of the game, especially for gamers with slower download speeds.
The game on the whole is fairly slow in terms of movement speed (though this can be changed later on with the addition of a specific character / rune), but also the menu system.
At the beginning of each game you're asked to choose either «slow speed» or «fast speed,» although there isn't much of a palpable difference between the two settings.
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