Sentences with phrase «small area on the map»

It might be a small area on the map, but there is plenty of accommodation to choose from, and even more to keep you busy in the Magaliesberg.

Not exact matches

On the two maps above, you'll see that the project boundaries, from the south bank of the North Saskatchewan River through to the Connors Road footbridge encompass the entire legacy creek bed, with the exception of small areas on the north side of 98th avenuOn the two maps above, you'll see that the project boundaries, from the south bank of the North Saskatchewan River through to the Connors Road footbridge encompass the entire legacy creek bed, with the exception of small areas on the north side of 98th avenuon the north side of 98th avenue.
A partial list would include the Patterson function, isomorphous replacement, and anomalous scattering, which enabled the determination of organic structures; direct (i.e., purely computational) methods of phase determination, which enabled small - molecule crystallography to be almost totally automated; synchrotron radiation and area detectors, which together made it possible to collect data on macromolecular structures in hours instead of months; and automatic interpretation of electron density maps.
The globe is bathed in warm spots, with the small cold spot centered over the Great Lakes area being just one of a handful of blue spots on the world map.
The game unfolds and a lot more points of interest starts to show on your map of the city areas with side missions and smaller objectives as well as the main story objectives.
Upon completing the wall map, a math activity comparing the area of one block on the small map with that of one block on the wall map is a great reinforcement lesson in the numerical meaning of map scales.
Students who are writing about smaller states might need to write their reports on a separate sheet of paper; those papers can be posted outside the U.S. border areas and a strip of paper might connect the report to the location of that state on the map.
It's a fun mode on smaller maps, but in a larger area with the decreased player count actually finding a foe becomes a challenge, and it's entirely possible to go 30 - seconds without ever seeing anyone.
The players pair off and compete on the same small section of a map (or randomly generated area).
Don't get me wrong, completing Little Nightmares doesn't require much guidance, after all the map is small and you know there's a way out somewhere, however some parts of the game (notably defeating the longed arm monster at the end of Chapter 2) really could do with some kind of hint, especially considering you don't have any time to investigate the area and you don't want to solely rely on mere trial and error.
These are far more symmetrical, but the gameplay tends to devolve into an endless skirmish in one small area, and certain heroes are much less effective on these maps than on the more common attack and defense maps.
Moving on to the way battles actually work, let's start with the fact that they occur in a localized bubble — pulling you away from the map and into a small area where your current party members and enemy spring forth.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Metroid Fusion is also quite good and I'm probably more positive on the game than when I was first playing it but I found it kind of odd with the sectioned off areas resulting in smaller worlds / maps and the mission based gameplay it seemed to have.
That can get pretty tedious when combined with less - polished aspects of the game like combing its field areas to gather materials: these small, uninteresting sections of land are dotted with sparkles to mark off collectible items, making this task almost condescendingly simple and missing out on the potential fun of exploring an open map.
You can find it on the map screen (should be one of the only icons that appears on the map in the area, will appear as a small computer icon).
After taking out all of the enemies on the map, return to the area the mission started, by the bunker's entrance turn and walk to the cliff, dropping down to the lower area and follow the stream, dropping down again where you will find a small dark cave with Thor's hammer standing upright on a rock.
Some of these licenses I think are over very small areas - they are what is called in the game «polygons» simply the tenement are that the explorer or miner wishes to deal with - and they appear in many instances as small geometrical patches on the map.
One drawback of using the Mapopolis is that even the basic free maps can eat up over 3,000 K of memory for larger counties such as Los Angeles County, Calif. (Smaller areas such as Berkeley County, W. V., on the other hand, use less than 200K of memory.)
a b c d e f g h i j k l m n o p q r s t u v w x y z