Not exact matches
You tuned in at about the
right time, this
game's been real
slow in parts.
Up front we have a few world - class players surrounded by some serious pretenders... Sanchez is by far the most accomplished player in our attack but the controversy surrounding his contractual mishandling could see him go before the window closes or most definitely by season's end... obviously a mistake by both parties involved, as Sanchez's exploits have never been more on display than in North London, but the club's irresponsible wage structure and lack of real intent have been the real undoing in this mess... Lacazette, who I think has some world - class skills as a front man, will only be as good as the players and system around him, which is troubling due to our current roster and Wenger's love of sideways passing... Walcott should have been sold years ago, enough said, and Welbeck should never have been brought in from the get - go... both of these players have suffered numerous injuries over their respective careers and neither are good enough to overcome such difficulties: not to mention, they both are below average first - touch players, which should be the baseline test for any player coming to a Wenger - led Arsenal team... Perez should have been played wide left or never purchased at all; what a huge waste of time and money, which is ridiculous considering our penny pinching ways and the fact that fans had been clamoring for a real striker for years... finally Giroud, the fact that he stills wears the jersey is a direct indictment of this club's failure to get things
right... this isn't necessarily an attack on Giroud because I think he has some highly valued skills, but not for a team that has struggled to take their sideways soccer to the next level, as his presence
slows their
game even more, combined with our average, at best, finishing skills... far too often those in charge have either settled or chosen half - measures and ultimately it is us that suffer because no matter what happens Wenger, Gazidis and Kroenke will always make more money whereas we will always be the ones paying for their mistakes... so every time someone suggests we should just shut - up and support the team just think of all the sacrifices you've made along the way and simply reply... f *** off
I've never been a fan of Giroud, he
slows up our play now he's unhappy with his lack of
game time, I think this is the
right time to get rid of him and bring in a striker with a better all round
game of pace, power, heading and strength
I watched on French TV, they
right said Mertes statue was «Zero» and called him» my sister Teressa» I think Sanchez must be carrying an injury, he didn't look as sharp as usual Kos for me was man of the match for Arsenal and Kaboul for Spurs, he and Gibbs have heart and desire and although it was a better
game for OZIL, he rarely chased back and tackled and
slowed the
game down Has anyone thought that Vermallen could have filled the DM role in the event of Wenger not signing a decent one?
I believe what makes cazorla the player he is, is the ball rarely gets lost at his feet, he can dribble in tight spaces or pass the ball for that clear cut chance, plays with his
right or left, great at dead ball situation, accurate shooting, his tempo is amazing too he will
slow it down or speed it up based on the circumstances, an intelligent player that can read the
game a lack of pace but that means nothing when you are this talented!!
If we chop off that far
right side of the picture and only look at
games below freezing (31 or less for the
slow - witted,) the winning percentage jumps to 70.5 % and the ROI skyrockets to 36.9 %.
Mertesacker on that
right is
slow as hell, Debuchey I don't know where he was all
game, Ozil was just floating around not looking bothered, the guy has all the time to measure his cross, in the middle we had a half hearted Kossy who was winded and wounded and did not want to aggravate his head injury, so he just jumped for the sake of jumping just to show that he tried heading that ball away, but it was a mental thing, he had just had a head injury so he was not going to use his head to header that ball..
Very worried about todays
game monreal cb alongside mert both
slow bellerin little experience and not proven yet think hull will come and have a
right go at exploiting those weaknesses just can't see us keeping clean sheet just hope going forward we are on top form we are gona need to score a few to win this hull can't be underestimated they done best business in transfer market without a doubt and they can seriously hurt us if we are not on top of our
game!
Right from the start Antonio Conte's side looked in charge and more dangerous and Arsenal set the tone of the
game with some sloppy passing, mistakes at the back and a generally
slow aspect to our play.
yeah but i also have to say that he does nt sparkle either: / he did score some goals but whenever i see him in the
game i cant really say that he is the one i want to have permanently on the
right because he
slows the attacks down very often and often passes turn on the wing and passes back,
right now he is only better than the ox because he scored 3 goals more i think maybe a bit more, but neither of them do enough, ramsey on the other side when he started on the wing at the start of the season did a lot of things for the build - up i prefer ramsey to campbell... well of course an in form walcott of the season 12/13 would be the dream because in that season he was in my opinion equal if not better than sanchez of the season 14/15 but thats a dream xD
Right now the only weak link in this team is BFG... when will he dropped to benched... everybody knows that he is too
slow and everyone exploit that in every single
game... but still he keeps on starting the
game... i never feel secure with him especially when we are attacking and play high line... If I was gabriel I would be fuming from inside... cause gabriel is so much better than him but still BFG starts while gabriel always start from the bench... We have enough warnings by now, surely we are not waiting for a Monoco like
game... and then start blaming him... Gabriel has to start, the guy got lot to offer... his mentality his attitude his passion, fire in the belly this guy has to start... and he also can be the leader that this team so badly crying for years now...
Finally it went for Arsenal, I think first half was very tense, level, nervous, full of tackles, like a bird on a wire, I would say, I agree that Teves caused much trouble over the
right side, I don't know who played there for Arsenal, it looked sometimes as if the Arsenal player had been a bit too
slow for Tevez, agree that Fabiansky had a great
game, (you always need some fortune for it) and Nasri, he impresses really since some
games now, clinical finishing and one of those who are finishing at all, Faby wasn't at his best and nevertheless he was so important, there were several decisive moments, at the start a save by Fabiansky (and later on some more), the red card, Nasri's goal, after the missed penalty I feared City would take advantage of it, but I think Songs goal broke their mentality, and second half at least the final thirty minutes were rel.
This is a huge
game in its own
right but when you put into context what this could mean for the title race if Everton are able to
slow down the Chelsea machine then this match could be played in a feverish atmosphere.
After a
slow start and being knocked on to the back foot, Swansea slowly came in to the
game through attacking down their
right side.
I'm still cold,» Miguel Sano said a half - hour after a
game in which, heavily garbed with winter wear, he provided the go - ahead run by
slowing down, speeding up and rumbling home from first base on Logan Morrison's first hit as a Twin, a double into the
right field corner.
If the food scene is too
slow for you and your date, you can kick things up a notch and take in a National Hockey League
game from the comfort of a corporate suite or
right behind the glass in a front row seat at the HP Pavilion.
The players do nt look anythin like themselves, the fielding is soo
slow and rocky, i wish i never bought this
game and to 2k sports... stop making baseball
games and let EA do it
right cause ive never been more disappointed in my life about a video
game than this one, PLEASE BRING BACK MVP, FOR THE SAKE OF EVERYTHING, MVP 2005 for regular xbox blows away MLB 2k6 for 360, so get rid of these poorly made
games cause nobody likes them
who wants a brand new smash
game with just 20 - 30 characters to start with a
slow roll out of dlc if you can have 60 + characters
right off the bat?
Lightsabre combat also offers up dramatic finishers, with time
slowing down and the
game's camera pulling
right in when you trigger them.
For example, the
game slows down when someone attacks you in melee, so you need to push the
right analog stick in the direction to either attack or duck.
For instance your teammate dies
right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in -
game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too
slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Whilst in debug mode you can do these things by pressing the
right controller buttons... Change into Object - Press A Change Object - Press X Place object - Press B Change back to Sonic - Press A again Invincibility - Sonic is always invincible in debug mode Restart - Pause the
game and press X. Frame Advance - Pause the
game and press B.
Slow - motion - Pause the
game and hold A.
Anyway, summer typically is a
slower time for video
game releases, and July is coincidentally
right smack dab in the middle of summer.
Well the current
games schedule is
slow enough that this felt like the
right week to do just that.
Skylanders is undoubtedly one of the most popular videogame franchises available on the market
right now, heading into it fifth
game the franchise shows no sign of
slowing down particularly with this...
Those spotlights have
slowed down over the past month, but progress on the
game itself hasn't and this week on Twitter Mika's given us a rough update on where the
game is at
right now...
A steady release of AAA
games helps, but the positive effect of the PlayStation Experience on the media coverage is tremendous and the one reason that December, an otherwise
slow month for the other platforms, is one of the strongest for Son —
right in time for Christmas.
The controls and systems were simple to figure out: I could shoot by pulling the
right stick in any direction; I could jump and dash in any direction up to three times in mid-air; and I could
slow the
game down (bullet - time for those that remember a time when the Matrix was the hottest thing ever), which allowed me to shoot and dodge with more finesse.
You can choose to do so either with the
game's clunky gun combat — aiming barely functions at all unless you go into the more precise aiming mode, which also happens to
slow you down immensely — or use Bryce's comically oversized sword, which you can't swing unless you press the lock - on button, and then use the
right analog stick to swing with.
But where parts of the flying missions bog, such as turning or covering miles to intercept incoming fighters only to get shot down for flying
right into them, the battleship and submarine portions
slow the
game down even more.
The racing in the
game as a whole is all about being patient, overtaking at the
right time, and not trying to do too much at once because you will end up hitting the side of the track and
slowing down.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the
right occasion - Special weapons are stronger than the original ones when used in the
right situation, but weaker otherwise - the damage and effect of
slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't
right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a
right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling
right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The existence of Episode Three — or perhaps a full - blown Half - Life 3, at this point — has become something of a combination urban legend / running joke within the gaming industry; rumors that an unveiling of the
game is
right around the corner are ever - present before trade shows and
slow news days.
There was also the «nail - the - trick» mode: by tapping the left and
right thumbsticks in while in the air, the
game would go into
slow motion and you'd gain complete control of your character's feet, with each analog stick controlling a foot, which either led to big points or big bails.
To counter this though, the
game slows down time when selecting a spell, giving you a chance to get it
right and ease the pressure when enemies are bearing down on you.
I won't deny that the first nightmare chase was made slightly more difficult by trying to use motion controls and look the
right way but overall I enjoy the effect of using the Wii Remote in the
slower parts of the
game.
In the
game's final world, you have to face - off against almost - invisible squids, constantly regenerating poisonous balls of death which leave a long - lasting guff of poison that both
slows you down and damages at the same time and quick ships that can avoid you all while shooting devastating laser beams
right into your ships precious hull.
I found, for the most part, that the balance between weapons didn't feel quite
right, especially some of the
slower firing weapons that negated some of the fast pacing to the
game.
To be fair, the
game slows down time to allow the player to line up just the
right shot, but it's still not an element that translates well to muscle memory and useful reaction time.
The creators of the Halo franchise, one of the best first person shooter and multiplayer
games ever made, had a lot of expectation on them
right from the announcement of this
game and the hype train didn't
slow down even one time.
Some of us ORIGINAL Twisted Metal player knows the analog stick is too
slow for this
game and after all the years of playing, just doesn't feel
right.
What made Max Payne so great back in the day was the engrossing and sometimes quirky story combined with a Matrix - inspired bullet
slow motion mode that did a better job of getting it
right than other
games attempting it.
Part of the
game has the
right stick mimicking a mouse cursor, which is not ideal, but works alright if not a bit
slow, but when making a choice or going into a menu, the cursor then becomes a highlight for menu options that can span full across the screen.
I just cant play this
game being left handed... the thing is... all my life i've moved the character / cursor / whatever whit my left thumb and my main hand is left... so heres the problem... i hold the wiimote with my left hand... since is the only way i can, and i have to do with my
right thumb (and im not that good with my
right hand) what i have been doing all my life with my left thumb... is just odd... and it makes my movement
slow and cluncky...
Im not saying i do nt want this
game it does look amazing, i just want sega to re-assure me and every one else that the animations in the
game will be better by the release or before cause sonic does nt even run
right i was hoping his animations would be similar to sonic unleashed's side - scrooling parts, or at least a 3d version of the clasic sonic animations, and it really did nt look like he was going that fast compared to theold
games, maybe even
slower then sonic 1, other then that im so excited, so if anyone from SEGA are reading the coment's, please just put our minds at eas, give us something like a quick progretion video of sonic standing then walking then running and coming to a screatching halt like he used to.
I'm slowly trying to burn through my massive backlog of
games (working on Banner Saga 1
right now...) and it's
slow going.
The first few months of any new year are generally
slow for new
game releases, but January 2015 looks to continue
right along with the most popular trend from last year: new, remastered PS4 & XB1 versions of previously - released PS3 & Xbox 360
games.
Unlike the two previous
games, rather than having a
slow build up with little to do, you're dropped
right in the shit from the start, you're immediately attacked by giant penis monsters (Closers).
Perhaps most critically, since pre-orders occur during the final stages of development and
right as the marketing effort ramps up, it allows a publisher to make a more informed decision to either
slow down or speed up in the midst of the most expensive part of a
game's development cycle.»
We also see more of the
game's fresh take on combat, with a
slower pace and a greater emphasis on striking at the
right moment than previous
games went for.