It may be necessary to foster a «
learning» period of character
abilities and talents by artificially limiting the
new character to fewer spells starting at level 1 equivalent and
slowly over the course of a few hours of fighting mobs have them
learn new skills and talents at a super accelerated rate.
Instead, the game's
slowly starts layering
new components, giving players time to experiment with each element, whether
learning the range and area - of - effect for a character's regiment or equipping a
new ability - augmenting item found after defeating bandits.