Since iOS 7, Apple has
slowly moved the elements in iOS from ethereal, translucent panes of glass back to something that feels much more tactile (though not, of course, skeuomorphic), and it's better for it.
Not exact matches
The journey of light through space is illuminated in the water and gold dust,
moving slowly with convection currents from heated
elements beneath the tank, alluding to the similar structure of macro and microworlds: stars in the cosmos and micro-particles in the subatomic scale.
«Some
elements move rapidly and some more
slowly, so there is a chemical record of events in those crystals that can help us determine their journey.»
The two comets would have to exhibit very low density and be rich in volatile
elements, and therefore be
moving very
slowly, to enable them to come together and collide gently without exploding.
Using this process you
slowly build up the world; starting from basic
elements and
moving to more advanced ones (metals, bacteria, chemical) and then progress to living creatures, buildings, vehicles and so on.
If a ghost
moves very quickly across the room, the leave a tell - tale trail behind it, which can tell the alchemist player where the ghost is located - so you need to
move slowly if you don't want to be detected so easily - a nice stealth
element to this game, so cool.
Instead, Disney created multi-layered backgrounds with several glass panels that could be manipulated individually to create the illusion of parallax as a camera panned across the scene: glass panels with foreground features
moved faster, while the panels with the farthest
elements of the background
moved slowly.