Not exact matches
Sonar systems — first developed by the U.S. Navy to detect
enemy submarines — generate
slow - rolling sound waves topping out at
around 235 decibels; the world's loudest rock bands top out at only 130.
As Afro, you can
slow down time
around you to make precision sword slices to dismember
enemies to pieces, and what a bloody show it is.
they clunk
around like giant metal robots should but they feel
slow, not in a realistic way but in a frustrating, «my
enemies are faster than me» kind of way.
Even so, the set pieces find time to
slow things down, letting both Lorraine and her
enemies stumble
around breathless at the end of each huffing, puffing marathon of pain.
When Ryu gets all
slow because of his stupid glowing arm, turning
around to kill
enemies takes for - freakin» - ever.
As a hover pack, players will be able to use it to glide
around,
slow their descent, and flank
enemies from overhead.
Enemies with
slow charge attacks also pose a problem, because if you dodge them slightly too early they'll be able to magically hit you by spinning
around to your location or even sliding across the floor to deliver the blow.
- game begins on Xandar, with the Guardians trying to repel an assault from the game's main villain, Kang the Conquerer - the game is all about time travel - bend time during battles with bosses and to solve puzzles - sometimes you can
slow down the action to gain a strategic advantage - each character has their own ability and unique animations - abilities have also been expanded with functional emotes - Star - Lord has his trademark gravity grenades and can fly
around and shoot baddies with his blasters - he can also use his Walkman to make all
enemies and friends in the area dance, allowing him to walk past without a fight - includes fan - favorite characters like Spider - Gwen, who can stop to take a selfie in battle, which can be uploaded online
Your building rage meter makes your attacks deadlier and
slows down all
enemies around you until you release a second more powerful Musou.
This
slowed the
enemies movement, which alone would have been great, but then the mage sent a fireball into their midst and the floor
around them erupted into a firey disco from hell.
In How to Survive there are five different types of
enemies ranging from the
slow mindless walkers we've come to know and love right through to the Resident Evil - esqe figures that clamber
around on all fours only at night.
It's a system that will feel rather
slow as players will find themselves only being able to hit a
enemy a few times in the beginning of the game before allowing your combat meter or beat meter to refill before smacking an
enemy around some more.
Triangle delivers a quicker, weaker attack while circle delivers a heavier attack that's both
slower to execute repetitively and can be used to knock your
enemies around.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius
around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice:
Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was
Slow attack, long range, costly, applies
slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was
slow to
enemies - Fire: Fast attack, short range, expensive, applies burn to
enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very
slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was
slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
Their wall - jumps, for instance, were built off of a
slow, downward slide that gave the player plenty of time to figure out how to manoeuvre
around obstacles and
enemies.
Child of Light makes a few changes to the basic Grandia system — you only have 2 characters at any one time (Grandia had a 4 person party) but you can swap characters in and out mid-battle with ease, there is no positioning aspect (in Grandia, allies &
enemies moved
around the battlefield & different attacks had different ranges & areas of effect), ALL attacks can interrupt
enemies (in Grandia, only specifically marked interrupt abilities did this), and you have a firefly friend who can
slow enemies down.
The massive shortcut hidden in plain sight is one of many reminders to
slow down and poke
around Dark Souls 3's innocuous corners; I couldn't find a space that lacked relatively valuable purpose, revealing an item, a hidden character, a new
enemy, or a story - related prop.
A single fire bolt - action rifle isn't the best weapon for the job when you consider that I'm more of an in your face type of player, so for the first 5 - minutes I was running
around like a chicken with its head cut off, and getting completely destroyed as I tried to single - shot hip fire
enemy soldiers with a
slow moving sniper rifle.
Enemies fall at your feet and Red sprints around the screen, enemies move in slow - motion as you take them out one by one or all a
Enemies fall at your feet and Red sprints
around the screen,
enemies move in slow - motion as you take them out one by one or all a
enemies move in
slow - motion as you take them out one by one or all at once.
Even if you get caught by surprise in your attempts to storm an
enemy base you can easily change your game plan to work
around any obstacles — an explosion could cause grass to catch fire, which causes an updraft, which Link can use to paraglide to safety — alternatively, while midair Link can
slow time while wielding his bow and snipe his
enemies before he hits the ground.
Destroy bridges to
slow down
enemies using dynamite, artillery or even bombers, factories with
enemy \'s cocoons inside to stop them from spawning, fuel tanks to blow up everything
around — it \'s for you to decide.
Using the right stick (or a second player) you can also move your firefly companion
around the battlefield to heal allies, pick up a few HP / MP drops or briefly blind
enemies to
slow their progress on the gauge.