Sentences with phrase «slowing enemies around»

Not exact matches

Sonar systems — first developed by the U.S. Navy to detect enemy submarines — generate slow - rolling sound waves topping out at around 235 decibels; the world's loudest rock bands top out at only 130.
As Afro, you can slow down time around you to make precision sword slices to dismember enemies to pieces, and what a bloody show it is.
they clunk around like giant metal robots should but they feel slow, not in a realistic way but in a frustrating, «my enemies are faster than me» kind of way.
Even so, the set pieces find time to slow things down, letting both Lorraine and her enemies stumble around breathless at the end of each huffing, puffing marathon of pain.
When Ryu gets all slow because of his stupid glowing arm, turning around to kill enemies takes for - freakin» - ever.
As a hover pack, players will be able to use it to glide around, slow their descent, and flank enemies from overhead.
Enemies with slow charge attacks also pose a problem, because if you dodge them slightly too early they'll be able to magically hit you by spinning around to your location or even sliding across the floor to deliver the blow.
- game begins on Xandar, with the Guardians trying to repel an assault from the game's main villain, Kang the Conquerer - the game is all about time travel - bend time during battles with bosses and to solve puzzles - sometimes you can slow down the action to gain a strategic advantage - each character has their own ability and unique animations - abilities have also been expanded with functional emotes - Star - Lord has his trademark gravity grenades and can fly around and shoot baddies with his blasters - he can also use his Walkman to make all enemies and friends in the area dance, allowing him to walk past without a fight - includes fan - favorite characters like Spider - Gwen, who can stop to take a selfie in battle, which can be uploaded online
Your building rage meter makes your attacks deadlier and slows down all enemies around you until you release a second more powerful Musou.
This slowed the enemies movement, which alone would have been great, but then the mage sent a fireball into their midst and the floor around them erupted into a firey disco from hell.
In How to Survive there are five different types of enemies ranging from the slow mindless walkers we've come to know and love right through to the Resident Evil - esqe figures that clamber around on all fours only at night.
It's a system that will feel rather slow as players will find themselves only being able to hit a enemy a few times in the beginning of the game before allowing your combat meter or beat meter to refill before smacking an enemy around some more.
Triangle delivers a quicker, weaker attack while circle delivers a heavier attack that's both slower to execute repetitively and can be used to knock your enemies around.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
Their wall - jumps, for instance, were built off of a slow, downward slide that gave the player plenty of time to figure out how to manoeuvre around obstacles and enemies.
Child of Light makes a few changes to the basic Grandia system — you only have 2 characters at any one time (Grandia had a 4 person party) but you can swap characters in and out mid-battle with ease, there is no positioning aspect (in Grandia, allies & enemies moved around the battlefield & different attacks had different ranges & areas of effect), ALL attacks can interrupt enemies (in Grandia, only specifically marked interrupt abilities did this), and you have a firefly friend who can slow enemies down.
The massive shortcut hidden in plain sight is one of many reminders to slow down and poke around Dark Souls 3's innocuous corners; I couldn't find a space that lacked relatively valuable purpose, revealing an item, a hidden character, a new enemy, or a story - related prop.
A single fire bolt - action rifle isn't the best weapon for the job when you consider that I'm more of an in your face type of player, so for the first 5 - minutes I was running around like a chicken with its head cut off, and getting completely destroyed as I tried to single - shot hip fire enemy soldiers with a slow moving sniper rifle.
Enemies fall at your feet and Red sprints around the screen, enemies move in slow - motion as you take them out one by one or all aEnemies fall at your feet and Red sprints around the screen, enemies move in slow - motion as you take them out one by one or all aenemies move in slow - motion as you take them out one by one or all at once.
Even if you get caught by surprise in your attempts to storm an enemy base you can easily change your game plan to work around any obstacles — an explosion could cause grass to catch fire, which causes an updraft, which Link can use to paraglide to safety — alternatively, while midair Link can slow time while wielding his bow and snipe his enemies before he hits the ground.
Destroy bridges to slow down enemies using dynamite, artillery or even bombers, factories with enemy \'s cocoons inside to stop them from spawning, fuel tanks to blow up everything around — it \'s for you to decide.
Using the right stick (or a second player) you can also move your firefly companion around the battlefield to heal allies, pick up a few HP / MP drops or briefly blind enemies to slow their progress on the gauge.
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