Sentences with phrase «slower pace of gameplay»

Some maps can be re-sized to play games as small as 8vs8 if you prefer a slower pace of gameplay.

Not exact matches

gameplay can get a little slow at times, but the overall pace of the game more than makes up for the slow parts.
This mechanic speeds - up the gameplay style over other games in the genre, and it's what makes Vanquish feel so unique and fresh, especially at a time when people were beginning to become tired of slow - paced shooters.
Co-op in a game like this feels incredibly natural, given the genre's roots in tabletop gaming; the addition of communication with another human being makes gameplay a slower - paced but altogether more joyful experience.
The gameplay will blend both the fast - paced and frantic action of Melee with the slower, more methodical (but still fast) attacks of Brawl, which sounds just about right to me.
With the multiplayer proving a hit and being a good change from the single player mode's slow paced and immersive gameplay, this game will not disappoint fans of BioShock.
And yet even the intrinsic fun of multiplayer can't keep you from noticing the games other flaws, namely a much slower gameplay pace than we've seen from the series before thanks to slower movements speeds and unresponsive controls.
Unfortunately, Cing found it necessary to include puzzles throughout the story in order to break up the slow - paced gameplay, but many are obtuse to the point of ridiculousness.
There are plenty of shooters out there that offer manic run «n» gun experiences, so it's a breath of fresh air to play a shooter that has a slower pace and rewards a slower, more tactical style of gameplay.
Something I found bothersome in the gameplay was the combat, there were instances when the frame - rate would dip, slowing down the pace of the fight to almost a halt sometimes.
I think it's very interesting that in contrast, Dead State, a game with a similar premise (albeit with slower paced gameplay) managed to raise $ 332k for their project — it just goes to show how important it is to build a community of fans before starting your kickstarter.
It's an hour of blisteringly fast paced run and gun shooting with slow - mo, multiple air dashes, bullet reflecting, boss crushing gameplay.
This is perhaps because of the simplicity of the gameplay, coupled with the overall slow pace throughout, which slows down even further when attempting to engage in the scavenger hunt of gathering all of the items carefully hidden and scattered amongst the stages.
For starters it was an MMO, so we were talking about thousands of hours of gameplay and a much slower pace, more grand strategy than RTS.
It's gameplay is full of simple puzzles to solve that are perfect for how slow paced the gameplay is.
However, in terms of gameplay, it feels as though the developers have simply slowed down the pace of the game for the women's football, which feels slightly patronising.
Of the five missions available, all of them feel dynamic and well - designed, with one mission experimenting with stealth and slow - paced gameplay, while others are more swift and brutaOf the five missions available, all of them feel dynamic and well - designed, with one mission experimenting with stealth and slow - paced gameplay, while others are more swift and brutaof them feel dynamic and well - designed, with one mission experimenting with stealth and slow - paced gameplay, while others are more swift and brutal.
This mechanic speeds - up the gameplay style over other games in the genre, and it's what makes Vanquish feel so unique and fresh, especially at a time when people were beginning to become tired of slow - paced shooters.
The smooth gameplay that was encouraged in the beginning becomes more of a slow - paced platformer.
It's a slower paced style of gameplay that hardcore hockey fans will enjoy since they still get to make impactful choices on the team that they are leading.
There are three types of main stages in the game, as well as another that merges two types together: You have the Boost gameplay of Modern Sonic, 2D gameplay with Classic Sonic, and slower - paced 3D stages with the Avatar (with some stages combining Modern Sonic and the Avatar in this weird amalgamation of stages).
As such, slow paced gameplay has fallen out of favour in stealth games.
Valkyrie Drive: Bhikkhuni doesn't quite match the gameplay insanity of its predecessors due to the marginally slower pace caused by an apparent input delay, but those who can look past the fan - service - or those who just want to soak it in - are in for a high - octane treat on the Vita.
As a longtime fan of Sonic I appreciated that gameplay has gone back to basics; Sonic's pace slows back down to Megadrive - era speed, back when the player actually had a chance to glimpse the surrounding environs.
You move with the left stick and shoot with the right, having three additional bombs that clear the screen and an unlimited bullet - time effect that slows gameplay enough for you to move out of game - ending scenarios, but not enough to slow the pacing.
the gameplay is fantastic, simpler and still giver dozens of ways to play the game your way (i know it is a slower paced than now - a-days shooters, but who cares?)
Further details were also revealed: the game world has boundaries and is not spherical, as no one knows what lies beyond the sea; the aforementioned mysterious girl, Noi, emerges from one of the ruins falling from the sky; gameplay and battle systems have been adjusted in response to feedback about prior games» slow pacing; and boss fights were apparently one of the first things the staff designed.
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