The A.I. loves to harass opposition with a steady stream of troops that force you to either take an early aggressive approach and begin storming cities with
small squads of soldiers, or go heavily defensive because the steady pounding of a few groups at a time will leave you attempting to replace men while building up your forces.
All we've seen is
a small squad of soldiers, giving each other back chat and support, like in any other military shooter.
Not exact matches
As such you alternate your time between combat missions where you direct
small squads of troops and your base, where you manage various research projects, equip and train your
soldiers, construct new facilities and more.
The game has you fighting alongside a fellow
soldier or
small squad for most
of the game, and it's the AI controlling these friendlies that's particularly noticeably troubled.
Players command a
small squad of elite
soldiers in tense turn - based battles where every decision could be the difference between game - changing gains or devastating losses for humanity.
If you wanted to fight other players, you had to fight
small squads of evenly matched
soldiers.