Sentences with phrase «slower gear changes»

Thus, the usual at slower gear changes load change reactions remain off.
The transmission feels a bit ancient in this application, with slow gear changes and a desire to get going only once the pedal kisses the firewall.

Not exact matches

These fast companies will complete several cycles — learning and improving — while slower firms gear up to complete one innovation cycle, which will result in products and services that solved problems that have already been solved, or have morphed and changed.
The resulting surface stability slowed geological change, seemingly stalling evolution for a billion years, until the planet was cool enough for tectonic activity to shift up a gear.
The RPM changes are due to gear ratio changes to deliver torque that moves the car; the higher the gear, the slower the engine turns and vice versa.
Firstly the pure adrenaline rush of a dual - clutch system laying down full power * without interruption * through all the gears - the surge is relentless, unlike manual boxes where every time you change gear you disengage the engine and the car * slows down *.
The fuel consumption is high, and it's slow in changing from first gear.
The gear changes are so frustratingly slow and indirect when using the paddles behind the wheel that you simply don't bother anymore.
When going down the «box you need to be travelling slower than you expect before the next gear will engage, but when it can change it does so efficiently.
If I change to 2nd gear at about 2000 rpm when in 1st gear I still go slow, because the car isn't moving fast enough so that I can take full advantage of being in 2nd.
You can, of course, take charge of the gears yourself, but in manual mode the changes are slow enough to sap most enthusiasm.
It did not help with gear changing, but it disengaged automatically when the engine slowed to an idle.
The 8 - speed dual - clutch performed beautifully in slow speed situations, thanks in most part to also having a torque converter... Shift response is quick and gear changes are close to seamless.
The transmission changes gears as the vehicle accelerates or slows downs.
In slower heavy traffic the 6 cylinder tends to transition meekly in auto or too aggressively when downshifted with paddle and changing lanes (a steady medium is hard to find when passing slow vehicles that are typically geared better for commuting at rush hour).
When equipped with the DCT transmission 0 - 60 mph is dispensed with in a mere 3.9 - seconds or two - tenths slower if you prefer to do the gear changing yourself.
The solo option 6 - speed automatic can be slow in changing gears, but selects the right gears consistently.
The car bucked with each gear change when we were stuck in very slow moving traffic.
Using the gear selector to shift, changes crack off just slower than a dual - clutch transmission.
Owners have reported slow and delayed gear changes, and very harsh downshifts.
For example, when the GT - R begins moving from a standstill at a slow rate of acceleration, the gearshift change to second from first gear is now much smoother than before.
Light but long throws for the lever and the high clutch take - up slow down gear changing — and detract from what is otherwise a very good car.
The automatic gearbox is slow at changing gears so the car vibrates, there was also very loud drumming noise at speed, i.e. above 40 mph coming from the rear.
The system responds very quickly to your throttle inputs with the revs immediately climbing, but the gear change itself, as seamless as it is, is a bit slow.
Here's another update: Got the transmission fixed at one of the top rated dealerships fairly close to the house and I've had no issues with it since; however, it doesn't go quite like it originally did; a little slower to change gears and get up to speed.
Driving a vehicle with a CVT is a bit different: it's slower from the start and as you accelerate, gear ratio is changed gradually, without shifts.
The shifter makes changing gears sloppy, slow and heavy.
no need to change gear frequently even slow speed.
Practice by frequently and randomly changing gears between fast, normal and slow when walking your dog in a straight line on sidewalks.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Speed is selectable by use of a gear to slow, speed up, and / or change directions.
While riding a bicycle up a steep hill I can quickly increase the energy in my legs, which, if I am in a low gear will efficiently manifest as a change in speed, but if I am in a high gear this speed change will manifest far slower.
Instant, powerful acceleration with no gear changes that makes a Panamera GTS feel slow.
a b c d e f g h i j k l m n o p q r s t u v w x y z