Overall, though, these are
small gripes as there's still plenty to admire from Spielberg's efforts.
Not exact matches
One of the chief
gripes of the banks» opponents is that it assists the exporting activities of very large companies such
as Boeing, Caterpillar, and General Electric, which they say puts
smaller companies at a disadvantage.
Bottle warmer - NA Bottle dishwasher basket - NA Bottle drying rack - NA Highchair - NA (we opted to just go with a booster instead to save space and money) Booster Seat for Meals - yes Burp clothes - yes (but I don't feel like I needed
as many
as people implied) Baby bathtub - NA (we just use the sink) Nasal aspirator - yes Baby fingernail clippers - undecided (I'm not convinced that regular fingernail clippers wouldn't work just fine) Video monitor - NA Audio monitor - NA (we have a
small house) Gas drops - NA
Gripe water - Undecided (I got it and used it a bit, but I'm not sure it helped or maybe that just wasn't what was bothering her) Additional Comments / Items?
This is a
small gripe though,
as the journey that these two go on is filled with humour and pathos and manages to be both touching and emotionally uplifting.
as i say,
small gripe, but for us, became quite a big one.
It's a
small gripe, but my overall issues with the interface, something we'll get back to, are representative of the game
as a whole.
Yet here, there is also
small gripe; with the implementation of the stealth mechanic it would have been nice to see other features such
as a method for luring enemies included in the game.
Despite that
small gripe, the actual levels look fantastic, and
as mentioned before the Hoysala architecture, the mountain ranges of the Western Ghats, and the mythological sculptures of the Hindu deities look spectacular.
However one
small gripe with the combat is with the enemies,
as they seem to be somewhat dumbed down for some reason and can easily be manipulated, although this can not be said about the boss battles you encounter which will give you some challenge and sometimes it might even take you out a few times before you finally manage to take it down, but this is why the Tales games combat is so appreciated because once you do something that takes some effort you feel so rewarded once you pull it off which is not always standard in today's JRPGs in my mind.
Another
gripe of mine, and it is a
small one, is that the original music for the main menu of the game is missing
as well.
My problem with the game in general is mostly a lot of
small gripes that add up to an experience that just isn't anywhere near
as fun to play
as the first two.
That's about
as much thought
as you'll need to get past any of the teamwork based puzzles... Another thing I have a
small gripe with is that this game is suppose to follow the Sega Genesis game Castlevania: Bloodlines, but outside of a few of the characters (can't go into too much without spoiling the game), there's not a lot of shout outs to that game.
Anyone
griping abut the intensity forecast for Irene simply has no case, in that these forecasts are always portrayed
as conditional and history shows just how much
small shifts in conditions in the last few dozen miles offshore can make or break a tropical cyclone.
Even though our own Lloyd has some
gripes about living walls
as greenwash, i think he'd agree that helping people to make the most of a
small physical footprint is a valuable feature, especially in an urban environment.
We do have a couple of
small gripes about the Spot
as an alarm clock.