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small indie games to full - blown triple - A titles, we cover news, reviews, opinions, blogs, retro gaming and more.
Because we are a very
small indie team, we generally need to make things that are out of the area of our expertise.
As it stands, PS4 might be the next - gen console for
small indie developers who are trying to make their way in the games industry.
The next industry heroes probably won't emerge, as in the past
from small indie developers with great ideas since the small guys generally can't afford even to prototype a video game.
I think people are fairly receptive to the policy, though some have stated they see it as a problem
for smaller indie games which may not even be 2 hours in length.
It has a quality not commonly seen
in smaller indie titles, and the courage to do things a little differently.
Getting into
small indie bookstores is a lot easier — if you're willing to put in the work that makes it easy for the bookstores to carry you.
One thing I love
about small indie game developers is their ability to take a singular idea and really make it come to life in a unique way.
Not only that, it was originally an incredible way to garner the community's interest in
small indie projects.
When small indie game studios boast about their prior professional experience it's generally a PR move to inspire confidence in what they're presenting.
And
many small indie presses came and went while we were in business, and I still collect books from some indie presses in the 1950s and 1960s.
While one can fit quite a
few smaller indie titles into the usable portion of that space, larger games can eat up the entire drive — some might not even fit at all.
Though many bookstores have
small indie sections or may want to carry more indie titles, it is not always such an easy thing to do.
There would be confidence that the
next small indie game you find would be playable as the video game gods intended: on the television.
There are very few developers working on arcade racing games, let
alone small indie teams, so we saw it as a unique opportunity to push this genre.
The subscription fee was small, but even with a token amount the cost was a mental barrier to
small indie studios and one man bands.
Sometimes,
small indie teams produce the most engaging gameplay, the most captivating stories.
In the case
of small indie developers, that cash usually starts coming out of their own pockets.
I've made it clear in a few of my reviews that these aren't the most appealing to myself as I feel this style of graphics is too common
for smaller indie titles.
After all, what will happen to
small indie titles like Thirty Flights of Loving should the digital platforms that host its sale shut down?
Several of the games listed below actually come
from smaller indie houses seeking crowd - funding in order to self - publish their titles.
I pick a mix of
smaller indie films that probably won't have much of a life outside the indie circuit as well as bigger films that grab my attention.
One such fringe production is Thor: Legend of the Magical Hammer, a film released straight to DVD today as a Walmart exclusive
by small indie studio ARC Entertainment.
Personally I think Direct seems like a reasonable move to fight the waves of shovelware that have been pouring through Greenlight for the past few years, but it will also most likely have a major impact on
small indie devs like me.
The Author Earnings report for February of 2016 reports that Uncategorized Single Author Publications (under no Indie label) made up 12 % of Amazon Best Sellers on Kindle, beaten out by
small Indie Publishing Houses by a whopping 35 %.
The overall finalists list is incredibly varied,
with small indie teams, larger in - house studios, growing independents and format holders all out in full force.
Being a Playstation Network only release at the budget price of # 14.99 / $ 19.99, I wasn't really sure whether Let's Fish would aim to have the depth of gameplay and campaign of a fully fledged release or whether it would be a smaller, budget title, the likes of which we are seeing more and more recently as the Playstation Network fills up with
smaller indie releases.
Small indie flicks about estranged relatives coming together via deception on behalf of one of the parties which ultimately results in a long - delayed reconciliation has become of the most basic formulas for non-studio films, which makes sense considering you could film one in the living room of a small house and produce an Oscar - winner if the script and performances are strong enough.
When the action does hit it is as clean and fun as any film with a $ 175 million budget and the Marvel brand slapped on it can expect to be, and is all the more impressive coming from a director who had only made
small indie dramas (see Wattsâ $ ™ Cop Car if you havenâ $ ™ t).
Housetohome spoke to Freida about the collaboration and the journey House of hackney has made from
small indie start - up to a design power brand and her predictions for the next big interiors trend.
This January I did a talk at the Central European Games Conference in Vienna about
how small indie studios with tight budgets and little PR expertise can do PR on their own.
Like many younger actors, Larson toggles between
smaller indie fare like «Room» and bigger mainstream movies.
Ringer editor - in - chief Sean Fennessey chats with Taika Waititi about his transition from
small indie comedies in New Zealand to Marvel's big - budget superhero epic Thor: Ragnarok.
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