Scientists have found that wind farms can have a positive effect on wildlife, with some species of birds even using the towering pylons as new feeding grounds as
small creatures make their homes there.
But scientists didn't agree about how
the small creatures make such a din, says Detlef Lohse of the University of Twente in Enschede, the Netherlands.
But they found that the higher birth rates of
small creatures made up for their more fragile bodies.
As long as an attic's being sealed, home owners should check that no openings allow cold or hot air through chimneys, walls, or the roof — perhaps from
small creatures making holes, major «acts of God,» or simple wear and tear over time.
Not exact matches
One day, the Creator took a mulligan on all the life He
made and, save for a
small boatload of
creatures, committed unicide.
It think you're still seeing God as a
creature like yourself or maybe slightly more impressive but not quite infinitely large and infinitely
small enough to truly
make sense.
Every atom that
make up this planet, every plant, every
creature above hydrogen (and a
small percentage of helium) was formed in the belly of a dying star, including the gold.
We're all
creatures of habit, but I've learned that even
small changes in my daily routine can
make a huge difference.
Forty years ago today, a young American paleoanthropologist named Donald Johanson
made the discovery of a lifetime in the arid badlands of Ethiopia's remote Afar region: a 3.2 - million - year - old skeleton of a
small - brained
creature that walked upright like we do.
The new fossils of Homo naledi reinforce a picture of a
small - brained,
small - bodied
creature, which
makes the dates reported in a paper in eLife all the more startling: 236,000 to 335,000 years ago.
Some birds and large animals may be able to
make that adjustment, but many
smaller creatures may struggle to track the food and climate they need.
Corals are colonies of
small, tentacled animals that encase themselves in bony structures
made of the mineral calcium carbonate, the same material that
makes up the shells of other sea
creatures.
The
smaller creature gave its host energy, while the archaeon
made sure the bacterium was safe and fed.
Krill oil is
made from the Antarctic krill,
small shrimp - like crustaceans or prawn - like
creatures.
Made from little shrimp - like
creatures called krill, krill oil contains only one - third of the EPA and DHA found in fish oil — but, don't let the
smaller doses fool you.
I'm always wary of buying anything from Chicwish because their stuff seems to be
made for
small and delicate
creatures... but the dresses are so beautiful!
Being
creatures of habit, we don't realize how the
smallest essentials
make the biggest difference when it comes to our skin.
Coming up with devices such as a happy memory - displaying machine, he's shunned by the other elves — but when Saint Nick is kidnapped by Neville Baddington (Curry), head of a rival delivery service, and the task of Saving Santa falls to Bernard, he proves that even the
smallest creature can
make a difference.
Although she has broken nearly every bone and ruptured every organ in her body, the aliens heal her (There are also «Healers;» despite their vast knowledge of the universe, these aliens aren't very imaginative in the creation of titles),
make a
small cut in her neck, and open a metallic egg to reveal the
creature that will occupy her body — a
small being that fits in the palm of one's hand and radiates a pure, snowy white light.
It turns out that the lump in Duncan's colon is the titular monster, a
small creature that periodically crawls out of Duncan's ass to devour anyone who
makes his life more stressful than it already is.
Small creatures wreak havoc in director Tibor Takacs» 1987 monster classic The Gate, a cult horror that will finally
make its way to Blu - Ray format from...
Greater numbers
make the bosses less overwhelming, and we all hunger for opportunities to show off our party tricks, like how my insect glaive's vaulting ability
makes it easy for me to mount
creatures, while my gunlance - toting partner can unload what appears to be a
small nuclear device into a sleeping monster's face.
Small pockets of humans survive the still - present
creatures by following one, basic rule: don't
make a sound.
Replacing Sanders behind the camera, is visual effects standout Cedric Nicolas - Troyan (also a first - time helmer), who
makes an interestingly dark and FX laden product complete with
small scale battles, bizarre animals, fairies, animated plants and other exotic
creatures.
«Low Winter Sun» — «Pilot» (101), «The Way Things Are» (106), «Revelations» (108), «Ann Arbor» (109) «Comic Book Men» — «Uhura's Uhura» (310) «Game of Arms» — «The Battle Begins» (101) «Freakshow» — «
Creature's Daughter» (208) «
Small Town Security» — «The Man
Makes the Suit» (208) «Talking Dead» — «Guests Greg Nicotero & Danai Guirira» «Talking Dead» — «Guests Norman Reedus, Emily Kinney, J.B. Smoove» «Talking Bad» — «Guests Aaron Paul, Anna Gunn» «Talking Bad» — «Guests Jimmy Kimmel, Aaron Paul, Vince Gilligan, R.J. Mitte, Anna Gunn, Giancarlo Esposito, Jonathan Banks»
Handsome pencil illustrations
make readers care about
creatures large and
small.
Since birds are relatively
small, training them can be less physically demanding than working with larger
creatures,
making them a good choice for the young, elderly, or disabled.
This
small action might not
make a difference for every animal suffering in the exotic pet trade, but it will
make all the difference for that one
creature!
While closing to the public for any period of time is not a decision any shelter can
make lightly, as the field of shelter medicine evolves, continuing to explore this and other models for rapid containment of disease may benefit all
creatures — large and
small.
In addition to the bright colors, shrimp are
making leaps and bounds in popularity because they are also active
creatures and work well in
small tanks with other
small fish or even plants.
Forcing animals to live on top of one another and storing them by the thousand in
small enclosed spaces would be enough to
make any living
creature go insane.
Zoo Med Laboratories manufactures a wide range of high - quality
small animal foods, including its newest items: Crested Gecko Food, which consists of a mixture of dried fruits and insects;
Creatures Jelly Food Cups for insects and invertebrates; Avian Banquet Cuttlebone
made with real cuttlebone powder and available in banana and tropical fruit flavors; and Can O» Cockroaches and Can O» Silkworms, which are designed to add variety to an animal's diet without having to keep live feeder insects.
Always provide a
small overhead heat source; even cool
creatures need to
make temperature choices.
The healthy colourful reef
makes it hard for most of us to spot the crazy
creatures, who use the coral as camouflage, but our dive guides have been trained in Lembeh, so they are extremely talented at finding the
smallest critters hiding in the reef.
Slow currents allow you to calmly
make your way through the ship's remains and encounter hundreds of different fish, coral and
small creatures living among them.
What
makes the island special is the density and variety of marine
creatures in such a
small location.
Various man -
made items like tyres, lobster pots, and pipes act as navigational aids, but really you can just wander from spot to spot looking for those
creatures great and
small.
These
creatures play an intriguing role in the game at the moment because killing them will net you a
small amount of XP, but it's not worth your time actively hunting them all versus chasing the bounty or murdering other players, nor are they particularly dangerous because you can scout around them provided you don't
make too much noise.
Green magic can
make huge
creatures out of
small ones, flood the battlefield with mana, and hunt down enemy
creatures.
Shooting down a few
smaller creatures with the Blaster, dashing ahead to collect their Crystals, and then flipping direction to challenge the
creatures sneaking up on you from the rear
makes Graceful Explosion Machine work really well.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration,
making them less annoying when accidentically stomping near them No more random sorting of
creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at
creatures: they all appear on their assigned depth value, preventing
smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at
creatures from sometimes getting lost behind bigger
creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at
creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles),
making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor,
making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a
small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to
make «pro» puzzle easier to execute Shaft top:
Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
Small tweak to
make sure berrybug isn't killed by the slugs midway through the level Water cave:
made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down,
made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow:
made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent:
made it easier to pick up fat frog at beginning
What also
made backpacking around Tallon IV so special was being able to scan each
creature (big or
small), some plant life, and aspects of the landscape, giving a cold, scientific analysis of the planet.
Used strategically, these elements
make the battles feel very fluid, and as monsters try to run away, or eat
smaller creatures to gain back health, you truly get a sense for how open and alive the map is.
The Meeseeks box in Halo 5 Halo has been a franchise known for its alien - like
creatures, but as it would seem, another popular television show with interesting other - worldly characters
makes a
small cameo appearance within one of its maps.
Shadows forming
creatures skulking past, unfamiliar noises of beasts around the corner and the odd times being trapped in
small spaces with them is where the horror aspect of The Evil Within 2
makes your heart pump.
Instead of firing bullets, Stranger instead chooses to use
small woodland
creatures and this
makes the shooting feel very different.
Still, Monster Hunter: World lacks enemies that move differently from others (I mean there are
small differences between each
creature, but nothing major), so the Lagombi's unique flair
makes us want to do battle with it again sometime in the future.
lacks enemies that move differently from others (I mean there are
small differences between each
creature, but nothing major), so the Lagombi's unique flair
makes us want to do battle with it again sometime in the future.
Towns and stretches of land are full of
small details and effects that
make them feel alive, while monsters all move in different ways that fit their
creature type.
Cons: Nemesis scenario is really disjointed, Russia scenario is tacked on and
makes no sense, Boss fights are tedious,
small creatures are infuriating