I see them beating fringe contenders, earning a few bucks but just too
small against the monsters @ HW....
Not exact matches
After 9/11, progressive Muslim scholars openly declared their stance
against «those whose God is a vengeful
monster in the sky issuing death decrees
against the Muslim and the non-Muslim alike... those whose God is too
small, too mean, too tribal and too male.»
And, when you're a
small, dog - sized pre-mammalian reptile, sometimes the only way to protect yourself
against these
monsters is to turn your saliva into a deadly venomous cocktail.
After half - century of the war
against gigantic
monsters, the human race, deciding to escape the planet Earth for safety, creates a
small group to go on a exhibition mission back to the planet.
Monster Kill is a tower defence style game where players are matched
against a slew of classic movie
monsters as they try to smash through a
small gate at the base of the level.
therefore its best to use
against small monsters that have low hp bars, and is worse
against large bosses like elder dragons cuz they'll build up tons of resistance over the fight.
Which means it doesn't take long before the endless fights
against the same
small pool of
monsters becomes extremely tedious.
- your party will find a mysterious door in the desert - there is also a
small town that is completely devoid of people - go up
against a group of 4
monsters at the top of a strange stairway - these
monsters can «merge» in order to become a rather formidable enemy - in the «Ultimate Trial» dungeon you'll happen upon a dragon - he calls himself the «God King Dragon» (voiced by Kenjiro Tsuda)- once you finish the fight, a shocking truth about the protagonist will be revealed
Users have to defend their
small American towns
against hordes of attacking giant B - movie
monsters.
The team explored (and rejected) many scenarios designed to make the player feel
small or vulnerable: hiding until a
monster passes; building a shelter
against a giant sandstorm; collaboratively climbing to reach great heights.
And lurking within each of these them are massive
monsters who stand at the top of the food chain, leaving you with the unenviable position of having to face off
against them with little more than a
small — yet deadly — cat, known as a Palico, as back up.
Alongside these you also have boss battles which usually pit you
against gigantic
monsters surrounded by hordes of
smaller ones, which is a fantastic way of seeing just how capable the system they have developed for this game is.
You use it to crush the skulls of
small monsters, carve them for resources, craft better (and sillier) weapons and armour and repeat the process
against larger
monsters.
Indeed, Evolve blends the cooperative and competitive sides of multiplayer action, pitting one extremely powerful
monster against four well - armed, but very
small and smashable hunters that can work together to take it down.
Stand out lots include a
monster sale of Sam Gilliam's Rain for $ 684k
against a $ 150k high estimate; and untitled de Kooning estimated at $ 200 - 300k but selling for $ 792k; Alexander Calder's
small stabile, Pup, sold for $ 660k over a $ 350k high estimate; Joan Mitchell's Parasol sold for $ 3.3 m over a $ 2m high estimate; and Helen Frankenthaler's Haze which made $ 972k.