Not exact matches
Other factors included sluggish sales of arcade
game consoles and
slower -
than - expected sales of the high - definition
game Sleeping Dogs.
The problem is our defence and cdm Flamini: always help the
other side Arteta: never was the player
than we expect him, he injured most of the time, and lost the ball in dangerous situation Per: he is good just in corners but he is lazy and
slow Our good defender is just kosc and chambers And also debuchy but we must play with out him aleast 1 month Gibbs and monreal are good players but they are not good defence So we are very delicate in big and important
games
His
game is too one - sided (too
slow, can not take on defenders
others than in the air, needs too much time to shoot,
slows our
game down) and he misses too many chances in big moment.
-- Mertesacker behind Mustafi and Koscielny: He is very
slow, but I think he can read the
game better
than the
other two defenders and has different style of defending.
yeah but i also have to say that he does nt sparkle either: / he did score some goals but whenever i see him in the
game i cant really say that he is the one i want to have permanently on the right because he
slows the attacks down very often and often passes turn on the wing and passes back, right now he is only better
than the ox because he scored 3 goals more i think maybe a bit more, but neither of them do enough, ramsey on the
other side when he started on the wing at the start of the season did a lot of things for the build - up i prefer ramsey to campbell... well of course an in form walcott of the season 12/13 would be the dream because in that season he was in my opinion equal if not better
than sanchez of the season 14/15 but thats a dream xD
If subjects said that one lizard was faster
than the
other, the
game started over, with the «faster» lizard
slowed down ever so slightly.
Other than the
slow combat, this
game rings true of the skill that TT
games make and I look forward to more adventures with them in various LEGO universes soon.
Reasons given for the delay are varied: Some reports claim that Alfa's plans were put on hold thanks to
slower -
than - expected sales growth in China, while
others contend that Alfa Romeo had to go back to the drawing board late in the
game after the Giulia failed front, side, and rear crash testing.
And yet even the intrinsic fun of multiplayer can't keep you from noticing the
games other flaws, namely a much
slower gameplay pace
than we've seen from the series before thanks to
slower movements speeds and unresponsive controls.
It's the kind of
game where those born with naturally faster fingers / reflexes / mental - reaction - speed will always have a higher advantage
than those born without it, regardless of training level [waveshining under pressure, as one example], and hitstun is the go - to for any sort of kill set - up, with most
slower characters, like my main Link, or Bowser, DK, Ganondorf, etc, being at a severe disadvantage against any
other character with a higher amount of speed inherent to them.
Other than small teasers, or in the case of Pokemon rumors, we have relatively little information about any of these 3
games and seeing that Nintendo intends to keep the momentum of the Nintendo Switch from
slowing any 1 of these
games will continue the Nintendo Switch's upward thrust.
I will say this, though; I experienced far less framerate slowdown
than I expected during battle and the load times are tolerable on a New 3DS system (I don't know if an OG 3DS would have significantly
slower loading times, but looking at
other games it is fair to assume that it might).
Rank will go up as you play
games, winning will gain more points, but losing will have no penalty,
other than ranking
slower.
I also noticed that Jim feels somewhat
slower than in the
other games — his standard «running» speed feeling actually a bit * too *
slow, with me feeling that I have to hold the sprint button at all times to get around at a good pace.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger
than the original ones when used in the right situation, but weaker otherwise - the damage and effect of
slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more
than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more
than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no
other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- the eight protagonists won't have similar stories to each
other because the team wants players to enjoy different experiences - the
other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to
other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this
game's fun factor - more
than 80 % of the overseas player base found the
game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about
slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
But even during the long period of
slow development described above, I never played the
game with anyone
other than a couple of friends and a few indies at a single meetup.
It is a good racing
game, and at first it was really easy and I could smash through it, but after 4 episodes the difficultly starts to spike and I was unable to see why I was
slower than the
other racers, which became a little off - putting.
«The pace of From
Other Suns is a little
slower and more deliberate
than some VR FPS
games out there, but that's intentional.
But even during the long period of
slow development described above, I never played the
game with anyone
other than a couple of friends and a few indies a single meetup.
But the
slow pace of this
game's development coupled with the incessant drip of paid and arguably pay - to - win pixel ships — and now pixel land claims — all from a multi-million-dollar company whose combined crowdfund all by itself is currently bigger
than all the
other crowdfunded MMORPGs put together?
What made Max Payne so great back in the day was the engrossing and sometimes quirky story combined with a Matrix - inspired bullet
slow motion mode that did a better job of getting it right
than other games attempting it.
It's a nice way to make things more inclusive and squeeze out more from the
game, which I think is a massive plus given that 4GO lends itself nicely to multiplayer and would be much more enjoyable this way
than in single - player, where it's a
slow - going process of quest after quest and no real reward to gain
other than spending time with Nep - Nep and the gang, because they're great and charming as always.
Yes, the
game has an a die - hard story, awesome characters, and started the trend for the
other Mario RPGs, but the
game had a
slower, more traditional RPG pace
than the rest of the gang and I was looking for something new with Mario.
Also, the European version took advantage of the
slower PAL pixel clock and plays at a higher resolution
than the
other versions of the
game — it was one of the few Genesis titles to take advantage of this.
Occasionally you'd be harassed by drones that serve no purpose
other than to
slow your
game down.
Other than helping to upturn a piece of legislature that threatened to piss all over the first amendment, it's been a
slow week for video
game news.
after watching
other people play this
game and fly around with ease and fluidity, i could not for the life of me understand why my AC moved
slower than molasses and handled like a truck.
The cars are
slower than in the
other games that I play and the opponents can beat you easily.
Although described as a tank
game, Granada is far brisker
than other games of its type from the»80s and»90s, like Tengen's unfathomably
slow Vindicators.
For one, Monster Hunter typically features a steep learning curve, complex controls, and action that feels much
slower than in
other, seemingly similar
games.
The Snapdragon 400 SoC generally isn't a slouch across operating system tasks, apps and
games, however I did notice a few software - related issues that makes switching between apps feel
slower than other Snapdragon 400 handsets I've used.
The Gunship doesn't pack a shield generator, and moves
slower than other ships available in the
game, meaning that it relies on nanobots and
other defensive abilities to survive.