Sentences with phrase «slowing mechanic in the game»

It took me a while, and dying quite often against this bird guy, to find out there's a time slowing mechanic in the game, maybe I just missed when I was prompted for it.
It took me a while, and dying quite often against this bird guy, to find out there's a time slowing mechanic in the game, maybe I just missed when I was prompted for it.

Not exact matches

The heart and the humour of the story more than make up for any clunkiness in the game's mechanics and a slow start.
Being too slow during the combats and lacking any depth in its mechanics, ACORN Tactics is lacking on elements that players take for granted in tactical and strategic games and overall, this game does not amount to a fun experience.
This mechanic speeds - up the gameplay style over other games in the genre, and it's what makes Vanquish feel so unique and fresh, especially at a time when people were beginning to become tired of slow - paced shooters.
The game keeps the Call of Juarez feel to it, with first - person shooting and the slow down mechanic that allows players to take out multiple enemies in one fell swoop.
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of polish that would push the game to greatness.
I also feel like Quantum Break will either need to be delayed for quite awhile (Remedy's track record of a slower dev time coupled w / the time mechanics & live tv segments seem to point to this game not releasing this year), or Microsoft might push them to rush the game out in order to have a compelling exclusive in time for the holidays (I hope not)
The game features the extreme slow pace that plagues so many tower defense titles but fails to really have any satisfying leveling or upgrade mechanic that makes those games satisfying in the end.
Another highlight of the original game was the witch time mechanic which is basically bullet - time that slows down the game in order to give Bayonetta the upper hand, provided you perform a last - minute dodge.
The good news is Hacker's Memory is taking it slow, so by the time gameplay mechanics will matter in the game, you'll know enough to get you through all the major fights.
Most of the painful aspects of the game (like slow progression and harvesting) can be adjusted at the server level if you like, and combat mechanics (like putting the arch in archery) mostly just take some getting used to.
The game mechanic is split in two generally very well working areas: one being spatial 2D, where you have to decide where to place towers in order to create an enemy - slowing maze, where to upgrade in order to get the best out of the tower ranges.
This mechanic speeds - up the gameplay style over other games in the genre, and it's what makes Vanquish feel so unique and fresh, especially at a time when people were beginning to become tired of slow - paced shooters.
Oh, I'd spend hours per day in those early games, but I wanted to chill with friends, make stuff, run dungeons with people without worrying about level discrepancies and gear and all the obnoxious mechanics designed so transparently to slow me down and make me pay to grind.
When you find your character in particular jeopardy, the game goes into a slow - motion mode where you're taunted by a laughing skull as you're given one last chance to shoot or dodge your way to safety, one of the most unique uses of a bullet time mechanic I've ever seen.
Later you're tossed into the ring to experience the game's unique desync mechanic which not only slows down your in - game boxing gloves as you lose stamina, but can knock you completely out of your body if you get staggered or even knocked out.
While the school setting isn't particularly innovative, all surrounding mechanics have been masterfully implemented, resulting in a game that's incredibly engaging despite the slow pace and a few other minor issues.
With the games main mechanic being whenever you move time goes fast and when you stop times goes extremely slow, it shows that the Unity 3D engine can be toyed with in unusual ways.
But in many ways it doesn't play like a modern game at all; mechanics are explained in the vaguest of terms, combat is slow and death is frequent and often frustrating.
Nintendo seems to have slowed its release of Amiibo figures — the small, NFC - powered toys that can unlock digital content in games when placed near the Nintendo Switch or 3DS — in recent years, but a newly discovered patent hints that the gaming could be applying the tech to new play mechanics.
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