Sentences with phrase «small effect on the game»

Best of all, split - screen has only a small effect on the game's thirty frame - per - second delivery, with sweeps of the isometric camera imparting a hint of slowdown.

Not exact matches

Most studies on the effects of brain - training games have been small and had mixed results.
Combat demands just a little extra attention when you need to «purify» your yo - kai in fights later in the game, but the process for dispelling that status effect boils down to being nearly identical to how Soultimate attacks are performed — complete a small minigame on the lower screen.
(Leo McCarey, 1958) Reel 30b01 — Positano (Pierre Clémenti, 1969) Right Now, Wrong Then (Hong Sangsoo, 2015) Rio das Mortes (R. W. Fassbinder, 1971) Rak ti Khon Kaen (Cemetery of Splendour, Apichatpong Weerasethakul, 2015) Sag es mir Dienstag (Astrid Ofner, 2007) Shrimp Boat Log (2006 - 2010), So Sure of Nowhere Buying Times to Come (2010), David Gatten Schwitzkasten (John Cook, 1978) Shift (1972 - 1974), Still (1969 - 1971), Ernie Gehr Sisters (1973), Raising Cain (1992), Brian de Palma Smorgasbord (Jerry Lewis, 1983) Spain (Beryl Sokoloff, 1962) Spin (Hannes Schüpbach, 2001) Stella Dallas (King Vidor, 1937) Still Light (1970/2001), Sotiros (1976-1978/1996), Robert Beavers Suspicion (1941), Rope (1948), Alfred Hitchcock The Black Cat (Edgar G. Ulmer, 1934) The Effect of Gamma Rays on Man - in - the - Moon Marigolds (Paul Newman, 1972) Outer Space (2000), The Exquisite Corpus (2015), Peter Tscherkassky The Seventh Victim (Mark Robson, 1943) The Thoughts That Once We Had (Thom Andersen, 2015) The Throw 1 (2006), Eye Eclipse (2007), Fried Egg (2008), The Initiate (2008), Fruit Polyhedron (2009), Hand, Smaller than Hand (2009), The Soup (2009), Cassowary (2010), Pot Smaller than Pot (2010), Spaghetti Tornado (2010), Benguelino putting a spell on the camera (2011), Bread, Tea and Bao Game (2011), Donkey (2011), Dream of a Ray Fish (2011), Getting into bed (2011), The horse of the prophet (2011), The Unparticled Man (2011), Under a Car (2011), Wave (2011), Wheels (2011), Darwin's Apple, Newton's Monkey (2012), Placing the Fisheye (2012), Those animals that, at a distance, resemble flies (2012), Triangles and Squares (2013), Water Mill (2012), Proboscis (2013), João Maria Gusmão & Pedro Paiva Thorndon (1975), Napkins (1975), Aberhart's House (1976), Johana Margaret Paul Three Films from the Room (Peter Todd, 2015) Tortured Dust (Stan Brakhage, 1984) Trixi (Stephen Dwoskin, 1969) Twin Peaks (1990), Fire, Walk with Me (1992), David Lynch Viaggio in Italia (Roberto Rossellini, 1954) Vivir para vivir (Laida Lertxundi, 2015) Yolanda and the Thief (1945), An American in Paris (1951), The Bad and the Beautiful (1952), The Cobweb (1955), The Courtship of Eddie's Father (1963), The Sandpiper (1965), Vincente Minnelli Zanj Revolution (Tariq Teguia, 2013)
An example of this is the study of mountain lions and their effect on small game species in the wooded ecosystems of Tennessee.
In regards to this Mass Effect 3 is somewhat conflicted, disappointing me in some respects and impressing me in others., Throughout the series we've been given countless chances to alter the story in small ways, and during the build - up to Mass Effect 3's launch fans have been building the hype, believing that every single little choice made during the past two games would return to either haunt you or help you, each one having a huge impact on your game, changing the way everything plays out in massive ways.
Enter 4 people on a small screen, set for pure deathmatch or teams in a visual explosion of crazy moves and ridiculous sound effects from game and player alike.
I really doubt the availability of the game on a dead system that nobody bought would have any effect on the Switch version, so why open yourself up to even a small amount of bad PR by doing this?
In versions of Super Mario Run prior to the Fall 2017 update, Peach, Toad, Toadette, and Yoshi did not have small forms to shrink into when getting hit, unlike in Super Mario Bros. 2, Super Mario 3D World and Captain Toad: Treasure Tracker, and therefore, Super Mushrooms had no effect on them, as they were in their regular usual forms (they instead were defeated in one hit and remained in their usual regular form, as it was their only form in the game and also their weakest form in this sense, despite the advantage of being able to break Brick Blocks, unlike Mario and Luigi, who require their Super forms to do so); like Mario and Luigi (when in their Super forms), they got 5 coins instead upon grabbing one.
We have seen various games change their mechanics for sequels, Fallout 1 and 2 were isometric top - down RPGs which become 1st person Action - RPGs, Resident evil went through many stages before becoming first - person in Resident Evil 7, Zelda went from top - down to side - scrolling then back to top - down before hitting 3d... Fear Effect was originally a 3d third - person stealth - action puzzle game yet Fear Effect Sedna has been presented as a fixed - angle top - down isometric twin - stick shooter style which focuses on stealth, action, puzzles and tactics — that is a lot of characteristics and quite ambitious for a small indie game studio.
I think this game lacks some distractive features.Not something big but small details.Like those effects on sky.Simple things to waste time on rather than rushing to finish, since there is no time limit.
I mean, there are all those recent Telltale Adventure games out to use as examples - often with comparable or smaller budgets, several have much more comparable 3D with a 2D effect on them artstyles, they're on a similar development time frame yet delivering many more episodes that are all longer to actually play, they're also actually being funny / interesting / heart - wrenching - and yet they go unused.
In an interview with gamesindustry.biz, the owners of various small video game stores expressed serious concern regarding the effect that Microsoft's Xbox Game Pass service will have on the future of their businesgame stores expressed serious concern regarding the effect that Microsoft's Xbox Game Pass service will have on the future of their businesGame Pass service will have on the future of their businesses.
Vehicles are polished to the smallest detail, cities are more elaborate (sometimes one can even drive on the rooftops), while every other aspect of the game is accompanied by various visual and sound effects along with the dynamic day and night cycle and then some.
That hasn't been the case in recent years, however, as games focus less on pumping in more polygons and instead make small - but - meaningful upgrades with things like texture quality, resolution, lighting, and visual effects work.
My point is simple: while I adore getting lost in big, bold, dazzling Zelda games, these smaller, more introspective titles weave their own magic, and have arguably had a longer lasting effect on me.
Candy Frenzy 2 features: ● New special candy and jelly levels ● Many challenging levels of saga puzzles ● Magic blast effects on boosters ● New tricky obstacles ● Stunning and powerful effects ● Play high score in game center ● Small size but super tasty graphics
Action seems to be the name of the game in Defector, with Twisted Pixel set to deliver massive set pieces alongside branching gameplay so that even the smallest decision can have an effect on a missions outcome.
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